Public:Fire Team: Difference between revisions

From Wiki Furtherium
m (Basil moved page Fire Team to Public:Fire Team without leaving a redirect)
 
(24 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Missions ==
{{further|[[Public:User Cases]],|[[U.S. Marine Corps]]||||||||}}
=== Mission A. ===
 
==== Objectives: ====
==Mission==
==== Risks: ====
{{further|[[Public:User Cases/Mission Tasks]]|||||||||}}
== Problems ==
 
*description
*mission types (objectives, risks)
 
==Problem==
 
==Solution==
 
==Top 10 features==
{{further|[[Public:User Cases/Function Priority]]|||||||||}}
 
==User Stories==
 
====Nighttime incident at Camp Dwyer====
 
*Text / Footnotes
*Highlights
*Tags (links to apps, technologies)
*UI examples
 
====Fire attack in the Deir ez-Zor region====
 
====If necessary neutralize====
 
====Raid on Camp Leatherneck====
 
====Dahaneh ambush====
 
==Manuals==
{{#lst:U.S._Marine_Corps|MCWP-FireTeam}}
==Troubleshooting==
==Areas of research==
==Related fields==
 
*NoCap, 1 year ago
 
Over 90 percent of skirmishes we've had in Afghanistan and Iraq consisted of long-range gun battles. So I fail to see how this wouldn't be useful the majority of the time. Go watch some of the fire fights caught on video doing those two wars, watch how many bullets we're blindly fired in the direction that they thought that he was shooting from causing them to waste tons of ammo just because they couldn't pinpoint where the enemy was. Even when one of them we're able to spot the enemy, it was usually a struggle trying to get the others to understand exactly where that Soldier was talking about. With this all they have to do is call out a number and the rest of the unit be able to pinpoint enemy within seconds. Sure that changes on battlefields fought in places like Vietnam or Korea, or any other place was thick brushing and trees. But this is amazing open to semi-open Battlefield.
 
- - -
 
Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the ''Discussion page'' (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.
 
Problems (pain) to be solved
 
Communication (Comms)


=== Communication (Comms) ===
Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside:
Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside:


* Quality of communication
*Quality of communication
* Voice communication with the enemy at a distance
*Voice communication with the enemy at a distance
* Encryption
*Encryption
* Instant messages
*Instant messages
* Simultaneous communication through multiple channels
*Simultaneous communication through multiple channels
* Accuracy of information and communication
*Accuracy of information and communication
* Duration of communication sessions
*Duration of communication sessions
Orientation and navigation


=== Orientation and navigation ===
Orientation and navigation considering fast dynamic environmental factors:
Orientation and navigation considering fast dynamic environmental factors:


* Friend-or-foe system identification (IFF)
*Friend-or-foe system identification (IFF)
* Speed of map reading and positioning
*Speed of map reading and positioning
* Exchange of positions within the same unit and especially during inter-domain interaction
*Exchange of positions within the same unit and especially during inter-domain interaction
* Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition  
*Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition
Focus of attention


=== Focus of attention ===
The effect on concentration when performing multiple simultaneous actions:
The effect on concentration when performing multiple simultaneous actions:


* Observation, detection and approval
*Observation, detection and approval
* Execution of the combat task
*Execution of the combat task
* Delegating the task to another
*Delegating the task to another
* Ballistic measurement and target setting
*Ballistic measurement and target setting
* Reporting the execution of the task
*Reporting the execution of the task
* Monitoring the execution of the task by others
*Monitoring the execution of the task by others
* Screen view, text input
*Screen view, text input
Negative user experience


=== Negative user experience ===
Disadvantages of portable devices:
Disadvantages of portable devices:


* Dimensions and weight
*Dimensions and weight
* Lack of comfort during prolonged wear (pressure on head and face, fogging of goggles and visor, insufficient ventilation of head and face, battery charge)
*Lack of comfort during prolonged wear (pressure on head and face, fogging of goggles and visor, insufficient ventilation of head and face, battery charge)
* Wired communication between devices on head, back, waist, and chest
*Wired communication between devices on head, back, waist, and chest
* Visibility to the enemy when using glow screens at night
*Visibility to the enemy when using glow screens at night
* Lack of integration of the different systems - respirator, face shield, night vision, drinking system, voice communication - into each other  
*Lack of integration of the different systems - respirator, face shield, night vision, drinking system, voice communication - into each other


What everyone in the group is missing:
What everyone in the group is missing:


* night vision and night vision scope
*Night vision and night vision scope
* thermographic sight
*Thermal imaging sight
* optical binoculars and close combat optics
*Optical (digital) binoculars and close combat optics
* radio with encrypted voice transmission
*Portable handheld radio with encrypted voice transmission
* navigation device and compass
*Navigation device and compass
* respiratory protection, face protection and hearing protection
*Respiratory protection, face protection and hearing protection
* helmet and body protection
*Helmet and body protection
* uniforms, footwear, equipment, ammunition
*Uniforms, footwear, equipment, ammunition (instead of which, for example, you can take more ammunition and water with you)
* armament and first aid equipment
*First aid equipment
Deficiencies of the human systems


=== Deficiencies of the human systems ===
Lack of important additional electronic functions:
Lack of important additional electronic functions:


* written encrypted communication
*Written encrypted communication
* silent voice communication (acoustic voice isolation)
*Silent voice communication (acoustic voice isolation)
* real-time transmission and viewing of images from the drone or robot on each participant's screen
*Real-time transmission and viewing of images from the drone or robot on each participant's screen
* transmission and viewing of images from external devices outside the body contour  
*Transmission and viewing of images from external devices outside the body contour
 
Visual communication
Visual communication :
*Exchange of digital position data for fast navigation
 
*Exchange of symbolic data for quick understanding
* Exchange of digital position data for fast navigation
*Exchange of graphical information from drones and robots, transmission of camera images to other units and participants
* Exchange of symbolic data for quick understanding
Objects detection
* Exchange of graphical information from drones and robots, transmission of camera images to other units and participants  
*Enemy firing ranges
Objects detection:
*Heat and smoke trails from missile trajectories with estimation of launch positions
*Faces and objects from a distance
Acoustic environment
*Noise filtering and detection for better orientation and observation
Task management
*Electronic management of tasks (automatic tracking, delegation, proof of completion)
*C4I, Electronic Warfare and Battlefield Management Systems Integration
Shooting assistance
*Electronic ballistic calculation
*Aiming assistance and correction
*Temporary limited situational awareness (not both eyes open)
*Instant exchange of enemy positions
*Distributed target control
Training & Couching assistance
*Quick tips
*Error control
*Theoretical training
*Virtual Coach
*Live-Synthetic Training Environment (L-STE) Integration
Solutions


* enemy firing ranges
Situational Awareness (SA)
* heat and smoke trails from missile trajectories with estimation of launch positions
* faces and objects from a distance


Noise filtering and detection for better orientation and observation
Communication (Comms)


Electronic management of tasks (automatic tracking, delegation, proof of completion)  
Navigation (Nav)


Electronic ballistic calculation, aiming assistance and correction, instant exchange of enemy positions and distributed target control
Intelligence, Surveillance, Reconnaissance (ISR)


== Solutions ==
Firing Assistance (FA)


=== Situational Awareness (SA) ===
Electronic Planning and Management Tool (Task Management - TM)


=== Communication (Comms) ===
Features


=== Navigation (Nav) ===
User-friendly Use


=== Intelligence, Surveillance, Reconnaissance (ISR) ===
Head-Up Display (HUD)


=== Firing Assistance (FA) ===
Hands-Free Control


=== Electronic Planning and Management Tool (Task Management - TM) ===
Power Capacity and Active Cooling System


== Features ==
Respiratory and Facial Protection (RFP)


=== Head-Up Display (HUD) ===
Safety and Protection of User Health


=== Hands-Free Control ===
Vitals Body Sensors and First Aid


=== Power Capacity and Active Cooling System ===
Specific Features


=== Respiratory and Facial Protection (RFP) ===
==Future ideas==
==Further reading==


=== Safety and Protection of User Health ===
*Fire team<ref>Wikipedia, [[wikipedia:Fireteam|"Fire team"]]</ref>
*[https://night-sniper.nethouse.ru/page/943304 Night sniper]


=== Vitals Body Sensors and First Aid ===
==See also==
{{See Also ARHUDFM}}


== Manuals ==
==References==
== Troubleshooting ==
== Areas of research ==
== Related fields ==
== Future ideas  ==
== Further reading ==
== See also ==
== References ==
<references />
<references />
== External links ==
==External links==


[[Category:Military User Experience]]
[[Category:Military User Experience]]
[[Category:ARHUDFM]]
[[Category:ARHUDFM]]
[[Category:User Cases]]

Latest revision as of 17:07, 17 December 2023

redirect Further information: Public:User Cases, U.S. Marine Corps

Mission

redirect Further information: Public:User Cases/Mission Tasks

  • description
  • mission types (objectives, risks)

Problem

Solution

Top 10 features

redirect Further information: Public:User Cases/Function Priority

User Stories

Nighttime incident at Camp Dwyer

  • Text / Footnotes
  • Highlights
  • Tags (links to apps, technologies)
  • UI examples

Fire attack in the Deir ez-Zor region

If necessary neutralize

Raid on Camp Leatherneck

Dahaneh ambush

Manuals

  • 113 page - Reconnaissance Patrol
  • 217 page - Hand-and-Arm Signals
  • 233 page - Orders Formats
  • 279 page - Tactical Tasks
  • 285 page - Training Management

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

  • ... page - ...
  • ... page - ...

Troubleshooting

Areas of research

Related fields

  • NoCap, 1 year ago

Over 90 percent of skirmishes we've had in Afghanistan and Iraq consisted of long-range gun battles. So I fail to see how this wouldn't be useful the majority of the time. Go watch some of the fire fights caught on video doing those two wars, watch how many bullets we're blindly fired in the direction that they thought that he was shooting from causing them to waste tons of ammo just because they couldn't pinpoint where the enemy was. Even when one of them we're able to spot the enemy, it was usually a struggle trying to get the others to understand exactly where that Soldier was talking about. With this all they have to do is call out a number and the rest of the unit be able to pinpoint enemy within seconds. Sure that changes on battlefields fought in places like Vietnam or Korea, or any other place was thick brushing and trees. But this is amazing open to semi-open Battlefield.

- - -

Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the Discussion page (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.

Problems (pain) to be solved

Communication (Comms)

Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside:

  • Quality of communication
  • Voice communication with the enemy at a distance
  • Encryption
  • Instant messages
  • Simultaneous communication through multiple channels
  • Accuracy of information and communication
  • Duration of communication sessions

Orientation and navigation

Orientation and navigation considering fast dynamic environmental factors:

  • Friend-or-foe system identification (IFF)
  • Speed of map reading and positioning
  • Exchange of positions within the same unit and especially during inter-domain interaction
  • Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition

Focus of attention

The effect on concentration when performing multiple simultaneous actions:

  • Observation, detection and approval
  • Execution of the combat task
  • Delegating the task to another
  • Ballistic measurement and target setting
  • Reporting the execution of the task
  • Monitoring the execution of the task by others
  • Screen view, text input

Negative user experience

Disadvantages of portable devices:

  • Dimensions and weight
  • Lack of comfort during prolonged wear (pressure on head and face, fogging of goggles and visor, insufficient ventilation of head and face, battery charge)
  • Wired communication between devices on head, back, waist, and chest
  • Visibility to the enemy when using glow screens at night
  • Lack of integration of the different systems - respirator, face shield, night vision, drinking system, voice communication - into each other

What everyone in the group is missing:

  • Night vision and night vision scope
  • Thermal imaging sight
  • Optical (digital) binoculars and close combat optics
  • Portable handheld radio with encrypted voice transmission
  • Navigation device and compass
  • Respiratory protection, face protection and hearing protection
  • Helmet and body protection
  • Uniforms, footwear, equipment, ammunition (instead of which, for example, you can take more ammunition and water with you)
  • First aid equipment

Deficiencies of the human systems

Lack of important additional electronic functions:

  • Written encrypted communication
  • Silent voice communication (acoustic voice isolation)
  • Real-time transmission and viewing of images from the drone or robot on each participant's screen
  • Transmission and viewing of images from external devices outside the body contour

Visual communication

  • Exchange of digital position data for fast navigation
  • Exchange of symbolic data for quick understanding
  • Exchange of graphical information from drones and robots, transmission of camera images to other units and participants

Objects detection

  • Enemy firing ranges
  • Heat and smoke trails from missile trajectories with estimation of launch positions
  • Faces and objects from a distance

Acoustic environment

  • Noise filtering and detection for better orientation and observation

Task management

  • Electronic management of tasks (automatic tracking, delegation, proof of completion)
  • C4I, Electronic Warfare and Battlefield Management Systems Integration

Shooting assistance

  • Electronic ballistic calculation
  • Aiming assistance and correction
  • Temporary limited situational awareness (not both eyes open)
  • Instant exchange of enemy positions
  • Distributed target control

Training & Couching assistance

  • Quick tips
  • Error control
  • Theoretical training
  • Virtual Coach
  • Live-Synthetic Training Environment (L-STE) Integration

Solutions

Situational Awareness (SA)

Communication (Comms)

Navigation (Nav)

Intelligence, Surveillance, Reconnaissance (ISR)

Firing Assistance (FA)

Electronic Planning and Management Tool (Task Management - TM)

Features

User-friendly Use

Head-Up Display (HUD)

Hands-Free Control

Power Capacity and Active Cooling System

Respiratory and Facial Protection (RFP)

Safety and Protection of User Health

Vitals Body Sensors and First Aid

Specific Features

Future ideas

Further reading

See also

Public External Sections: Public Wiki Sections: Public Wiki Sections: Not-Public Wiki Sections:

Note: Unless otherwise stated, whenever the masculine gender is used, both men and women are included.


References

  1. Wikipedia, "Fire team"

External links