Public:Fire Team: Difference between revisions
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{{further|[[Public:User Cases]],|[[U.S. Marine Corps]]||||||||}} | |||
==Mission== | |||
{{further|[[Public:User Cases/Mission Tasks]]|||||||||}} | |||
*description | |||
*mission types (objectives, risks) | |||
==Problem== | |||
==Solution== | |||
== | ==Top 10 features== | ||
{{further|[[Public:User Cases/Function Priority]]|||||||||}} | |||
=== | ==User Stories== | ||
====Nighttime incident at Camp Dwyer==== | |||
*Text / Footnotes | |||
*Highlights | |||
*Tags (links to apps, technologies) | |||
*UI examples | |||
====Fire attack in the Deir ez-Zor region==== | |||
=== | ====If necessary neutralize==== | ||
====Raid on Camp Leatherneck==== | |||
=== | ====Dahaneh ambush==== | ||
==Manuals== | |||
{{#lst:U.S._Marine_Corps|MCWP-FireTeam}} | |||
==Troubleshooting== | |||
==Areas of research== | |||
==Related fields== | |||
*NoCap, 1 year ago | |||
Over 90 percent of skirmishes we've had in Afghanistan and Iraq consisted of long-range gun battles. So I fail to see how this wouldn't be useful the majority of the time. Go watch some of the fire fights caught on video doing those two wars, watch how many bullets we're blindly fired in the direction that they thought that he was shooting from causing them to waste tons of ammo just because they couldn't pinpoint where the enemy was. Even when one of them we're able to spot the enemy, it was usually a struggle trying to get the others to understand exactly where that Soldier was talking about. With this all they have to do is call out a number and the rest of the unit be able to pinpoint enemy within seconds. Sure that changes on battlefields fought in places like Vietnam or Korea, or any other place was thick brushing and trees. But this is amazing open to semi-open Battlefield. | |||
- - - | |||
Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the ''Discussion page'' (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages. | |||
Problems (pain) to be solved | |||
Communication (Comms) | |||
Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside: | |||
* | *Quality of communication | ||
*Voice communication with the enemy at a distance | |||
*Encryption | |||
*Instant messages | |||
*Simultaneous communication through multiple channels | |||
*Accuracy of information and communication | |||
*Duration of communication sessions | |||
Orientation and navigation | |||
Orientation and navigation considering fast dynamic environmental factors: | |||
* | *Friend-or-foe system identification (IFF) | ||
* | *Speed of map reading and positioning | ||
*Exchange of positions within the same unit and especially during inter-domain interaction | |||
*Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition | |||
Focus of attention | |||
The effect on concentration when performing multiple simultaneous actions: | |||
* | *Observation, detection and approval | ||
* | *Execution of the combat task | ||
* | *Delegating the task to another | ||
* | *Ballistic measurement and target setting | ||
* | *Reporting the execution of the task | ||
*Monitoring the execution of the task by others | |||
*Screen view, text input | |||
Negative user experience | |||
Disadvantages of portable devices: | |||
* | *Dimensions and weight | ||
* | *Lack of comfort during prolonged wear (pressure on head and face, fogging of goggles and visor, insufficient ventilation of head and face, battery charge) | ||
* | *Wired communication between devices on head, back, waist, and chest | ||
* | *Visibility to the enemy when using glow screens at night | ||
* | *Lack of integration of the different systems - respirator, face shield, night vision, drinking system, voice communication - into each other | ||
What everyone in the group is missing: | |||
*Night vision and night vision scope | |||
*Thermal imaging sight | |||
*Optical (digital) binoculars and close combat optics | |||
*Portable handheld radio with encrypted voice transmission | |||
*Navigation device and compass | |||
*Respiratory protection, face protection and hearing protection | |||
*Helmet and body protection | |||
*Uniforms, footwear, equipment, ammunition (instead of which, for example, you can take more ammunition and water with you) | |||
*First aid equipment | |||
Deficiencies of the human systems | |||
Lack of important additional electronic functions: | |||
*Written encrypted communication | |||
*Silent voice communication (acoustic voice isolation) | |||
*Real-time transmission and viewing of images from the drone or robot on each participant's screen | |||
*Transmission and viewing of images from external devices outside the body contour | |||
Visual communication | |||
*Exchange of digital position data for fast navigation | |||
*Exchange of symbolic data for quick understanding | |||
*Exchange of graphical information from drones and robots, transmission of camera images to other units and participants | |||
Objects detection | |||
*Enemy firing ranges | |||
*Heat and smoke trails from missile trajectories with estimation of launch positions | |||
*Faces and objects from a distance | |||
Acoustic environment | |||
*Noise filtering and detection for better orientation and observation | |||
Task management | |||
*Electronic management of tasks (automatic tracking, delegation, proof of completion) | |||
*C4I, Electronic Warfare and Battlefield Management Systems Integration | |||
Shooting assistance | |||
*Electronic ballistic calculation | |||
*Aiming assistance and correction | |||
*Temporary limited situational awareness (not both eyes open) | |||
*Instant exchange of enemy positions | |||
*Distributed target control | |||
Training & Couching assistance | |||
*Quick tips | |||
*Error control | |||
*Theoretical training | |||
*Virtual Coach | |||
*Live-Synthetic Training Environment (L-STE) Integration | |||
Solutions | |||
Situational Awareness (SA) | |||
Communication (Comms) | |||
Navigation (Nav) | |||
Intelligence, Surveillance, Reconnaissance (ISR) | |||
Firing Assistance (FA) | |||
Electronic Planning and Management Tool (Task Management - TM) | |||
Features | |||
User-friendly Use | |||
Head-Up Display (HUD) | |||
Hands-Free Control | |||
Power Capacity and Active Cooling System | |||
Respiratory and Facial Protection (RFP) | |||
Safety and Protection of User Health | |||
Vitals Body Sensors and First Aid | |||
Specific Features | |||
== Future ideas | ==Future ideas== | ||
== Further reading == | ==Further reading== | ||
* Fire team<ref>Wikipedia, [[wikipedia:Fireteam|"Fire team"]]</ref> | *Fire team<ref>Wikipedia, [[wikipedia:Fireteam|"Fire team"]]</ref> | ||
* [https://night-sniper.nethouse.ru/page/943304 Night sniper] | *[https://night-sniper.nethouse.ru/page/943304 Night sniper] | ||
== See also == | ==See also== | ||
{{See Also ARHUDFM}} | {{See Also ARHUDFM}} | ||
== References == | ==References== | ||
<references /> | <references /> | ||
== External links == | ==External links== | ||
[[Category:Military User Experience]] | [[Category:Military User Experience]] | ||
[[Category:ARHUDFM]] | [[Category:ARHUDFM]] | ||
[[Category:User Cases]] | |||