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Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the ''Discussion page'' (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.
{{further|[[Public:User Cases]]|||||||||}}


==Mission==
==Mission==
{{further|[[Public:User Cases/Mission Tasks]]|||||||||}}


== Problem ==
* description
* mission types (objectives, risks)


== Solution ==
==Problem==


== Top 10 features ==
==Solution==


== User Stories ==
==Top 10 features==
{{further|[[Public:User Cases/Function Priority]]|||||||||}}


==== Nighttime incident at Camp Dwyer ====
==User Stories==


==== Fire attack in the Deir ez-Zor region ====
====Nighttime incident at Camp Dwyer====


==== If necessary neutralize ====
* Text / Footnotes
* Highlights
* Tags (links to apps, technologies)
* UI examples


==== Raid on Camp Leatherneck ====
====Fire attack in the Deir ez-Zor region====


==== Dahaneh ambush ====
====If necessary neutralize====
 
====Raid on Camp Leatherneck====
 
====Dahaneh ambush====
 
==Manuals==
==Troubleshooting==
==Areas of research==
==Related fields==


==Problems (pain) to be solved==
*NoCap, 1 year ago
 
Over 90 percent of skirmishes we've had in Afghanistan and Iraq consisted of long-range gun battles. So I fail to see how this wouldn't be useful the majority of the time. Go watch some of the fire fights caught on video doing those two wars, watch how many bullets we're blindly fired in the direction that they thought that he was shooting from causing them to waste tons of ammo just because they couldn't pinpoint where the enemy was. Even when one of them we're able to spot the enemy, it was usually a struggle trying to get the others to understand exactly where that Soldier was talking about. With this all they have to do is call out a number and the rest of the unit be able to pinpoint enemy within seconds. Sure that changes on battlefields fought in places like Vietnam or Korea, or any other place was thick brushing and trees. But this is amazing open to semi-open Battlefield.
 
- - -
 
Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the ''Discussion page'' (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.
 
Problems (pain) to be solved
 
Communication (Comms)


===Communication (Comms)===
Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside:
Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside:


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*Accuracy of information and communication
*Accuracy of information and communication
*Duration of communication sessions
*Duration of communication sessions
Orientation and navigation


===Orientation and navigation===
Orientation and navigation considering fast dynamic environmental factors:
Orientation and navigation considering fast dynamic environmental factors:


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*Exchange of positions within the same unit and especially during inter-domain interaction
*Exchange of positions within the same unit and especially during inter-domain interaction
*Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition
*Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition
Focus of attention


===Focus of attention===
The effect on concentration when performing multiple simultaneous actions:
The effect on concentration when performing multiple simultaneous actions:


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*Monitoring the execution of the task by others
*Monitoring the execution of the task by others
*Screen view, text input
*Screen view, text input
Negative user experience


===Negative user experience===
Disadvantages of portable devices:
Disadvantages of portable devices:


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*Uniforms, footwear, equipment, ammunition (instead of which, for example, you can take more ammunition and water with you)
*Uniforms, footwear, equipment, ammunition (instead of which, for example, you can take more ammunition and water with you)
*First aid equipment
*First aid equipment
Deficiencies of the human systems


===Deficiencies of the human systems===
Lack of important additional electronic functions:
Lack of important additional electronic functions:


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*Real-time transmission and viewing of images from the drone or robot on each participant's screen
*Real-time transmission and viewing of images from the drone or robot on each participant's screen
*Transmission and viewing of images from external devices outside the body contour
*Transmission and viewing of images from external devices outside the body contour
 
Visual communication
===Visual communication===
*Exchange of digital position data for fast navigation
*Exchange of digital position data for fast navigation
*Exchange of symbolic data for quick understanding
*Exchange of symbolic data for quick understanding
*Exchange of graphical information from drones and robots, transmission of camera images to other units and participants
*Exchange of graphical information from drones and robots, transmission of camera images to other units and participants
 
Objects detection
===Objects detection===
*Enemy firing ranges
*Enemy firing ranges
*Heat and smoke trails from missile trajectories with estimation of launch positions
*Heat and smoke trails from missile trajectories with estimation of launch positions
*Faces and objects from a distance
*Faces and objects from a distance
 
Acoustic environment
===Acoustic environment===
 
*Noise filtering and detection for better orientation and observation
*Noise filtering and detection for better orientation and observation
 
Task management
===Task management===
 
*Electronic management of tasks (automatic tracking, delegation, proof of completion)
*Electronic management of tasks (automatic tracking, delegation, proof of completion)
*C4I, Electronic Warfare and Battlefield Management Systems Integration
*C4I, Electronic Warfare and Battlefield Management Systems Integration
 
Shooting assistance
===Shooting assistance===
 
*Electronic ballistic calculation
*Electronic ballistic calculation
*Aiming assistance and correction
*Aiming assistance and correction
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*Instant exchange of enemy positions
*Instant exchange of enemy positions
*Distributed target control
*Distributed target control
 
Training & Couching assistance
===Training & Couching assistance===
 
*Quick tips
*Quick tips
*Error control
*Error control
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*Virtual Coach
*Virtual Coach
*Live-Synthetic Training Environment (L-STE) Integration
*Live-Synthetic Training Environment (L-STE) Integration
Solutions


==Solutions==
Situational Awareness (SA)
 
===Situational Awareness (SA)===
 
===Communication (Comms)===
 
===Navigation (Nav)===


===Intelligence, Surveillance, Reconnaissance (ISR)===
Communication (Comms)


===Firing Assistance (FA)===
Navigation (Nav)


===Electronic Planning and Management Tool (Task Management - TM)===
Intelligence, Surveillance, Reconnaissance (ISR)


==Features==
Firing Assistance (FA)


===User-friendly Use===
Electronic Planning and Management Tool (Task Management - TM)


===Head-Up Display (HUD)===
Features


===Hands-Free Control===
User-friendly Use


===Power Capacity and Active Cooling System===
Head-Up Display (HUD)


===Respiratory and Facial Protection (RFP)===
Hands-Free Control


===Safety and Protection of User Health===
Power Capacity and Active Cooling System


===Vitals Body Sensors and First Aid===
Respiratory and Facial Protection (RFP)


===Specific Features===
Safety and Protection of User Health


==Cases==
Vitals Body Sensors and First Aid
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==Manuals==
Specific Features
==Troubleshooting==
==Areas of research==
==Related fields==
 
*NoCap, 1 year ago
 
Over 90 percent of skirmishes we've had in Afghanistan and Iraq consisted of long-range gun battles. So I fail to see how this wouldn't be useful the majority of the time. Go watch some of the fire fights caught on video doing those two wars, watch how many bullets we're blindly fired in the direction that they thought that he was shooting from causing them to waste tons of ammo just because they couldn't pinpoint where the enemy was. Even when one of them we're able to spot the enemy, it was usually a struggle trying to get the others to understand exactly where that Soldier was talking about. With this all they have to do is call out a number and the rest of the unit be able to pinpoint enemy within seconds. Sure that changes on battlefields fought in places like Vietnam or Korea, or any other place was thick brushing and trees. But this is amazing open to semi-open Battlefield.


==Future ideas==
==Future ideas==