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The US Army is taking delivery of a first batch of high-tech combat goggles made by Microsoft Corp., citing encouraging results from testing in the field. Assistant Secretary for Acquisition Douglas Bush has “cleared the Army to begin accepting” some of the 5,000 sets of goggles, spokesman Jamal Beck said in a statement. Their delivery had been placed on hold over concern about the device’s performance until more rigorous testing took place. Based on the test results so far the service “is adjusting its fielding plan to allow for time to correct deficiencies and also field to units that are focused on training activities,” Beck said.<ref>Anthony Capaccio, [https://www.bloomberg.com/news/articles/2022-09-01/microsoft-combat-goggles-win-first-us-army-approval-for-delivery "Microsoft Combat Goggles Win First US Army Approval for Delivery"], Bloomberg, (Bloomberg L.P., 731 Lexington Avenue, New York, NY, 10022, September 1, 2022)</ref>
The US Army is taking delivery of a first batch of high-tech combat goggles made by Microsoft Corp., citing encouraging results from testing in the field. Assistant Secretary for Acquisition Douglas Bush has “cleared the Army to begin accepting” some of the 5,000 sets of goggles, spokesman Jamal Beck said in a statement. Their delivery had been placed on hold over concern about the device’s performance until more rigorous testing took place. Based on the test results so far the service “is adjusting its fielding plan to allow for time to correct deficiencies and also field to units that are focused on training activities,” Beck said.<ref>Anthony Capaccio, [https://www.bloomberg.com/news/articles/2022-09-01/microsoft-combat-goggles-win-first-us-army-approval-for-delivery "Microsoft Combat Goggles Win First US Army Approval for Delivery"], Bloomberg, (Bloomberg L.P., 731 Lexington Avenue, New York, NY, 10022, September 1, 2022)</ref>


== ENVG-B temporary ==


'''2. ENVG-B'''
'''2. ENVG-B'''

Revision as of 12:32, 28 September 2022

Augmented Reality Head-Up Display Fullface Mask (ARHUDFM)
Frequently Asked Questions

Problem

What problem does your product solve?

Deficiencies of the human systems used in the U.S. and German armed forces and in NATO: a distributed communication between units and between all soldiers, orientation and navigation considering fast dynamic environmental factors, the effect on concentration when performing multiple simultaneous actions, disadvantages of portable wearable devices, a lack of important additional electronic functions, a high cost of modern equipment.

What problem does your product solve in more detail?

Several problems and strategic capabilities at once.

1. Distributed communication between units and between all soldiers:

Distributed communication
  • Quality of communication
  • Voice communication with the enemy at a distance
  • Encryption
  • Simultaneous communication through multiple channels
  • Accuracy of information and communication
  • Duration of communication sessions

As a rule, the commanders of the individual units have digital remote communication devices with encryption algorithms. However, most of those involved have simpler radios that are suppressed by electronic warfare or suffer interference in terrain with terrain elevation changes. In addition, if the unit is performing tasks in small groups, it lacks communications with other command centers, much less other domains. Voice information is exchanged through nodes, which slows down communication considerably. An important point is certainly the fact that voice communication between NATO units from different countries encounters language barriers.

The solution is a software-defined radio (SDR) embedded in an augmented reality mask that operates flexibly on an extended frequency spectrum and broadband with multiple protocols and with less transmit power. The result is less interference with others and communication errors, more workarounds for radio jamming, and increased transmission range. Multi-channel one-to-many communication shortens the duration of sessions and the speed of data exchange, especially for short text and character messages, graphics, and GPS position exchange. This improves communication and coordination many times over.

Loud communication with the enemy or the population by each fighter avoids misunderstandings.

2. Orientation and navigation considering fast dynamic environmental factors:

Orientation and navigation
  • Friend-or-foe system
  • Speed of map reading and positioning
  • Exchange of positions within the same unit and especially during inter-domain interaction
  • Capture of enemy fire positions and missile launch positions, approach to distant objects, and object recognition

The friend-or-foe system is still a prospective system for all Alliance countries and is not yet widely used. It is not effective without the use of augmented reality technologies. Another problem is the need for rapid target acquisition in the field and real-time navigation with the ability to see the positions of friendly units and vehicles, as well as captured fire positions and enemy movements, detect heat and smoke trails, and distinguish between civilians. This requires receiving data from the drone and from other friendly units.

The navigation grid should show not only the landscape but also the distance and movement path of friendly and enemy positions, their numbers, and identification codes for communication. The optical ability to zoom in on distant objects, object recognition using computer vision and identification with satellite imagery or electronic maps and day and night thermographic vision combined with optical and infrared spectral vision must be available at all times.

It is important that soldiers are not distracted by these tasks and do not lose sight of their surroundings while using other equipment (navigation device, tablet PC, map, binoculars, rangefinder, thermal imaging camera, radio, and night vision device). All devices should be integrated and not interfere with observation.

3. The effect on concentration when performing multiple simultaneous actions:

Effect on concentration
  • Observation, detection, and approval
  • Execution of the combat task
  • Delegating the task to another
  • Ballistic measurement and target setting
  • Reporting the execution of the task
  • Monitoring the execution of the task by others
  • Screen view, text input

It is rare for a human to be able to provide two or more thought processes at the same time. For this reason, Air Force pilots have long used the head-up display to show important navigation parameters and target data. Progress and new possibilities overwhelm a person's cognitive abilities. In every domain, including sea and land, the military first conducts surveillance. Immediately upon detection, they must decide if data needs to be shared or if the electronic system needs to take care of it by providing updates to others. If the information is important, confirmation of data sharing should be obtained and possibly coordinated with others.

Whether a combat task must be delegated to or by others, or the decision has been made to perform it oneself, a very simple, clear, and immediate protocol for coordination is required. And an equally simple and concise confirmation of the established outcome. One solution is the use of voice control, auto-tracking, and data exchange via radio communication with symbols, graphics, and written codes.

Another important task that overtaxes a person's cognitive abilities is calculating ballistic parameters and aiming. It does not matter whether the weapon is a handgun, a mortar or an artillery piece. The computer calculates 7 to 12 parameters in milliseconds, often with pre-positioning and corrections, saving time and ammunition.

4. Disadvantages of portable devices:

Disadvantages of portable devices
  • Dimensions and weight
  • Lack of comfort during prolonged wear (pressure on head and face, fogging of goggles and visor, insufficient ventilation of head and face, battery charge)
  • Wired communication between devices on the head, back, waist, and chest
  • Visibility to the enemy when using glow screens at night
  • Lack of integration of the different systems - respirator, face shield, night vision, drinking system, voice communication - into each other

Several different electronic devices must be combined into one, and in doing so, weight and dimensions must be reduced, and freedom of movement must not be restricted. Cables that disturb and endanger the soldier must be inside the devices. High-strength materials and component resistance to water, dust, heat, cold, shock, and vibration should enable the performance of all combat missions. When wearing the device for extended periods, the comfort of the wearer must be ensured. This includes easy breathing through the mask for more than 24 hours, sufficient ventilation of the head and face, and pressure on the soft tissues of the head that does not affect the blood supply. The visor must be protected against fogging. The operating time with a single battery must be more than 24 hours. A drinking system must be built into the mask. The mask must have a ballistic helmet suspension system that can be easily attached and removed with one hand.

The soldier must not be visible at night because of the glowing screen. During the day, the visor must not dazzle in the sun. An important technical solution for the modern soldier's equipment is also the integration of respiratory protection, face protection, visual protection, an integrated drinking system, night vision, and all kinds of communication. In this way, it is equipped for combat operations in different environments and under different threats for long periods of time.

5. Lack of important additional electronic functions:

Lack of important electronic functions
  • Written encrypted communication
  • Silent voice communication (acoustic voice isolation)
  • Real-time transmission and viewing of images from the drone or robot on each participant's screen
  • Transmission and viewing of images from external devices outside the body contour

6. High cost of modern equipment:

High cost of modern equipment
  • Night vision and night vision scope
  • Thermographic sight
  • Optical binoculars and close combat optics
  • Radio with encrypted voice transmission
  • Navigation device and compass
  • Respiratory protection, face protection, and hearing protection
  • Helmet and body protection
  • Uniforms, footwear, equipment, ammunition
  • Armament and first aid equipment

Key factors for Cross-Domain Interaction (CDI) So the main factors for the CDI concept should be -

  • A multiplication of communication through secure communication protocols, not through increased voice communication, but through the exchange of digital data about positions, events, tasks, and execution reports. Primarily written, symbolic, and graphical data that requires less traffic is more objective and understandable in a multilingual environment and is more easily processed by machines, including artificial intelligence (AI).
  • The role of a tactical unit commander should not include the role of a communications center. They can focus more on unit coordination. Communication hubs are now machines.
  • On the other hand, by following AGILE principles, each combatant, without having to expend additional forces, will not only be able to be a valuable source of data for all levels of command, but also, based on a broader range of processed objective information from other sources, including drones, satellites, and radars, presented in concise form, will be able to make more effective decisions independently without waiting for unnecessary approvals.
  • The split between multichannel and machine processing will reduce channel congestion problems and increase the speed of exchanges and decision-making.
  • In addition, the fighter's local cognitive superpowers, which are also processed by machines, will enable them to see, hear, and recognize what was previously inaccessible to most people at a lower level. This enables an immediate response both to themselves and to other participants in the same domain and in other domains.

The development of such Cross-Domain Solutions requires:

  • Wearable individual helmets with head-up display, sensors, computing modules, SDR, and WLAN
  • Adapted protocols for secure multi-channel communication
  • New protocols for interaction and decision-making at all levels in various domains, including AI algorithms for big data analysis
  • New training protocols for fighters, gunners, technicians, engineers, pilots, and commanders using virtualization technology


In addition, several strategic opportunities are also part of the problem. In the constant competition for superiority over a potential enemy, this is an important element of the problem assessment.

7. Visual communication:

Visual communication
  • Exchange of digital position data for fast navigation
  • Exchange of symbolic data for quick understanding
  • Exchange of graphical information from drones and robots, a transmission of camera images to other units and participants

The location of positions and probable positions are success factors in tactical tasks. However, since the positions of friendly and enemy units can change unpredictably and very quickly, commanders do not always have complete and detailed information, especially for smaller units. It is important that each warrior in each squad group knows in advance what environment he will be in one hour. The most important thing is to be able to distinguish between friendly and enemy units before contact occurs. The concept of "friendly fire" should be abandoned. It is also important to support allied units that are suddenly ambushed and urgently need help from nearby units.

In order to report and receive the information for such navigation in real-time, it must be displayed exclusively in graphical form. It is even more convenient to have the navigation grid constantly in front of one's eyes without disturbing the overall view. The same applies to information collected not only by humans but also by drones. Part of the reconnaissance information must be processed in real-time and forwarded via common channels to everyone within a certain radius.

8. Objects detection:
Objects detection
  • Enemy firing ranges
  • Heat and smoke trails from missile trajectories with an estimation of launch positions
  • Faces and objects from a distance

Modern computer vision systems are able to detect objects faster and better than humans by comparing them to previous images. Once an activity has been detected, the machines can analyze firearm flashes, aircraft trajectories, vehicle movements, and ballistic trajectories, as well as examine the heat and smoke trail of missiles in real-time and with high accuracy.

Neural networks can learn very quickly from a relevant data set. The more data, the more accurate the analysis. Progress with these technologies is measured in months, not years. As a rule, high image sharpness is not required for accurate recognition and the algorithms work efficiently even with images and videos of average quality.

Another area for recognition using computer vision is human faces. When patrolling and interacting with civilians, it is important to be able to recognize terrorists and enemy soldiers in civilian clothing. Emotion recognition capabilities are particularly noteworthy. Every human emotion has a wide range of gradations. Beyond that, however, it is usually important to evaluate the combination of emotions.

9. Noise filtering and detection for better orientation and observation

Electronic management of tasks


Human hearing is many times less informative than that of animals. At the same time, external microphones and bandpass filters have long been able to pick up and isolate individual sounds, even quiet ones. But this used to be the competence of sound engineers with good experience and developed hearing.

Neural networks are now quickly trained to recognize the right sounds and noises and transmit the results quickly. And it doesn't require much computing power. In practice, such super capabilities as part of a soldier's personal kit will enable even inexperienced personnel to perform reconnaissance tasks much more effectively.

9. Electronic management of tasks (automatic tracking, delegation, proof of completion)

Digitization has permeated all areas of human life. The military units are still lagging behind. The main obstacle is the working conditions of military personnel. They don't always work indoors, have dangerous environments, and don't use electronic devices as much as civilians. But the need and necessity are great. Do it all on the go with the augmented reality helmet, which features a graphical interface, voice-to-text conversion, hand gesture control, and the familiar joystick.
Electronic ballistic calculation

The next technology, which has long been used for civilian purposes, is auto-tracking. The system uses sensors to record the result itself and sends an automatic report on execution without requiring human intervention. This can be taking a position, suppressing enemy fire, leaving the firing zone, apprehending the enemy, recording patrol results, and many other tasks that will not require human intervention. Each soldier just needs to have a computer and turn it on.

10. Electronic ballistic calculation, aiming assistance and correction, instant exchange of enemy positions, and distributed target control

Ballistic calculations have been performed by specialists for decades. And for many sophisticated weapons, computer calculations have also been used for a long time. However, for soldiers not sitting in front of a fire control monitor, for small arms, including snipers, for machine gunners and grenade launchers, for mortar fire, ballistic calculation functions and aids in aiming as well as correction can be useful. Ballistic calculations often use more than 10 parameters, such as range, target location angle (sight line height), wind speed and direction, upward air flows, temperature, relative humidity, precipitation, altitude, barometric pressure, caliber, and type of ballistic projectile. In addition, there are a number of other factors that are rarely considered.

Since the calculation of distances over 400 meters is already a complex task, it is difficult to solve it simply in your head. It is common for professionals to be trained to use tables and correction tables. A computer algorithm makes it possible to use much more accurate results of numerical integration of a system of differential equations. Another task that can be done better with a high-tech assistant is aiming. When not shooting from a closed position, it is much easier for a person to use a digital laser pointer sight integrated into an augmented reality helmet. The shooter aims the laser's crosshairs at the target and, taking corrections into account, immediately sees the likely point of impact.

Business Model

How will you make money?

We will work on the basis of two models: Sales and SaaS for application functional modules. Due to the fact that various agencies and military-technical corporations have shown interest in our product, we are planning direct sales in collaboration with them, less likely through direct tenders.

How much does customer acquisition cost?

This is a B2B and B2G area. This metric can be double-edged here. If you estimate the cost of a pilot program, CAC could be $120K-160K.
Still, I think there should be more focus on LTV (lifetime value). I assume LTV averages over $400M.

How many users are paying?

The project is currently at the prototyping stage.

Competition

What competition do you fear most?

Neither now nor in the future are we afraid of competition. First, competitors help us to keep a good tone and pace in the work of product development and customer support. Secondly, no competitor is capable of taking a dominant position in this market. Thirdly, none of the experts have any doubts about the great growth potential of the market for years to come.

Who are your competitors?

Currently I would mention the following: Microsoft, L3Harris, C5ISR CCDC (DEVCOM), DARPA, Red 6 & Lockheed Martin, Elbit Systems, Airbus Defense, Smart Shooter, Magic Leap. However, all except Microsoft are either developing an irrelevant product or there has been no confirmation for at least 4 years. We have been researching competitor information regularly for over 2 years.

Who might become competitors?

I see more potential in smaller teams than in the giants. The list of reasons is very long. The main ones are the ability to dive deep into problems and come up with a solution that fits the problems perfectly. If you don't try to invent from the beginning, and adapt a completely different product that hasn't taken off in the B2C market, that's not a good strategy.

Why won’t a huge corporation build something like this?

It will be a slower path. This is the example Microsoft shows. They are already in their third year of spending the money received under the DoD contract, and news about the IVAS program appears less and less frequently, mostly negative. If you analyze other sectors of the defense technology market, in most cases the new contracts go to medium and even small companies, not to large companies. Big business then seeks to acquire these companies in order to maintain its market share.

Compared to your competition, how do you compete with respect to price, features, and performance?

Now we can only talk about the future. Because neither we nor our competitors have ready-made products for relevant competitive comparison.

Critical functions

  • Active device cooling even at high air temperatures
  • Battery life over 72 hours
  • No external wiring and modules
  • Variable transparency of the central part of the visor
  • Built-in respiratory and facial protection from gases, aerosols, dust, bacteria and viruses
  • Built-in hands-free drinking system
  • Voice and hand tracking control
  • Joystick control and virtual keyboard
  • Oxygen level, heart rate, body temperature, hydration level sensors (vital body sensors)
  • Built-in VHF / UHF band radio
  • Built-in SDR (Software Defined Radio) for digital encrypted one-to-many communication
  • Written, symbolic and graphical communications for fast and accurate exchange
  • Friend-or-foe identification
  • Automatic capture, tracking and transmission of enemy positions, incl. out-of-sight (RDF), to other users and HQs
  • Auto-tracking of own positions and execution of tasks
  • Digital zoom and measurement
  • Drone and external cameras view
  • Digital aiming system integration
  • Rear view
  • Ballistic calculations and target hit tracking and corrections

User friendliness

  • Active head (under-helmet) ventilation, an extremely valuable feature in a heat of a outfit while on a move, when sweat pours into eyes
  • Low breathing resistance of respiratory protection for comfort during prolonged use and high physical exertion
  • Acoustic isolation of user speech
  • Low pressure on soft tissues of face and head
  • External loudspeaker is needed for comfortable voice messaging to people without the device over longer distances or in high noise environments
  • Built-in bright light source with adjustable brightness to illuminate the space and work area in front of the user
  • Convenient written task system, automatic task control and checklists
  • Comfortable system of symbolic communications (analogue of road signs), coupled with an AI system
  • Real-time access to library and reference materials
  • Accurate shooting with both eyes open

Expanded functionality

  • Connectivity with C4I systems
  • LiDAR connection (NVG mount, USB) for visibility in conditions inaccessible to IR and optical systems
  • Passive radar connection
  • External active phased radar connection (remote mobile radar, UAV equipped with radar)
  • Missile engines heat & smoke traces (Computer Vision)
  • Motion and flashes detection (Computer Vision)
  • Face and object recognition (Computer Vision)
  • Ambient sound filter (ISR tasks, Machine Learning)
  • Training in a mixed Live-Synthetic Environment

Price

  • We expect to price the product at an average of $1,350 plus an annual software subscription of $1,440. With an average amortization period of 3-5 years, our revenue per user would be $5,670-8,550.
  • The ENVG-B Goggle from L3Harris is priced at $25,400.
  • The price of the IVAS from Microsoft is over $55,000.

See also how it's similar to the competitors' products

What are the barriers to entry?

These are mostly intellectual barriers. Because the cost of development is relatively not high. If a team of like-minded people is gathered for development and if modern development methods are applied in practice, not in words.

Another barrier can be market entry. But in the U.S. alone, there are more than two dozen decision-making centers for a pilot program and contracting. And besides the U.S., there are at least 23 other countries on our list. The total is more than 150 decision-making centers. If we do not take into account the areas of civilian applications (police, security services, firefighters, rescue workers, paramedics). There are already several thousand decision-making centers.

Competitive Advantage

What do you understand that others don’t?

We have a modest opinion of ourselves. I know from experience that my ideas and projects in the past have now found massive validation. My natural curiosity and desire to get to the root cause help me. I also appreciate the broad erudition that our co-founders have. And, of course, great patience to complete many routine tasks that often cannot be closed quickly.

What’s new about what you make?

We do not manufacture the components and materials from which the product is created. We do not develop frameworks or software technologies. We invent new designs, develop new electronic circuits and printed circuit boards, develop new technologies for user tasks and new algorithms for software code.

Why isn’t someone already doing this?

On the contrary, several say they doing. We have confirmation only about the IVAS project from Microsoft. These problems have been discussed at conferences for more than 10 years, the problems are not new. However, previously the level of technology did not allow to create such a product. Now it is possible for many. And I am sure that within a few years, several dozen companies will offer their solutions, and the market will choose the best 10-15 of them.

What, exactly, makes you different from existing options?

Our main advantage is that we make a product that meets the needs of users much better, has more prospects for expanding functionality and costs at least 30% less than Microsoft IVAS and L3Harris ENVG-B.
A little above in the question "Compared to your competition, how do you compete with respect to price, features, and performance?" we detail the differences in features and price.

What are the key things about your field that outsiders don’t understand?

We try to be clear to everyone with whom we discuss the project. With military and security experts, with technical experts and founders of other startups. We get feedback that the problem is clear, the solution fits the problem.

What do you know about this space/product others don’t know?

We have a great imagination and can feel things that aren't there yet.

How is your product different?

Our product comprehensively solves several problems simultaneously. Whereas our competitors have a solution for one or two problems at most. We were also very careful about long-term comfort, power consumption and battery life, and ensuring sufficient cooling. We pay special attention to the future user experience in the interface, controls, and the application algorithms themselves.

Customer

What are the top things users want?

Customers want first and foremost to solve problems of Cross-Domain Interaction and Situational Awareness. They also want advanced digital vision and hearing capabilities, digital assistants for instant threat response and for combat tasks - ballistic calculations, aiming, correcting, and sharing enemy positions. In a few words, customers want to save more lives of military personnel and give them a greater advantage over the enemy. This applies not only to the military, but also to the police, public and private security services, firefighters and rescue workers.

Who needs what you’re making?

Military

  • Army and Marine Corps operational units
  • Army and Marine Corps reconnaissance teams
  • Special operations forces, rangers, navy seals, airborne
  • Patrol and cover units
  • Military engineers and sappers
  • Snipers and fire spotters
  • Machine gunners and grenade launchers
  • Mortar crews
  • Artillery crews
  • Combat vehicle and tank crews
  • National Guard operational units
  • Military personnel of Navy ships combat units
  • Military personnel of Navy ships technical units
  • Deck services of aircraft carriers
  • Patrol services of aircraft, naval, regional forces bases
  • Operational units of military police
  • Paramedics and doctors of medical service, surgeons

There are more than 1,664,000 U.S. troops, 1,561,000 troops of other NATO countries and 1,045,000 troops of allied countries (Israel, Japan and South Korea).

Civilian services

  • Coast Guard cutter and ship units
  • Customs and Border protection units
  • Immigration and Customs Enforcement units
  • Police, Sheriff's, SWAT, FBI, DEA, ATF, USSS, USMS operational units
  • Police and Sheriff's patrol services
  • Patrol services of private security companies
  • Professional and volunteer firefighting crews
  • Civilian paramedics, doctors and surgeons

The number of police and security officers in the U.S., the EU, the U.K., Israel, Japan, and South Korea exceeds 3,075,000. Even more private security personnel. The number of firefighters in these countries exceeds 4,839,000. The number of surgeries and emergency medical technicians exceeds 1,035,000 and over 1,100,000 private security guards in the U.S. only

Countries

  • United States
  • United Kingdom
  • Canada
  • Germany
  • Netherlands
  • Belgium
  • France
  • Spain
  • Italy
  • Denmark
  • Norway
  • Sweden
  • Finland
  • Czech Rep.
  • Slovakia
  • Poland
  • Romania
  • Slovenia
  • Portugal
  • Switzerland
  • Greece
  • Israel
  • Japan
  • South Korea

Over the past 10 years, the DoD and military experts have developed a clear image and vision for the future in human tactical systems and Cross-Domain Interaction. But there are no ready-made offerings on the market yet. We are aiming for “the blue ocean”.

The project's traction to date includes several Problem-Solution Fit confirmations from U.S. DoD, DARPA, DIU, Lockheed Martin, Bundeswehr and prototype development.

Who would use your product?

Soldiers and officers who perform tactical combat missions in different combat units in different branches of service: Army, Marine Corps, Navy, Air Force, National Guard, Coast Guard, Border Guard, Customs Service, Medical Service, Military Police, Federal, and Municipal Police, FBI, DEA, ATF, USSS, USMS, Fire Departments, Private Security Services, as well as technical officers of warships, boats, helicopters, combat vehicles, and tanks.

What resistance will customers have to trying you and how will you overcome it?

Resistance is inevitable. It is a new experience. However, success depends on the strategy and quality of preparation for the field test. Particularly among U.S. DoD military experts, military-technical corporations and the Bundeswehr, with whom we are already in contact, we see approval and support for our decisions. We expect to jointly develop effective protocols and goals by the time the field test begins so that they are achievable. After that, we will work together with great care to prepare pilot programs and collect user opinions so that we can make the necessary changes in time, but not to allow distractions from the main goals of the solution. The user experience will decide.

How are you meeting customers?

There are many agencies that research and develop new human systems for the military, innovative projects and programs to collaborate with small and medium-sized businesses. First and foremost, however, we will rely on the existing channels of military-technical corporations that have extensive experience with contracts with defense and security departments and have a good reputation.

How are you understanding customer needs?

Briefly, customers want to increase the safety and at the same time the efficiency of their employees, create an advantage over the enemy, reduce operations time and stress, provide more comfort and improve communication for the best control of the situation. And they also want to reduce the material costs of ammunition, equipment and the number of combat units used.

What do you understand about your users?

We have been doing research for more than two years. We read publications by military and security experts, publications by military conferences, publications and reviews by military bloggers (former military personnel), watch tactical videos, evaluate the opinions of military and technical corporation personnel, and analyze the research programs of military agencies such as DARPA, DEVCOM, ARL, AFRL, AFC, CERDEC, DIU etc.

Who is going to be your first paying customer?

We hope that the first paying customer will be one of the military-technical corporations with which we are negotiating a collaboration.

How do you know customers need what you are building?

Much has been written and said about customer problems. In different countries, the community of military and security experts is united in its opinion. We have received several confirmations of Problem-Solution Fit from Army xTechSearch’6 of U.S. DoD, Defence Innovation Unit of U.S. DoD, DARPA DSO, Lockheed Martin Co. VTC Systems, Planungsamt der Bundeswehr (Abteilung I).

What makes new users try you?

I think the interest is related to the relevance of the problem and the uniqueness of the solution.

Why do the reluctant ones hold back?

We deal with large agencies and corporations. We don't always get answers to our appeals. It often happens that communication channels are very overloaded. And direct appeals to key employees become effective, bypassing the primary filter of less motivated lower-ranking employees. Sometimes it works to mention famous names that have made the first step towards us. Sometimes the contact succeeds on the third or even ninth attempt. Lots of reasons. We strive to be flexible and persistent, but avoiding intrusiveness.

Financials

What is your burn rate?

During this year, about $4,000 a month. However, this is only the cost of materials and services of a two-person team. We need to significantly increase the team and budget in order to multiply the pace of development according to our roadmap. Nevertheless, we now have all the necessary equipment and materials for prototyping (MVP Alpha).

What are the company’s three-year projections?

We need the next 18 months for MVP (Beta) development, lab tests and field trials. Immediately after that we are planning a pilot series production. Our estimates for the first year of the production phase are as follows:

Budget item Amount
1st annual revenue (devices) $24,570,000
1st annual revenue (SaaS subscribes) $26,210,000
Variable costs (devices) $14,010,000
Marketing total costs $4,000,000
Personnel $2,040,000
Operating costs $520,000
Equipment $190,000
Rental and leasing $360,000
EBITDA $29,660,000
Taxes $9,790,000
Net income $19,870,000
What are the key assumptions underlying your projections?
Budget item Amount Q2 2024 Q3 2024 Q4 2024 Q1 2025
production, pcs 18,200 1,300 2,600 5,200 9,100
number of subscriptions 18,200 1,300 2,600 5,200 9,100
What future equity or debt financing will be necessary?

In Pre-Seed round, the goal is to iterate towards first versions of the product, laboratory and field tests.

Need for investment Q4 2022 - Q1 2024 (Pre-Seed):
$110,000 6% Materials
$970,000 55% Personnel
$600,000 34% Fixed costs
$70,000 4% Reserve
$1,750,000 100% Pre-seed round funding

In Seed round, the goal is the production.

Need for investment Q2 2024 - Q1 2025 (Seed):
$3,000,000 45% Materials
$1,300,000 19% Marketing (cash)
$2,000,000 30% Fixed costs
$400,000 6% Reserve
$6,700,000 100% Seed round funding
Cash flow Q2 2024 - Q1 2025 (Seed):
Cash flow item Amount
Seed round investment $6,700,000
Sales cash $48,070,000
Materials -$6,700,000
Seed round investment -$14,014,000
Marketing budget (cash) -$1,300,000
Personnel budget -$2,040,000
Operating costs budget -$520,000
Equipment budget -$190,000
Rental and leasing budget -$360,000
Taxes -$9,790,000
Cash flow $26,556,000
How much of a stock option pool is being set aside for employees?

ESOP class B preferred shares (Q2 2024 - Q1 2025) - 0.798%, 86,580 shares, $200,000.

When will the company get to profitability?

Q1 2025

How much burn will occur until the company gets to profitability?

$1,750,000 - Pre-Seed round
$6,700,000 - Seed round

What are your unit economics?
Unit economy Q2 2024 - Q1 2025 (Seed):
$1,350 100% Weighted average unit price (device)
$770 57% Direct costs
$205 15% Indirect costs
$375 28% Margin

We expect the share of indirect costs to decrease over the future time due to productivity growth after the introduction of robotic injection molding, painting, assembly, and packaging lines, as well as after the introduction of the 2nd, 3rd, and 4th lines.
We did not do a unit economy calculation for the software development business process. However, we did include summary data in the revenue and expense budget and in the cash flow budget.

What are the factors that limit faster growth?

We will need time to fine-tune the production technology, and then to fine-tune the robotic lines.

What are the key metrics that the management team focuses on?

Key metrics:

  1. Speed of development and testing within each sprint
  2. Code quality, software product performance
  3. Number of product iterations
  4. Number and estimated size of bugs
  5. Power consumption of electronic modules
  6. Compliance with R&D budget
  7. Quality of field test results
  8. Consistency with the funnel of collaboration and sales negotiation processes
  9. Compliance with supplier and contractor (PCB) lead times
  10. Timing of entry into the mechanical, molding, painting, assembly, and packaging areas
  11. Compliance with serial production quality
  12. Productivity of each area and each unit
  13. Production cycle time
  14. Amount of expenditures for rejects and business wastes
  15. Compliance with revenue and expense budgets and cash flow
  16. Compliance with minimum margins (unit economy and prices)

Fundraising

Have you raised funding?

We received a $50,000 non-reimbursable grant.

How much equity and debt has the company raised; what is the capitalization structure?

The company formed share capital on the incorporation of $5,000. The company did not raise any debt funds.

How long can you go before funding?

We hope to raise funding during Q4 2022 - Q1 2023.

How much is your company valued at?

It is not possible to make an assessment at the Pre-Seed stage. We believe that the evaluation of a set of co-founder results and their future potential (with the probability of increasing the number of co-founders from 2 to 4), the evaluation of market potential, the evaluation of future market positioning, the evaluation of intangible assets, in total could amount to $25,000,000 (pre-money).

Do you prefer debt or equity?

Equity

How much is being raised in this round?

$1,750,000

What is the company’s desired pre-money valuation?

$25,000,000

Will existing investors participate in the round?

This is the first round of funding.

What is the planned use of proceeds from this round?
Need for investment Q4 2022 - Q1 2024 (Pre-Seed):
$110,000 6% Materials
$970,000 55% Personnel
$600,000 34% Fixed costs
$70,000 4% Reserve
$1,750,000 100% Pre-seed round funding
What milestones will the financing get you to?

The plan is for 18 months, during which time we intend to create 7 or more iterations of the product and software apps, test under laboratory conditions (vibration, shock, cold, heat, moisture, dust, gases, acids) and get field test results in the Army and Marine Corps. After changes based on tests, we will be ready immediately for mass production of small series and simultaneously for the construction of a robotic production line with high production capacity.

Results:

  • At least 120 prototypes for Army and Marine Corps field tests in 2024.
  • Opportunities to negotiate procurement contracts for mass production and regular deliveries of up to 250,000 kits within 4 years.
  • Opportunities to develop the software and provide regular updates as part of the licenses in addition to procurement contracts.
What do you know about the market experience of investing in defense startups?

U.S. defence startups:

Israel defence startups:

German defence startups:

  • Quantum Systems - Beschreibung (Website) - Investitionsrunde (Crunchbase)
  • Helsing - Beschreibung (Website) - Investitionsrunde (Crunchbase)

Growth & Marketing

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Why do the reluctant users hold back? Where do new users come from? How many users do you have? How will customers and/or users find out about you? What is your distribution strategy? What is your user growth rate? What is your growth like? What makes new users try you? What’s the conversion rate? How much does customer acquisition cost? How do you define success for you and your company? What is the projected lifetime value of a customer? What advertising will you be doing? What is the typical sales cycle between initial customer contact and closing of a sale?

Idea

So, what are you working on?

Vision Military, police, firefighters, and physicians, have super vision, super hearing, super respiratory and facial protection, a built-in drinking system, an advanced communication system, and various digital assistants using AR, AI, voice control, and hand tracking.

Why did you pick this idea to work on?

We had and still have six ideas for projects:

  • Augmented Reality Head-Up Display Fullface Mask (ARHUDFM)
  • Unmanned Stealth Armored Multipurpose Wheeled Vehicle (USAMWV)
  • Intelligence Surveillance Reconnaissance Airship Drone with Radio Relay (ISRADRR)
  • Fast Sailing Trimaran with Hydrofoils and Unmanned Control (FSTHUC)
  • Remotely Operated Underwater Observation Drone (ROUOD)
  • Unmanned Airships Chain for Wildfire Splinker System (UACWSS)

Each is exciting and relies on a large fast-growing market, at least $5 BN, more often $11-15 BN. There are differences in the speed of MVP development and the speed of consumer conquest.
ARHUDFM project in our opinion was and still is the most attractive because of the market potential, the ability to develop the product faster, the ability to scale production faster, and most importantly - the lowest expected level of competition.

Are you open to changing your idea?

This is necessary in the development process and to get more feedback from experts and first users. Our idea has already evolved considerably during our research and the start of prototyping.

Someone just showed us an idea like this right before you guys. I don’t like it. What else do you have?

I don't think so. We are confident in the research we have already done, and we also rely on the confirmation of several reputable sources.

If you have no empathy for this project, then could you explain what this is about. Our project, despite its military application as the dominant one, is an idea that aims to increase security around the world.

Have you considered various mutations of your idea?

Yes, and we will continue to do so in the future.

Originally, the target audience was only firefighters, the feature set was very different, the look and internal content was different. I am sure that after several iterations of R&D, the idea of the project will still improve and become even more grounded and attractive.

Legal

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Have you incorporated, or formed any legal entity (like an LLC) yet? What kind of entity and in what state or country was the entity formed? Will you reincorporate as a US company? Please describe the breakdown of the equity ownership in percentages among the founders, employees, and any other stockholders. Are any of the founders covered by noncompetes or intellectual property agreements that overlap with your project? Who writes code, or does other technical work on your product? Was any of it done by a non-founder? Is there anything else we should know about your company? What key intellectual property does the company have (patents, patents pending, copyrights, trade secrets, trademarks, domain names)? What comfort do you have that the company’s intellectual property does not violate the rights of a third party? How was the company’s intellectual property developed? Would any prior employers of a team member have a potential claim to the company’s intellectual property?

Market

Who needs what you’re making?

Soldiers and officers who perform tactical combat missions in different combat units in different branches of service: Army, Marine Corps, Navy, Air Force, National Guard, Coast Guard, Border Guard, Customs Service, Medical Service, Military Police, Federal, and Municipal Police, FBI, DEA, ATF, USSS, USMS, Fire Departments, Private Security Services, as well as technical officers of warships, boats, helicopters, combat vehicles, and tanks.
A more accurate answer to this question is that this solution is needed first and foremost by senior and mid-ranking officers who plan and are responsible for the outcome of combat tactical operations, as well as public and private security managers, fire department managers, and emergency medical directors.

How big of an opportunity is there?

TAM (Total Available Market): more than 5.7M users per year. There are more than 1,664,000 U.S. troops, 1,561,000 troops of other NATO countries and 1,045,000 troops of allied countries (Israel, Japan and South Korea). The number of police and security officers in the U.S., the EU, the U.K., Israel, Japan, and South Korea exceeds 3,075,000. Even more private security personnel. The number of firefighters in these countries exceeds 4,839,000. The number of surgeries and emergency medical technicians exceeds 1,035,000 and over 1,100,000 private security guards in the U.S. only.

Average lifetime of 2.5 years (the average amortization period of the product is 3-5 years).

SAM (Serviceable Available Market): more than 4.0M users per year. SAM consists of military personnel, security officers, fire departments, medical personnel who are out of the office and do not have the comfort of a personal computer, as well as those who perform tactical, operational and rescue tasks. According to various estimates, the proportion of such personnel exceeds 70%.

SOM (Serviceable Obtainable Market): up to 1.4M kits per year or $3.92 BN. After successful field tests, contracts are awarded: 18,000 kits / 1st year production capabilities. After assembly robotization and up to 4 lines: x16 productivity or 288,000 kits / 3rd year. After launching 2nd production: x79 or 1.4M kits / 5th year. Prospective market share of 35%. The approximate weighted average price of the kit will be $2,800 (hardware + software subscribes + wear parts).

If your startup succeeds, what additional areas might you be able to expand into?

This project has a great depth of software development that allows Augmented Reality, Artificial Intelligence, Computer Vision to be used for defense and security purposes, as well as water rescue and emergency services. In addition, this technology has a large application in surgery, dentistry, sports medicine, and other medical fields where the doctor works with the patient with two hands.

How much money could you make in one year (in 5 years)?

We estimate that over 5 years, the amount of revenue could exceed $1,447M and the discounted cash flow (taking into account the current high inflation >6%) could exceed $656M.

Market Validation

How do you know customers need what you’re making?
  • Military experts on active duty
  • Security experts
  • Advisors and consultants, retired senior officers
  • Military bloggers
  • Military journalists and columnists
  • Defense technology scientists
How do you know people want this?
  • Proceedings of the Military Professionals' Conferences
  • Publications in official and news media
  • Interviews with senior officers, instructors, and experts
  • IT trend analysis
  • BAA request lists to DARPA
  • Current EMail newsletters listing topics for Lockheed Martin and DARPA submissions through the SBIR program
  • Analysis of corporate websites of large and medium-sized military-technical corporations
What part of your project are you going to build first?
Stages of product evolution
Feature MVP Alpha MVP Beta MMP Gamma MMP Delta
Hardware:
Two HD / IR cameras + + + +
Multimedia system + + + +
Media integration via Bluetooth + + + +
DLP optical scheme FOV 105° + + + +
Low breathing resistance of respiratory and visual protection + + + +
Built-in drinking system + + + +
Built-in bright light source with adjustable brightness + + + +
External loudspeaker + + + +
Handheld portable VHF / UHF radio integration + + + +
Active head (under-helmet) ventilation + + + +
Open and closed communications + + + +
Integration with ballistic helmet - + + +
Vitals body sensors - + + +
Built-in Software Defined Radio - - + +
LiDAR - - + +
Ultrasonic sensors - - + +
Embedded passive radar - - - +
External active phased radar connection (remote mobile radar, UAV equipped with radar) - - - +
Software:
Graphic User Interface + + + +
Voice control + + + +
Speech-to-text + + + +
Virtual keyboard + + + +
Maps, compass and GPS positioning + + + +
Hand tracking control - + + +
Friend-or-foe identification (Bluetooth, p2p WLAN / Wi-Fi Direct - + + +
Night vision - + + +
Thermal imaging vision - + + +
Stereo camera - + + +
Digital zoom and distance measurement (Computer Vision) - + + +
Angle, speed, temperature, pressure, humidity measurement (Computer Vision) - + + +
Drone and external cameras view - + + +
Digital aiming system integration - + + +
Rear view - + + +
Voice, text, icons and images messenger (voice, text, visual communications) - + + +
Video recording - + + +
Navigation (Artificial Intelligence) - + + +
Ballistic calculations and shooting history - + + +
Task management and checklists - + + +
Oxygen level, heart rate, body temperature, hydration level sensors data-driven monitoring - + + +
Software Defined Radio - - + +
Firing assistance (auto-capture, aiming, correction, hit tracking) - - + +
Mixed vision HD / IR / Thermo / LiDAR - - + +
Geolocation capture, own and enemy positions exchange (Computer Vision, Artificial Intelligence) - - + +
Auto-tracking of own positions and execution of tasks (Artificial Intelligence) - - + +
Radio Direction Finding (friend-or-foe identification) - - + +
Real-time access to library (Wiki) and reference materials - - + +
Face and object recognition (Computer Vision, Artificial Intelligence) - - + +
Motion and flashes detection (Computer Vision, Artificial Intelligence) - - + +
C4I integration (Artificial Intelligence) - - + +
Missile engines heat & smoke traces (Computer Vision, Artificial Intelligence) - - - +
Ambient sound filter (ISR tasks, Machine Learning) - - - +
Emotion assessment (Computer Vision, Artificial Intelligence) - - - +
EHR integration - - - +
Live-synthetic training environment (Computer Vision, Artificial Intelligence) - - - +

Product & Technology

What is the next step in product evolution?

We are planning the next stages of product development (Hardware and Software):

  1. MVP Alpha - the first stage of development after prototyping between the Pre-Seed round and Seed round to use this version in lab tests
  2. MVP Beta - the second stage of MVP development between the Pre-Seed round and Seed round with bug fixes and functionality extensions to use this version in field testing
  3. MMP Gamma - the third stage of finished marketing product development after Seed round with MVP fixes to use this version in pilot deployment programs
  4. MMP Delta - the fourth stage of developing a finished marketing product to improve and expand functionality, and to form a product line for different optional purposes

Within each stage, there are typically up to 4-5 iterations of the product. For more details on the composition of the functionality of each stage, see here.

How does your product work in more detail?

Augmented Reality Head-Up Display Fullface Mask (ARHUDFM) is the Tactical Augmented Reality Electronic Device - disruptive human capabilities for a tactical advantage along with comfortable respiratory and facial protection (removable module). Our technology opens up opportunities that are always at your fingertips: situational awareness, silent multichannel digital communications, ultimate security features at night, firing assistance, Computer Vision, Artificial Intelligence, a personal high-end respiratory protection system (gases, aerosols, dust, bacteria, viruses) with integrated drinking system and a negligible breathing resistance, civilian applications for physicians, surgeons, firefighters, and police.

1. Mask design

ARHUD-OCP-Tactical-Helmet-F

This product provides the ability to use it without the removable lower mask module, which is designed to protect the respiratory system and the integrated hands-free built-in drinking system. The respiratory protection rating is one of the highest. It uses two interchangeable ULPA filters that provide a 99.9995% level of protection against gases, aerosols, dust, bacteria, and viruses. This is a multipurpose type of filter that has an additional filling of treated activated carbon. The filters are IP67 or better protected against moisture. The total area of the two filters is oversized so that the breathing resistance is as low as possible, lower than that of counterparts commercially available from leading manufacturers 3M, MCA, Dräger, etc. It is our intention that the wearer will be able to breathe without difficulty even during intense physical exertion. To protect the respiratory system from carbon monoxide, a special modification of the removable filters will be developed. This is important for firefighters when working with landscape fires and for fighting fires in building structures. In addition, an adapter will be used to attach a compressed air reducer for SCBA (Self Contained Breathing Apparatus) systems instead of the cover of one of the filters. The second cover, when using the SCBA, blocks the access of contaminated air.

The mask protects the face in the area of the eyes, ears, forehead, and back of the head from shards of glass, wood chips, stones, and sandy debris, which can have high kinetic energy and cause superficial and penetrating wounds to the face and head. Together with the lower part of the respiratory protection module, the face is fully protected. In the short term, the mask does not provide ballistic and shrapnel protection on the fly, unlike certified Class 1 and 2 ballistic helmets (IIIA NIJ). We are thinking of making a carbon fiber-reinforced modification in the future. The mask does not match the currently produced Kevlar (aramid fiber) ballistic helmet designs. We have developed a special design of ballistic helmet and helmet for firefighters, which will be produced by our partners.

The problem of lens fogging, which for a period of tens of seconds to several minutes completely deprives the user of optical situational awareness, is solved as follows. The mask has two visor lenses with an air insulation barrier between them and an elastic seal around the edges that prevents air exchange and air vapor access. When the mask is used together with the lower part, another seal around the face contour prevents air access to the inner lens surface. Together, an inert system of staggered temperature transitions is formed from the face around the eyes to the inner lens and then to the outer lens, separated by two insulated air chambers. When moving from a cooler to a warmer state, there is no condensation on the lens surface because the lens system retains its thermal inertia longer and does not experience a drastic difference. When in the cold, the exhaled warm air is led away through the insulating skirt to the exhaust valve. When in a fog, condensation from the air condenses on the cooler surfaces, but since the lens system is temperature dependent and much more inert than, for example, the lenses of typical eyeglasses, the outer lens is not cooled down sufficiently for a dew point to form on its outer surface. The physical meaning of the counteraction of condensation is always the same. The dew point at the temperature contrast between the body and the outside air must be in the area of the thermal insulating barrier, which itself has water and vapor barrier that prevents the penetration of air vapor.

The air space around the eyes is also ventilated by using the lower part of the mask. The air pipes that connect the filters and the obscuring area have technological openings with elastic plugs. During inspiration, the purified air moves to the obscuring area and, by Bernoulli's effect, some air is also aspirated from the sealed area around the eyes, where a slight vacuum occurs. The outlet valve prevents outside air from entering bypassing the filter. The obscuring area inlet valves prevent air from moving back in during exhalation. During the pause between breaths, the pressure in the air chamber around the eye is balanced by the connection to the filter chambers.

Technological openings are provided in the headphone area so that the person does not lose acoustic awareness when using the mask. In the back of the mask, there are technological openings for ventilation of the electronic components with the airflow direction from top to bottom. This provides additional active ventilation of the user's under-helmet space and, on the other hand, directs warm air to the neck area, which also provides comfort in use, especially during the cooler seasons.

2. Mask characteristics

ARHUD-OCP-Tactical-Helmet-without mask-45R

Despite the apparent high weight of the mask (approx. 1.3 kg or 2.8 lbs, without the removable lower mask module 0.9 kg or 2.0 lbs) together with a Class 2 ballistic helmet (1.5 kg or 1.3 lbs) the weight is evenly distributed across the head and has low torque, significantly lower than that of modern night vision devices with a lot of frontal protrusion. According to military experts, torque is significantly more important than static mass. For comparison, here is the mass of helmets that are widely used today:

  • Class 2 helmet (IIIA NIJ) (1.5 kg or 3.3 lbs) + night vision device (1.2 kg or 2.7 lbs) = 2.7 kg or 6.0 lbs
  • firefighter's helmet (1.5 kg or 3.3 lbs) + flashlight (200 g or 0.4 lbs) + full-face mask (650 g or 1.4 lbs) + compressed air reducer (300 g or 0.7 lbs) + radio headset (145 g or 0.3 lbs) = 2.8 kg or 6.2 lbs
  • Titanium or composite class 2 helmet for special operations forces with visor (2.5-4.5 kg or 5.5-9.9 lbs) and radio headset = 2.7-4.7 kg or 6.0-10.2 lbs
  • integral helmet (1.3-1.6 kg or 2.9-3.5 lbs) + radio headset (145 g or 0.3 lbs) + aerodynamic pressure at speeds >100 miles (4-9 kg or 8.8-19.8 lbs) = 5.4-10.7 kg or 11.9-23.6 lbs

We have high hygienic requirements for the product. The materials do not cause allergic reactions. Water and dust protection class IP67 or higher. The electronic components are sealed in a rugged housing and are actively cooled with an aluminum radiator on the top of the housing and on the inner surface at the front. The mask has interchangeable elements: 2 air filters, 2 filter covers, 1 face contour seal. The mask can be cleaned with water and alcohol sprays on the outside and inside. We do not recommend the use of alcohol-containing products to treat the transparent visor as this may cause clouding.

We have also provided different sets of functionality depending on the user's specialization. For example, some modifications will add additional digital communications, advanced vision and hearing capabilities, and digital assistants, while other modifications will not require some capabilities. All physical product modifications are similar. They differ in the composition of electronic modules and performance.

ARHUD-OCP-without helmet-130L

The size of the mask is adjusted to the size and shape of the head by using the rotating parts on the back of the mask with a locking mechanism. There are 14 soft wear-resistant cushioning pads to minimize the perceived pressure on the soft tissues of the forehead and occiput. Their area and geometry are large enough to ensure that the mask is held firmly on the head and that the pressure is evenly distributed so that it does not cause discomfort or interfere with blood flow to the soft tissues of the head. Four rigid tensioners connect the front and back of the mask. To remove the mask, use two fingers to squeeze the locking latch behind the ears. This can easily be done one-handed with or without gloves. The mask still remains on the head and will not fall off. Once the mask is removed, it can be folded and reduced in size.

3. User-friendly use

We strongly oppose all external connections and cables, which can cause inconvenience and danger. However, in individual cases, there is no alternative. We have therefore arranged the connection points in such a way that free-hanging cables and flexible tubes are located as far back as possible so that they cannot be accidentally caught by the user. The mask can be connected to:

  • drinking system tube, located in a backpack, through the sealed connector on the right side, near the right-hand filter cover
  • UHF / VHF external antenna cable from a backpack, via BNC connector in the occipital area
  • mask battery charging cable via a back connector (usually enough for more than 72 hours but a power bank can be used)
  • handheld portable radio through the 4-pin connector on the left earpiece (built-in headset, not required if using built-in UHF / VHF Software Defined Radio)
  • air supply tube to pressure reducer in place of filter cover left or right (usually used by firefighters and rescue workers)
  • external device (flashlight, LiDAR, passive radar, other sensors) via NVG mount on the front of the mask top
ARHUD-OCP-Tactical-Helmet-L

We are researching promising options for troop security, such as the use of sensors (detectors) to remotely detect explosive tripwires (booby traps), pressure mines, and improvised explosive devices (IEDs) triggered by proximity. In the future, if successful, we will make such external devices available as an option for attachment via NVG mounts.

The following electronic components are built into the mask for a variety of applications:

  • LED flashlight with an adjustable light level and several modes (including SOS signal)
  • loudspeaker with an adjustable sound level which can be used for voice transmission over longer distances than normal and in noisy environments
  • external microphone allows you to amplify the level of ambient sound to the level audible to the human ear, and is part of the Ambient Sound Filter, which allows the software to select and suppress not only certain frequencies of carriers but also to form recommendations to the user
  • internal microphone is built into the obturator of the mask and allows the user to use the voice to communicate and for voice control while remaining inaudible to surrounding people
  • headphones have the function of sound reproduction, protect against high noise levels, protect the user's ears and part of the head from outside influences, and have technological openings that allow the user to remain acoustically aware without the use of electronic assistants
  • two HD / IR cameras in front and one rear camera enable to record of video and static images for monitoring, analysis, zooming, transmission to other users and also used in Computer Vision services and in stereo camera mode for measurements, besides using infrared illumination emitter the cameras transmit images at night visible in the infrared spectrum (night vision)
  • front-facing thermal imaging camera transmits video and static images to the user, showing the temperature of the environment
ARHUD-OCP-without helmet-45L

The mask is designed for long-term wear, so it contains a long-life battery (over 72 hours). The comfort of long-term use differentiates the mask from most other devices worn on the head. In particular, the mask is differentiated by its very low breathing resistance while protecting the respiratory organs and very low pressure on the soft tissues of the face and head. To prevent the user from experiencing dehydration, a drinking system is integrated into the mask. The design of the mask protects the user's eyes from direct sunlight and the visor of the mask is tinted.

4. Mask specific features

The mask, like any other mask or goggles, limits visibility in the peripheral area from below by about 30% of the visible lower peripheral area. We find this acceptable and will conduct future research and testing to reduce this effect if possible.

When a projection system is used, a beam of light is directed onto the visor screen from the inside at an angle of about 47° to the line of sight (between the outgoing ray and the surface normal). The masked person's face is only slightly illuminated and has no effect on the user's visibility in the dark. The source of the beam can only be seen by others at close range in the dark if the user lifts their head significantly. To reduce the effect of sunlight shining into the screen (visor), the mask has a solar cover. The visor is made of transparent polyurethane, comparable in strength to polycarbonate. As with any mask or goggles, the visor may produce glare when the sun or artificial light sources are placed low.

ARHUD-Fire-Helmet-L

We provide for integration with ballistic helmets and helmets for firefighters and rescuers. The design of the helmets has been developed and will be manufactured by our partners, who currently have extensive experience in manufacturing such products.

Controls:

  • buttons on the left and right earpiece bodies
  • joystick on right earpiece body
  • hand tracking control
  • voice control

5. Software functions. Quick overview

ARHUD-user-interface-mil-A

For more details on the composition of the functionality of each stage, see here.

a. Situational Awareness

  • digital zoom
  • rear view
  • night vision
  • thermal image vision (ambient and object temperature monitoring)
  • no-visibility navigation (LiDAR and sensors)
  • mixed vision (HD / IR cam + thermal image cam + LiDAR / sonar dots map, silhouette highlighting)
  • stereo camera and measurement
  • drone, robot, and external cameras view (other viewpoints, other users' camera view, digital aiming device camera view)
  • friend-or-foe identification (incl. 360° navigation grid)
  • radio direction finding system or RDF (allows you to detect the coordinates of radio transmitting sources, and identify them)
  • vitals body sensors data (oxygen level, heart rate, body temperature, hydration level sensors data-driven monitoring; also another users data view)
  • key monitor indicators and images before the eyes
  • detection of booby traps (tripwires, radio, infrared), pressure mines

b. Communication

ARHUD-user-interface-surgery-A
  • one-to-many communication (merging communication channels, text and voice chat online full duplex without pushing the tangent - UHF / VHF, Bluetooth, WLAN or Wi-Fi (IEEE 802.11) / Wi-Fi Direct (p2p), LTE / 5G, SatCom Ka / Ku / V)
  • voice, text, icons, and images (silent multichannel digital communications, the ability to instantly communicate using icons following the example of road signs and gestures of tactical groups)
  • speech-to-text
  • Software Defined Radio (significantly less traffic and interference, shorter sessions, higher quality and security, broadband signal transmission - one-to-many communication, compatible with analog radio transmitting devices, shows the entire radio air panorama in a given location, analyzes the spectrum, identifies weak signals and radio interference sources - ISR function, recording radio intercepts due to fast ADC)
  • videoconferencing

c. Navigation

ARHUD-user-interface-fire-01
  • maps and mapping
  • compass
  • route planning and path tracking (Artificial Intelligence)
  • geolocation position exchange (own, friend, and enemy positions, incl. Cross-Domain Interaction)
  • auto-tracking of own positions and execution of tasks (Artificial Intelligence)
  • connectivity with ATAK-MIL system

d. Firing Assistance

ARHUD-user-interface-mil-B
  • targets auto-capture and tracking (target lock & track, target detection)
  • ballistic calculation (instant evaluation of external factors, distance, angle, satellite weather data, and multiple modes of aiming correction)
  • speed measurement and calculation of preemptive
  • instant aiming (integration with the digital and laser aiming devices, accurate shooting with both eyes open)
  • target hit tracking and corrections
  • easy access to shot history

• shooter's field of view and especially peripheral areas are not obstructed by the scope;

e. Detection

ARHUD-user-interface-police-A
  • passive radar detection
  • external active phased radar connection (remote mobile radar, UAV equipped with radar)
  • capture of enemy fire positions and missile launch positions (direct and indirect fire positions)
  • motion and flashes detection
  • missile engines heat & smoke traces
  • face and object recognition
  • emotion assessment;
  • ambient sound filter (noise filtering and detection, identification)

f. Task management

ARHUD-user-interface-ambulatory-A
  • task control and checklists (ongoing, set by me, assisting, following)
  • video and image recording, proof of completion
  • task delegation and status monitoring
  • reporting and auto-tracking
  • connectivity with C4I systems and Battle Management Systems (electronic warfare systems, C4ISR / C5ISR: Elbit Systems, Rheinmetall, Leonardo, Lockheed Martin etc.)
  • real-time access to library and reference materials
  • patient records and diagnostic cards (EHR integration)

g. Live-synthetic training environment (L-STE)

  • connectivity with STE One World Terrain (OWT)
  • mission preparation, mission rehearsal, mission analysis, mission debriefing
  • C4I training (Cross-Domain Interaction, coordinating ground maneuver with fast air)
  • training courses for the C4I staff with varied and customizable training paths
  • support to functional and operational integration of heterogeneous tools (experienced tank training simulators, VR tank and combat vehicle simulators + camera mounted on a robot, flight simulators etc.)
  • training and expert certification


"Current Virtual Training Future Training (STE)
* unrealistic: sterile, predictable and contrived; * realistic terrain, effects and interaction;
* lacks dynamism; * dynamic, trains problem-solving and mission command;
* does not simulate human interaction; * simulates human interaction and population dynamics;
* poor data collection; * collects and analyzes vast quantities of data;
* does not train cross-domain convergence; * enables multi-domain training;
* systems are outdated and not interoperable; * all systems are interoperable;
* difficult to access, facility-specific, long wait times; and * available at the point of need; and
* 4–6 months to set up, inconsistently compatible formats. * immediate simulations of any terrain through One World Terrain."[1][2]



What’s the conversion rate?

The project is in the prototyping stage. However, we have been engaged in Customer Development for a long time. Our primary focus has been on Problem-Solution Fit validation. To date, we have confirmation of interest from Army xTechSearch'6 U.S. DoD; Defense Innovation Unit, U.S. DoD; DARPA DSO; Lockheed Martin Co. VTC Systems; Planungsamt der Bundeswehr. We continue to build future relationships with military technology corporations, defense innovation agencies and laboratories of NATO and Israel defense departments, and collaborations with other defense startups. To date, we have not received any rejections of interaction due to the irrelevance of the problem being solved or the unsuitability of our proposed solution. We expect the conversion rate to be in the range of 15-25% once we are able to offer the MMP by successfully completing field tests.

What has surprised you about user behavior?

At this point, the behavior of representatives of military-technical corporations, with whom we are trying to build future relationships for the collaboration and promotion of the product, is expected. We are making a fair amount of effort and are in direct contact with competent experts in the area. The conversion of cold leads to warm ones is also in line with our expectations. We have all the tools for effective communication. We are constantly working on improving the content in order to win the competition for the attention of experts.

How is your product different?

Our main advantage is that we make a product that meets the needs of users much better, has more prospects for expanding functionality and costs at least 30% less than Microsoft IVAS and L3Harris ENVG-B.
A little above in the question "Compared to your competition, how do you compete with respect to price, features, and performance?" we detail the differences in features and price.

What is rocket science here?

What is it that we are doing that is new or different, that is game-changing? Why are we not a “me-too” company or a “them plus feature (or feature feature feature bar)”? How do we substantively shift the competitive advantage so far into our court that others don't even have the right tools to play, or change the nature of the game altogether?

We came up with a way to combine fantastic features in one device and saw the direction that defense and security technology was heading. The idea of going to the moon was thought of long before Jules Verne, but the rocket wasn't built until technology caught up with the idea. We saw exactly how a device and software could be created today so that this line of products would solve long ripe defense and security problems. We were not at all intimidated by the notion that it would be impossible to break through the armor of bureaucracy and conservative attitudes. We saw the potential market two years ago. It is huge. And now, after a sequence of black swans, the world is again paying a lot of attention to security issues. Public attitudes are changing before our eyes. In Germany, for example, there used to be a perception that there were no threats to the defense forces and the budget was minimal and defense innovation was unpopular. But the year 2022 changed that. An advantage over the enemy in military confrontation, an advantage over threats in police and security services, an advantage over man-made and climatic disasters - this is what civilization needs now to survive. This is already undeniable. The advantages are being realized in different ways. Some have already been exhausted.

When asked about comparing our product to competitors, we answer on a guesswork basis. Because no one else in the world today has such a product. We have an opportunity to be the first. Just as engineers were once the first to put a man on the moon.

What are the major product milestones?

In our strategy and its part, which is presented in the roadmap, the following product development milestones: MVP Alpha, MVP Beta, MMP Gamma, MMP Delta. In the question about the steps in the evolution of the product, we disclosed this topic in more detail.

What are the key differentiated features of your product or service?

The product is so different, that's what we're talking about here, that I'd rather tell you how it's similar to the competitors' products.

1. IVAS

IVAS

С продуктом IVAS от Microsoft HoloLense наш продукт объединяет лишь несколько characteristics and features: масса, функция дополненной реальности (которая реализована по-другому, оптически и электронно), hand tracking, voice control, digital aiming device integration. Продукт обещает функции работы с картами и позиционирование, функции тренировки в условиях STE и интеграцию с цифровым прицельным устройством. Но данные функции тоже реализованы по-другому, начиная с интерфейса и графического представления, заканчивая требованиями к ресурсам устройства. Поэтому архитектура, состав электронных компонентов, интерфейс и возможности программного обеспечения сильно отличаются.

Key differences

HoloLens 2

Неподходящая технология. IVAS использует голографическую оптику, когда световая волна попадает на границу разделения сред между линзой и воздухом свыше критического угла, вызывая эффект многократного полного внутреннего отражения между передней и задней поверхностями линзы и флуоресценцию в стекле линзы, которое излучает свет во всех направлениях. Поэтому IVAS использует толстые внутренние линзы, которые светятся в темноте, что является основным недостатком для использования в целях обороны и безопасности, делая военнослужащих отличной целью для снайперов противника. Чтобы уменьшить данный недостаток, IVAS использует внешнюю затемнённую линзу визора, что тоже критично для пользователя в темноте, он теряет ситуационную осведомлённость. Это ещё раз подтверждает факт, что IVAS на базе HoloLense 2 изначально не разработан для военного применения, а был создан для образовательных и развлекательных целей:

Actual view through HoloLense 2


Дисплеи на HoloLens 2 — это простые волноводные дисплеи с фиксированным фокусом примерно два метра. Из-за фиксированного фокуса дисплеи демонстрируют Vergence-accommodation conflict, что является неприятным визуальным ощущением для зрителя.

Дифракционные волноводы сильно влияют на качество изображения. Допустим у вас солдат противника - это красный, а свой - зелёный. А вы видите розовый... И не понимаете какой цвет искажён красный или зелёный

Проблема затемнения областей экрана. IVAS, HoloLense 1 и 2, другие производители AR / MR / XR очков и масок на сегодня не решили очень важную проблему затемнения части экрана. Дело в том, что пользователь видит отражение световых лучей или люминесцентное свечение (голографическое изображение), порождённое первичным волноводным эффектом света. Но такие очки и маски не могут отображать тёмные участки. Из-за чего контрастное изображение в светлое время суток без искусственного затемнения невозможно. А искусственное затемнение в свою очередь исключает ситуационную осведомлённость об окружающем пространстве. Пользователь видит самые тёмные участки изображения просто как области фона, не темнее фона. В своих промо-роликах Microsoft намеренно вводит в заблуждение аудиторию, демонстрируя голограммы с непрозрачным чёрным цветом или другими тёмными цветами, которые темнее фона. Таким образом данная технология подпадает под ограничение для использования в светлое время суток. В нашем продукте ARHUDFM мы нашли элегантное решение проблемы затемнения для отображения контрастных изображений днём и при искусственном освещении, чтобы пользователь постоянно видел окружающее пространство без ухудшения даже при ярком солнечном освещении. Например, тепловизионное изображение или видео с цифрового прицела, дрона, робота, камер других пользователей или камер, установленных на бронированной технике.

Недостаточное поле зрения. IVAS имеет меньший FOV (80°h 28°v) по сравнению с продуктом ARHUDFM (105°h и 70°v) или по сравнению с обычной оптикой. Что это означает? При небольшом FOV вы не сможете различить мелкие участки и детали изображения. Вам будет очень неудобно использовать цифровой прицел. Ведь, когда вы смотрите в окуляр обычного оптического прицела вы видите не менее чем 60°h 60°v, т.е. вместе с IVAS вы не видите примерно половину.

Field of View (FOV)
IVAS FOV 80°h 28°v

IVAS использует LCoS проекционный модуль, в то время как мы применяем DLP. Обе технологии заслуживают внимания:

LCoS DLP
LCoS можно использовать для управления фазой света в каждом пикселе для управления лучом, поэтому его используют все производители голографических дисплеев для AR. LCoS может иметь более компактные размеры. Можно сказать, что у HoloLense нет выбора. ARHUDFM не использует голографическую оптику, поэтому с помощью DLP может отображать более гладкие (при разрешении 1080p FHD, 2K, 4K, 9K) изображения без дрожания, идеальную геометрию и превосходную линейность оттенков серого, более высокий контраст, более широкую цветовую гамму, до 35 триллионов цветов (человеческий глаз способен обнаруживать около 16 миллионов цветов).
LCoS-чипы более устойчивы к мощному излучению чем DLP-матрицы, поскольку все элементы размещены на охлаждающей подложке. Однако потери светового потока у LCoS выше, чем у DLP. В связи с этим используются более мощные светодиодные и лазерные источники. Больше энергозатраты и требуется больше охлаждения. DLP-пикопроекторы могут излучать свет силой более 50 Lm, но такая мощность в AR устройстве не требуется, а коэффициент потери светового потока ниже. Ниже энергозатраты и эффективнее охлаждение в компактном герметичном корпусе.
LCoS использует поляризованную световую волну, как во многих 3D очках. В течение продолжительного времени использования, это вызывает повышенную утомляемость, так же, как LED экраны компьютеров, телефонов и телевизоров. При использовании DLP свет проецируемого изображения не является поляризованным по своей природе.
Расстояние между элементами матрицы составляет несколько десятков микрометров и коэффициент заполнения (отношение суммарной рабочей площади пикселей к общей площади матрицы) у LCoS ниже, чем у DLP. В проекторах DLP изображение создается микроскопически маленькими зеркалами, размещенными в матрице на полупроводниковом чипе, известном как цифровое микрозеркальное устройство (DMD). Эти зеркала настолько малы, что шаг пикселя DMD может составлять 5,4 мкм или меньше. Каждое зеркало соответствует одному или нескольким пикселям проецируемого изображения.
LCoS является третьей по распространенности после технологий DLP и 3LCD (LCD), но занимает значительно меньшую долю рынка, близок к 3LCD, но в отличие от последней использует не просветные ЖК-матрицы, а отражающие. LCoS создает изображения с помощью стационарного зеркала, закрепленного на поверхности чипа, и использует жидкокристаллическую матрицу для управления тем, как отражается много света. В LCoS-проекторах сегодня используются в основном трёхчиповые схемы на основе монохромных LCoS-матриц, так как секвенциональные матрицы имеют очень низкую контрастность. HoloLens 2 использует два микродисплея Field Sequential Color (FSC) LCoS производства Himax. DLP это набор микросхем, основанный на оптической микроэлектромеханической технологии (MEMS), в которой используется цифровое микрозеркальное устройство. Он также используется примерно в 85% проекций цифрового кино (включая IMAX, RealD) и в аддитивном производстве в качестве источника света в некоторых принтерах для отверждения смол в твердые трехмерные объекты. ARHUDFM применяет один микродисплей производства Texas Instruments.
LCoS являются более дорогими. DLP имеют более низкую цену и позволяют сделать конечный продукт дешевле.

Проблема запотевания линз. Ещё из недостатков можно выделить проблему запотевания линз. Эффект запотевания возникает даже при незначительном понижении температуры воздуха на улице. Для этого достаточно +5-10°С. Не важно из какого светопрозрачного материала сделаны линзы и визор (стекло, поликарбонат, полиуретан и т.д.), при перемещении из более прохладного состояния в более тёплое, возникает конденсат на поверхности, так как материал линзы имеет температурную инерцию и в условия контраста температур линзы и воздуха на поверхности линзы образуется точка росы. Это проявляется в следующих случаях:

  • Резкая смена температур. Осенью, зимой и весной температура воздуха в любом помещении теплее, чем на улице. Когда вы заходите с улицы в помещение, холодные линзы встречаются с теплым воздухом. Водяные пары из теплого воздуха оседают на поверхности холодных линз в виде мелких капель. Образовывается конденсат.
  • Линзы запотевают сами по себе. Находясь на морозе, линзы становятся холодными, а теплый воздух, который вы выдыхаете, поднимается вверх. Снова возникает разница температур и запотевание.
  • Туман. При повышенной влажности воздуха конденсат на линзах будет образовываться не только в помещении, но и даже на улице.

Химические средства против запотевания линз оказывают незначительный эффект. В нашем продукте эта проблема решена за счёт герметичной изоляции внутренней линзы от внешней и герметичной изоляции вокруг контура лица, при использовани нижней части маски.

HoloLens2 Exploded View

Высокое энергопотребление и недостаточная ёмкость батареи. Электроника IVAS на базе одноплатного компьютера SoC Qualcomm Snapdragon 850; HPU; RAM 4Gb LPDDR4x system DRAM; 64 Gb flash; WLAN 802.11ac; Bluetooth 5; является на сегодня одной из самых производительных для компактных устройств, но одновременно и более дорогой, чем ту, которую используем мы в нашем устройстве. IVAS использует 7 камер против 4 камер в нашем продукте и более производительный графический процессор. Это значительно увеличивает энергопотребление системных компонентов. А при меньшей ёмкости батареи IVAS и более высоком энергопотреблении заявленный срок жизни батареи 7-8 часов (на тестах было 2-3 часа), что критически мало для использования в целях обороны и безопасности. Microsoft предлагает простое решение, в комплект военнослужащего входит 3 сменных батареи. Однако, чтобы пользователь смог заменить батарею, ему необходимо выполнить несколько действий: снять маску и перчатки, снять рюкзак, открыть его и достать сменную батарею, выключить устройство, открыть крышку корпуса маски, вынуть батарею из устройства, вставить свежую батарею, включить устройство, убрать батарею в рюкзак, закрыть его и снова надеть, надеть маску. Как видите, это не быстро. Но проблема не в этом. Заряд батареи может закончиться в очень неподходящее время, IVAS просто выключится и превратится в помеху. Также может идти дождь или снег и допускать попадание влаги внутрь электронного устройства нельзя. Может быть темно и быстро заменить батарею не получится, в отличие от быстрой смены магазина стрелкового оружия, которое можно выполнить наощупь. В маске ARHUDFM мы это продумали и ёмкость несъёмной батареи составляет 40,800 mAh, что эквивалентно сроку жизни более 72 часов. А в особых случаях, когда требуется увеличить непрерывный срок работы устройства, пользователь может подключить пауэр банк из рюкзака, не снимая его, а лишь протянув руку в карман и вставив кабель в разъём сзади маски.

What is inside? (video)

Проблема пассивного охлаждения. Другой проблемой является охлаждение электронных компонентов внутри герметичного корпуса, особенно процессора (CPU), графического процессора (HPU), микросхем оперативной памяти (RAM) и батареи. Воздушное охлаждение нарушает герметичность и туда может попадать влага и пыль. При герметичном исполнении воздушное охлаждение невозможно. Жидкостное охлаждение невозможно в принципе для носимых компактных устройств. Использование алюминия для наружного корпуса носимого устройства малоэффективно, так как корпус будет нагреваться под действием прямых солнечных лучей до температур, когда начнёт срабатывать защита процессора и он начнёт уменьшать тактовую частоту до момента полного отключения. IVAS have passive cooling (no fans), то есть содержит один или несколько одновременно из указанных недостатков, что является критической проблемой для использования в целях обороны и безопасности.

Проблема усталости и повышенной нагрузки на шейный отдел позвоночника. IVAS имеет массу 2.5 lbs (ожидается, что масса снизится до 1.8 lbs). Кажется, что это немного для взрослого и выносливого человека. Но центр масс выступает вперёд на несколько дюймов. Это создаёт крутящий момент, что и было отмечено во время испытаний на полигоне of the Soldier Lethality Cross-Functional Team, based at Fort Benning, GA. По мнению военных экспертов уменьшение массы желательно, но не критично. А вот создаваемый крутящий момент является серьёзным недостатком. Например, в используемых приборах ночного видения высокий крутящий момент тоже присутствует (масса устройств примерно такая же), однако в то время, когда устройство не используется, его можно сложить наверх и почти полностью избавиться от этого негативного эффекта. В конструкции нашего продукта ARHUDFM центр масс сосредоточен примерно в центре головы, поэтому крутящий момент не ощущается, несмотря на сопоставимую массу устройства.

Проблема отсутствия мультимедиа. Microsoft HoloLens 1 и 2, а также IVAS не содержат аудиогарнитуру. На снимках во время полевых испытаний военнослужащие Армии США используют гарнитуры других производителей, совместимые со шлемом. С одной стороны, это не позволяет интегрировать видео и аудио. С другой стороны, это заранее установленное ограничение для будущего развития функциональности. Ведь объединение мультимедиа с Software Defined Radio и сетями нового поколения, технологии speech-to-text и письменные / символьные коммуникации один-ко-многим с высоким качеством и с короткими сессиями открывает подрывные возможности для каждого военнослужащего. О проблемах коммуникаций и задачах для Cross-Domain Interaction мы более подробно говорим здесь. anchor link text

Проблема висящих проводов. IVAS имеет выносной вычислительный модуль с джойстиком для управления. Этот модуль подключён толстым кабелем непосредственно к шлему. Также к модулю подключаются камера цифрового прицела и внешний источник электропитания. Четвёртый кабель проложен от гарнитуры к portable handheld readio через подключаемую выносную тангенту. Пятый кабель идёт от portable handheld readio к внешней антенне. Большинство кабелей имеют петли, закреплены и проходят спереди между расположенными тут карманами для запасных магазинов с патронами и гранат. Это вполне подходит для фотографий в блоге, но не приемлемо на практике. Военнослужащий с таким количеством проводов и петель из них абсолютно точно зацепится при входе и выходе из бронированного транспорта (а на это должно быть затрачено не более 8 секунд для 8-12 человек). Также военнослужащий не сможет передвигаться ползком и вращаться в положении лёжа. Висящие кабели будут мешать, когда военнослужащие будут пробираться сквозь деревья и кустарники. И, наконец, петли из кабелей могут создать опасную ситуацию при смене магазина или при доставании гранаты. В нашем продукте ARHUDFM мы не используем внешние кабели, все модули компактно расположены внутри корпуса маски. Даже модуль Software Defined Radio является встроенным. Исключениями являются: внешняя антенна, гибкий шланг питьевой системы, гибкий шланг баллона со сжатым воздухом (для пожарных). Однако маршрут прокладки данных коммуникаций проходит в основном по спине и не требует висящих петлей. Могут быть подключены (опционально) и другие устройства, но эти подключения тоже не будут создавать критические помехи для передвижения ползком, стрельбы в положении лёжа и безопасного использования аммуниции в передних карманах на груди.

Проблема цены и готовность бюджета её платить. Исходя из опубликованных сведений о контракте DoD и Microsoft, цена одного комплекта устройства составляет более $55,000. Это более, чем в 2 раза больше, чем используемые сегодня приборы ночного видения с тепловизионной съёмкой. И это более чем в 5 раз больше, чем LTV (live-time value) с одного пользователя ARHUDFM. Изначально было заявлено о сумме контракта Microsoft $21.88 BN.[3] It's not immediately clear when the Army, as well as the U.S. Marine Corps and elements of U.S. Special Operations Command, might expects to reach an initial operational capability with the IVAS system. The service says that there is still further test and evaluation to be done even after signing this new contract. Future budgets could have an impact on the project, as well. Congress notably trimmed $230 million from IVAS's research and development in the National Defense Authorize Act (NDAA), which was passed and signed into law earlier this year.[4]

Upcoming IVAS perspectives

US Army leadership does not want to buy additional Enhanced Night Vision Goggle-Binocular (ENVG-B) in 2023 but does plan to acquire Microsoft's militarised HoloLens 2 augmented reality (AR) system if technical problems have been fixed, service officials told reporters on 29 March. The army's fiscal year (FY) 2023 budget request includes $424M to buy “night-vision devices” next year, with $400M from that pot earmarked to purchase 7,272 Integrated Visual Augmentation Systems (IVASs), according to Brigadier General Michael McCurry, the director of force development, and a subsequent email to reporters. Based on these numbers, each IVAS unit will cost the army just over $55,000, a sharp increase over the FY 2022 per unit cost of $25,490.

Next year’s IVAS procurement plan is significantly less than the $854M army leadership requested to spend on buying the heads-up display in 2022. This 2022 request was made before the service postponed fielding the devices due to software and hardware problems. Lawmakers, in turn, cut $394M from the IVAS procurement coffer. Since the Pentagon has not released its budget justification documents, which are anticipated to include five-year spending plans, it is not clear when the army intends to ramp up IVAS procurement spending. The FY 2023 request also includes $64.6M to develop the next IVAS prototype and buy 270 units of this “1.2 version” for testing and development, the army told reporters on 30 March.[5]

This is a full video of the IVAS presentation on Dec. 21. 2021 by IVAS Technical Director Jason Regnier. A detailed breakdown can be found at the following link:

  • 6:12 Операционная система IVAS не поддерживает запуск навигационного приложения ATAK
  • 18:00 IVAS не используют отслеживание взгляда для управления фокусным расстоянием, all of the controls are done through the buttons on the Puck
  • 24:10 Negative feedback came on the Puck-to-HUD cable. Jason Regnier, Technical Director of the IVAS program, states that they are working on ways to better secure it
  • 27:00 IVAS goggles under exertion would fog up and the soldiers would take them off
  • 29:31 the system will not be cleared for parachute drops and must be taken off
  • 30:00 primary restriction on working on the other battle drills was the outdoor performance of the display
  • 34:20 they were aware of display issues going into testing, but they 'were not sure just how bad it was', there were 'dark spots' in the display and they were too much, resulting in them halting the test
  • 36:00 they have no plans to move to a wireless headset HUD-Puck connector, as there is just 'a lot of information that has to come down' and power has to be run to the headset via cable anyways.

The US Army is taking delivery of a first batch of high-tech combat goggles made by Microsoft Corp., citing encouraging results from testing in the field. Assistant Secretary for Acquisition Douglas Bush has “cleared the Army to begin accepting” some of the 5,000 sets of goggles, spokesman Jamal Beck said in a statement. Their delivery had been placed on hold over concern about the device’s performance until more rigorous testing took place. Based on the test results so far the service “is adjusting its fielding plan to allow for time to correct deficiencies and also field to units that are focused on training activities,” Beck said.[6]


2. ENVG-B

ENVG-B

This is the new networked night vision system from L3Harris Technologies. Soldiers get real-time, actionable intelligence through the fusion of Image Intensified (I2) white phosphor tubes and thermal imaging. Soldiers keep eyes on target without having to look down to read maps or check radios for critical information. Soldiers can see around corners without risk of exposure Allows soldiers to identify, assess and engage targets with greater accuracy and speed.

Man-sized target recognition:

  • 80% probability at 150 meters (threshold) and 300 meters (objective)
  • 50% probability at 300 meters (threshold) and 550 meters (objective)
ENVG-B

Total system characteristics:

  • Weight 2.5 lbs (threshold) and 1.5 lbs (objective)
  • Dimensions (L×H×W): 4.2” x 4.5”x 3.9” (goggle)
  • Resolution (lp/mm): 75 lp/mm
  • Tube form factor: 18mm
  • Field of vision (FOV): 40°, thermal imaging cam 32°h 24°v
  • System zoom: 3×

Operating hours (continuous fusion):

  • Greater than 7.5 hours (threshold) and 15 hours (objective)

Key differences

Has limitations for use in daylight hours. This is the Army’s first heads-up display that is both day and night capable, fusing white phosphor and thermal vision at the push of a button. Provides the capability to engage and execute close combat, combat support, and combat service support operations in very low-light (starlight) conditions. ENVG-B allows the individual Soldier to see, understand, and act first during all limited visibility conditions. The goggles combine the visual detail in low-light conditions that is provided by image intensification coupled with the thermal sensor’s ability to see through fog, dust, and smoke. This thermal capability makes ENVG-B useful during the day as well as at night, unlike earlier night vision devices. Higher resolution stereoscopic displays (1280x1024, SXGA) allow for faster target acquisition by improving separation of targets from background, for maps and information overlay. Additionally, ENVG-B will receive wirelessly transmitted weapon sight crosshair and thermal imagery from the Family of Weapon Sights-Individual; thus, providing a Rapid Target Acquisition capability that enables Soldiers to detect, recognize, and engage targets accurately from any carry position and with significantly reduced exposure to enemy fire. The ENVG-B is also interoperable with Nett Warrior through wireless transmission of Augmented Reality to improve the Soldier’s situational awareness.

The ENVG-B POR is a helmet-mounted individual night vision device that has an integrated long-wave infrared (LWIR) thermal sensor and white phosphor dual Image Intensification (I2) tubes. The fused I2 and thermal display can be used during low and high light levels, extreme weather, and with obscurants. The ENVG-B is interoperable with the Family of Weapon Sights-Individual (FWS-I) for a Rapid Target Acquisition (RTA) that provides the Soldier the ability to accurately engage targets without shouldering the weapon and execute offset shooting. ENVG-B operates on the Intra-Soldier Wireless (ISW) network with Nett Warrior (NW) allowing the Soldier to receive and display navigational, targeting, and situational graphics.

ENVG-B

Insufficient field of view. FOV 40° will not allow you to distinguish details in the overall picture without zooming in, the 32°h 24°v thermal imaging camera FOV further limits your ability to view. And with optical zoom, there is a loss of situational awareness up close, especially in the peripheral vision zone to the right and left of the user. This creates significant vulnerabilities during tactical use.

In addition, the 3x zoom is insufficient for safe observation of the surroundings. This was probably a forced compromise or a technical limitation. Army binocular systems for the C4ISR are usually equipped with optics with 8-12x magnification. This also applies to observation posts and fire correctors.

From the practice of use, it is known that the insufficient field of view results in users using only one monocular instead of the binocular capabilities of the device, lifting the other one to the upper position. The advantage of binocular vision, for the sake of which the engineers developed this model, is not used at all. The disadvantage of the monocular has long been revealed in tests. It is difficult for a person to concentrate on information from one eye, while the other eye captures other images.

Problem of fatigue and increased strain on cervical spine. High torque. Due to the significant shift of the center of mass of the device forward. In our opinion, this disadvantage is not different from the same problems with IVAS.

Network integration and software features. Wireless Network to deliver real-time video and target asset information within the goggle display which interfaces with the U.S. Army’s Nett Warrior programs.

ENVG-B

Problem of price and budget's willingness to pay it. Delivered more than 6100 ENVG-B systems to U.S. Army combat-ready divisions and brigades. Conducted more than a dozen soldier touchpoint events. Scheduled to deliver more than 10,000 systems by the end of 2021. Awarded $391 million sole source directed requirements contract in 2018. Awarded $12 million phase 1 program of record contract in 2019. Awarded $442 million Other Transaction Authority for the ENVG-B program of record in 2020.

US Army leadership does not want to buy additional Enhanced Night Vision Goggle-Binocular (ENVG-B) in 2023 but does plan to acquire Microsoft's militarised HoloLens 2 augmented reality (AR) system (IVAS) if technical problems have been fixed, service officials told reporters on 29 March.[5] Based on these numbers, each IVAS unit will cost the army just over USD55,000, a sharp increase over the FY 2022 per unit cost of USD25,490 (ENVG-B).

ENVG-B in action (video)

Upcoming ENVG-B perspectives

Disadvantages of the device are a very small field of view, strongly protruding dimensions and center of mass at the front, high torque, and dimensions in the folded state increase the risk of breakage when bumping into hard objects (e.g. when exiting an armored vehicle). Very limited area of use, mainly only for infantry and operational units in twilight and stellar lighting conditions ("unparalleled low-light night clarity").

The other version of the device BNVD is not significantly different from ENVG-B. L3Harris reports no contract information for this modification.

The ENVG-B is both an optical and a digital device. However, its digital capabilities are limited. Looking ahead, other fully digital devices (such as the ARHUDFM) with large bright contrast displays, a wide field of view, a high-performance computer module on board, and advanced sensors, as well as a large number of digital assistants using Computer Vision and Artificial Intelligence technologies do not stand a chance of future interest in the ENVG-B.

The SBNVG model, similar in features, is being developed by the Israeli corporation Elbit Systems. Elbit Systems of America LLC was awarded a delivery order valued at approximately $41 million for the supply of night vision systems and various spare components to the U.S. Marine Corps. The order will be executed in Roanoke, Virginia, and will be supplied through March 2022. This order is part of a $249 million five-year Squad Binocular Night Vision Goggles Indefinite Delivery Indefinite Quantity (IDIQ) contract from September 6, 2019, under which the U.S. Marine Corps are supplied with Squad Binocular Night Vision Goggle (“SBNVG”) systems consisting of high-performance, white phosphor image intensifier binoculars, modular uncooled thermal imaging sensors, and common external power supplies – providing Marines improved mobility and situational awareness during night operations.[7] Later there was information that the execution of the contract was delayed by a year and will be supplied through September 2023.[8]

L3Harris is nervous about the future of ENVG-B military orders, so it has contracted with Vuzix to co-develop the AR device. L3Harris Technologies has signed an agreement with Vuzix Corporation to develop a customized waveguide-based optics engine that is intended to be used in headborne systems designed for military applications.[9]

3. SMASH Интересное и функциональное устройство от небольшой израильской компании Smart Shooter. Недостатками являются маленький размер LCD экрана относительно общего поля зрения человека.

4. RED 6

Lockheed Martin заявляет, что более 5 лет самостоятельно работает над разработкой AR устройства. Однако никаких публикаций и подтверждений этому нет. Вместе с этим LMC несколько лет назад вместе с SBIR программой инвестировала в проект Red 6, который работает над созданием STE для пилотирования военной авиации. Это интересный многообещающий, но узконаправленный проект, Технических подробностей нет. Представленная в медиа визуализация является рендером, а не актуальным видом сквозь линзу устройства.

5. Другие военные агентства и военно-технические корпорации

C5ISR CCDC (DEVCOM), DARPA, Elbit Systems, Airbus Defence также на протяжении многих лет упоминают о проектах по разработке AR устройств. Но судя по визуализациям, это обычная компьютерная графика, а не полученные примеры в ходе демонстрационных тестов. Обычно, в как в случае с IVAS, официальные оборонные медиа публикуют хотя бы скудную информацию, чтобы продемонстрировать, что программа не отложена, а финансируется и есть промежуточные результаты. Как минимум эскизы и нерабочие прототипы. Но в данном случае, скорее всего, речь пока идёт о дальних планах и желании, чем о реальных результатах разработки проектов.

На наш взгляд только первые четыре вышеуказанных проекта заслуживают внимания в настоящее время. Более всего, конечно, проект IVAS, так как даже при значительных недостатках он имеет финансирование и поддержку в DoD. Но динамика развития проекта и величина недостатков оставляет большие возможности для других разработчиков, прежде всего малоизвестных стартапов. Ключевым на наш взгляд фактором успеха, как в случае SMASH, является работа без оглядки на технологии конкурентов, а разработка с чистого листа собственной технологии, максимально адаптированной для нужд обороны, служб безопасности, пожарных, экстренной медицины, хирургии и стоматологии. Понимание User experience целевой аудитории само подсказывает нужные решения из ряда известных научных методов, доступных электронных компонентов и материалов.

Предшественники IVAS, актуальные решения и тренды

Развитие направления улучшения человеческих систем, мобильных инновационных средств C4ISR и Cross-Domain Interaction продолжается многие годы. Из наиболее заметных концепций и программ можно выделить следующие:

6. Land Warrior (1989 - 2012)

Land Warrior

Internationally, there are several similar development programs, these include IdZ (Germany), FIST (UK), Félin (France), Land 125 (Australia), MARKUS (Sweden), Soldato Futuro (Italy), IMESS (Switzerland), Projekt TYTAN (Poland), ACMS (Singapore). Программа включает несколько подсистем:

  • Оружие. Он включал в себя само оружие, а также такие компоненты, как дневной видеоприцел, тепловизионный прицел и MFL (многофункциональный лазер), а также позволяли солдату стрелять из-за углов или за укрытием, фактически не подвергая себя вражескому огню.
  • Интегрированная сборка шлема. Сочетала легкий усовершенствованный шлем с компьютером и OLED - дисплеем, который предоставлял различную информацию от цифровых карт и местонахождения войск до видеокамеры, установленной на оружии. Это то, что позволило бы солдату видеть (и стрелять) из-за угла. В HSS также есть микрофон и гарнитура.
  • Защитная одежда и снаряжение. Система Interceptor Body Armor и несущая система Modular Lightweight Load-carrier Equipment ( MOLLE ), находящиеся сегодня на вооружении армии США , частично являются результатом программы Land Warrior.
  • Компьютер. Устройство на базе носимого компьютера на ядре процессора ARM.
  • Навигация. Использование системы идентификации свой-чужой IFF. Навигационная подсистема (NSS) предоставляла информацию о местоположении, она объединяет приемник GPS и модуль счисления пути (DRM), который поддерживает точное местоположение, когда сигнал GPS становится недоступным.
  • Радио и сети обмена данными. Использование SINCGARS шлюзовой радиосвязи. Использование беспроводной сети на базе IEEE 802.11, децентрализованного одноранговой сети MANET. Подсистема данных о местоположении сети (CNRS) основана на EPLRS .
  • Программная система. Программная система Land Warrior основана на варианте операционной системы Linux и имеет модульную открытую архитектуру для дальнейшего улучшения. Надежность недавних испытаний в Форт-Беннинге была чрезвычайно высокой. Пакет программного обеспечения Land Warrior содержит шесть основных пакетов программного обеспечения для прицелов и данных.

Land Warrior была первой сетевой системой солдат армии США, которая использовалась в бою с тех пор, как в 1989 году зародилась концепция сетевых солдат . позже была развернута с системой в Афганистане, а Land Warrior продолжала использоваться до весны 2012 года. Армия основывалась на Land Warrior с системой наземного солдата (GSS) в качестве ее преемника, усовершенствованной интегрированной системой ситуационной осведомленности для спешенных солдат, которая вступила в технологическую разработку в феврале. 2009. GSS Increment 1 был переименован в Nett Warrior в июне 2010 года.

7. Nett Warrior (2012 - настоящее время)

Nett Warrior

Nett Warrior (formerly known as the Ground Soldier System) followed the Land Warrior system. The system provides situational awareness (SA) to the dismounted leader with the aim of enabling faster and more accurate decisions in the tactical fight. The system includes navigation, SA, and information-sharing capabilities. The goal was to enable leaders to avoid fratricide and have increased effectiveness in the execution of their combat missions.

The NW program focused on the development of the SA system. This includes a digital, graphical display of the leader’s location on a digital geo-referenced map image along with Soldier and leader locations. The display is hands-free. The software connects through a secure radio to send and receive information from one NW to another, connecting the dismounted leader to the network. The radio also connected the equipped leader to higher echelon data and information products. Soldier position location information is provided via interoperability with the Army’s Rifleman Radio capability.

NW employs a system-of-systems approach, optimizing and integrating capabilities while reducing the Soldier’s combat load and logistical footprint.

Nett Warrior was being upgraded and tested to receive full-motion video streams from small unmanned ground vehicles and unmanned aerial vehicles.

Land Warrior allowed combat leaders to track the locations of their men and view maps and other tactical information through a small helmet-mounted computer screen, featured a microcomputer processor for storing maps, mission-specific imagery, and graphics, used a navigation system to track the subordinate leaders' positions which appeared as icons on a digital map, and had a digital voice and text radio to send e-mails and talk to others wearing the system.

The first increment of Nett Warrior was introduced at the Network Integration Evaluation 11.2 assessment in spring 2011. The system was essentially the Land Warrior ensemble with enhanced software, sharing its weight disadvantage of about 10 lb (4.5 kg). After NIE 11.2, efforts were redirected to using simpler and lighter commercial off-the-shelf (COTS) hand-held solutions that integrated a hand-held screen device with the Rifleman radio transport mechanism. The new design weighed less than 3 lb (1.4 kg) and participated in the NIE 12.1 assessment in November 2011. Nett Warrior is based on an “end user device,” essentially an Android or iPhone-like smartphone tied to the Rifleman handheld radio, to link into command-and-control networks and use applications to call in fire support, plan and coordinate operations, and track friendly forces.

8. Android Team Awareness Kit (ATAK) (2014 - настоящее время)

ATAK

is an Android smartphone geospatial infrastructure and military situation awareness app. It allows for precision targeting, surrounding land formation intelligence, situational awareness, navigation, and data sharing. This Android app is a part of the larger TAK family of products.[1] ATAK has a plugin architecture which allows developers to add functionality. This extensible plugin architecture that allows enhanced capabilities for specific mission sets (Direct Action, Combat Advising, Law Enforcement, Protection Operations, Border Security, Disaster Response, Off-grid Communications, Precision Mapping and Geotagging). As of 2020, ATAK has a growing base of 250,000 military and civilian users across numerous public safety agencies and US partner nations, and has seen the addition of 15 United States Department of Defense programs.

ATAK pulls data from a variety of sources and puts it all on one 3D map that teams can view on a mobile device and mark up as they go. In a wildfire, for example, aerial video from each UAV can be overlaid on this map, showing exactly where the fire is. As firefighters explore the terrain and discover new fires, they can add them to the map. They can also see dots representing the GPS location of other team members, trucks and aircraft. Teams can even leave digital “breadcrumbs” to mark their path. When ground crews need aircraft to drop fire retardant foam, they can simply draw a line where they want the foam and send it to the aircraft crew. They can also add markers to indicate meeting points or refueling stations.

9. Итоговые выводы

Как видно военные инженеры в течение нескольких десятилетий разрабатывают мобильные системы электронных ассистентов для военнослужащих разных родов войск, в том числе технического персонала. Однако в большинстве неудач прошлого виноваты несоответствующие задачам технологии того времени - производительность, функциональные возможности, масса и цена. Тем не менее, военные инженеры не создали за это время собственных продуктов, а адаптировали для своих задач проприетарные и коммерческие технологии, в том числе массовые продукты, такие как смарфоны и планшетные компьютеры. В разработке решений принимали участие десятки военно-технических и IT компаний. Эти подходы сохраняются и сегодня.

Сейчас, наконец, технологии догнали идеи. Мы можем и готовы предложить рынкам нескольких стран наши решения для военных, полиции, сил государственной и частной безопасности, спасателей, парамедиков и хирургов.

What have you learned from early versions of the product or service?

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Provide a demonstration of the product or service.

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What are the two or three key features you plan to add?

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Who would be your next hire? Who would you hire or how would you add to your team? How many employees do you have?

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What are you going to do next? Six months from now, what’s going to be your biggest problem?

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Who is “the boss”? Will your team stick at this? How did your team meet? Who in your team does what? What domain expertise do you have? Why did your team get together? In what ways are you resourceful? Would you relocate to X? What will you do if we don’t fund you? How do we know your team will stick together?

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What else have you created together? What’s the worst thing that has happened? What’s an impressive thing you have done? Tell us something surprising you have done? What problems/hurdles are you anticipating? What obstacles will you face and how will you overcome them? What’s the funniest thing that has happened to you? What systems have you hacked? What’s the biggest mistake you have made? Tell us about a tough problem you solved? What’s the funniest thing that has happened to you?

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Why hasn’t this worked before?

See also

  1. 7-min pitch
  2. Pitch Deck for Business Angels
  3. Calculations
  4. Business Processes Flowchart
  5. Production Scheme

References

  1. Second Lieutenant Jeremiah Rozman, U.S. Army, PhD, "The synthetic training environment", "AUSA", (Arlington, VA: Association of the United States Army - AUSA, December 10, 2020)
  2. Joe Lacdan, "Army testing synthetic training environment platforms", "army.mil", (6000 Defense Pentagon Washington, D.C. 20301-6000: Office of the Department of Defense, Chief Information Officer - U.S. DoD, October 8, 2019)
  3. Tom Warren and Sean Hollister, "Microsoft is supplying 120,000 HoloLens-based headsets to the US Army", "The Verge", (Vox Media Inc., 1201 Connecticut Ave. NW, 11th Floor, Washington, DC 20036, March 31, 2021)
  4. Joseph Trevithick, "Army Makes Gargantuan Bet On New Augmented Reality Goggles For Its Soldiers", "The Drive", (Recurrent Ventures Inc., 701 Brickell Ave, Suite 1550, Miami, FL 33131, April 4, 2021)
  5. 5.0 5.1 Ashley Roque, "Pentagon budget 2023: Army banking on IVAS, cuts night vision programmes", "Janes", (Jane's Group UK Limited, 69 Park Lane, Croydon, England, CR0 1JD, March 22, 2022)
  6. Anthony Capaccio, "Microsoft Combat Goggles Win First US Army Approval for Delivery", Bloomberg, (Bloomberg L.P., 731 Lexington Avenue, New York, NY, 10022, September 1, 2022)
  7. Raanan Horowitz, President, and CEO of Elbit Systems of America, "Elbit Systems’ U.S. Subsidiary Awarded $41 Million Order as Part of the Night Vision Goggles IDIQ Contract for the U.S. Marine Corps", Media Press Release of Elbit Systems (Elbit Systems Ltd., Advanced Technology Center, P.O.B 539, Haifa 3100401, Israel, April 24, 2021)
  8. Raanan Horowitz, President, and CEO of Elbit Systems of America, "Elbit Systems of America Awarded $49 Million Contract to Supply Night Vision Systems for the U.S. Marine Corps", Media Press Release of Elbit Systems (Elbit Systems Ltd., Advanced Technology Center, P.O.B 539, Haifa 3100401, Israel, May 16, 2022
  9. Ed McGregor, Director of Investor Relations, Vuzix Corporation, "Vuzix Enters into an Agreement with L3Harris Technologies to Develop a New Customized Waveguide-based HMD System", CISION PR Newswire, (PR Newswire Association LLC, 200 Vesey Street, 19th Floor, New York, New York 10281, August 02, 2022)
   The appearance of U.S. Department of Defence (DoD) visual information does not imply or constitute DoD endorsement.

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