Public:Flight Deck - Hull Unit: Difference between revisions

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Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the ''Discussion page'' (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.
{{further|[[Public:User Cases]]|||||||||}}


==Missions==
== Mission ==
===Mission A.===
{{further|[[Public:User Cases/Mission Tasks]]|||||||||}}
====Objectives:====
====Risks:====
==Problems (pain) to be solved==


===Communication (Comms)===
* description
Distributed communication Cross Domain, between units (one-to-many, many-to-many) and team / unit inside:
* mission types (objectives, risks)


*Quality of communication
Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the ''Discussion page'' (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.
*Voice communication with the enemy at a distance
*Encryption
*Instant messages
*Simultaneous communication through multiple channels
*Accuracy of information and communication
*Duration of communication sessions
 
===Orientation and navigation===
Orientation and navigation considering fast dynamic environmental factors:
 
*Friend-or-foe system identification (IFF)
*Speed of map reading and positioning
*Exchange of positions within the same unit and especially during inter-domain interaction
*Capture of enemy fire positions and missile launch positions, approach to distant objects and object recognition
 
===Focus of attention===
The effect on concentration when performing multiple simultaneous actions:
 
*Observation, detection and approval
*Execution of the combat task
*Delegating the task to another
*Ballistic measurement and target setting
*Reporting the execution of the task
*Monitoring the execution of the task by others
*Screen view, text input
 
===Negative user experience===
Disadvantages of portable devices:
 
*Dimensions and weight
*Lack of comfort during prolonged wear (pressure on head and face, fogging of goggles and visor, insufficient ventilation of head and face, battery charge)
*Wired communication between devices on head, back, waist, and chest
*Visibility to the enemy when using glow screens at night
*Lack of integration of the different systems - respirator, face shield, night vision, drinking system, voice communication - into each other
 
What everyone in the group is missing:
 
*Night vision and night vision scope
*Thermal imaging sight
*Optical (digital) binoculars and close combat optics
*Portable handheld radio with encrypted voice transmission
*Navigation device and compass
*Respiratory protection, face protection and hearing protection
*Helmet and body protection
*Uniforms, footwear, equipment, ammunition (instead of which, for example, you can take more ammunition and water with you)
*First aid equipment
 
===Deficiencies of the human systems===
Lack of important additional electronic functions:
 
*Written encrypted communication
*Silent voice communication (acoustic voice isolation)
*Real-time transmission and viewing of images from the drone or robot on each participant's screen
*Transmission and viewing of images from external devices outside the body contour
 
===Visual communication===
*Exchange of digital position data for fast navigation
*Exchange of symbolic data for quick understanding
*Exchange of graphical information from drones and robots, transmission of camera images to other units and participants
 
===Objects detection===
*Enemy firing ranges
*Heat and smoke trails from missile trajectories with estimation of launch positions
*Faces and objects from a distance
 
===Acoustic environment===
 
*Noise filtering and detection for better orientation and observation
 
===Task management===
 
*Electronic management of tasks (automatic tracking, delegation, proof of completion)
*C4I, Electronic Warfare and Battlefield Management Systems Integration
 
===Shooting assistance===
 
*Electronic ballistic calculation
*Aiming assistance and correction
*Temporary limited situational awareness (not both eyes open)
*Instant exchange of enemy positions
*Distributed target control
 
===Training & Couching assistance===
 
*Quick tips
*Error control
*Theoretical training
*Virtual Coach
*Live-Synthetic Training Environment (L-STE) Integration
 
==Solutions==
 
===Situational Awareness (SA)===
 
===Communication (Comms)===
 
===Navigation (Nav)===
 
===Intelligence, Surveillance, Reconnaissance (ISR)===
 
===Firing Assistance (FA)===
 
===Electronic Planning and Management Tool (Task Management - TM)===
 
==Features==
 
===User-friendly Use===


===Head-Up Display (HUD)===
== Problem ==


===Hands-Free Control===
== Solution ==


===Power Capacity and Active Cooling System===
== Top 10 features ==
{{further|[[Public:User Cases/Function Priority]]|||||||||}}


===Respiratory and Facial Protection (RFP)===
== User Stories ==


===Safety and Protection of User Health===
==== Title #1 ====


===Vitals Body Sensors and First Aid===
* Text / Footnotes
* Highlights
* Tags (links to apps, technologies)
* UI examples


===Specific Features===
== Areas of research ==


==Manuals==
==Troubleshooting==
==Areas of research==
==Related fields==
==Related fields==
==Future ideas==
==Future ideas==

Revision as of 13:57, 7 December 2023

redirect Further information: Public:User Cases

Mission

redirect Further information: Public:User Cases/Mission Tasks

  • description
  • mission types (objectives, risks)

Here we propose to formulate missions and objectives, related problems and limitations, and opportunities to solve problems. Please offer ideas on the Discussion page (see above under Page Title), constructive feedback along with your suggestion, add information, and suggest useful links to web pages.

Problem

Solution

Top 10 features

redirect Further information: Public:User Cases/Function Priority

User Stories

Title #1

  • Text / Footnotes
  • Highlights
  • Tags (links to apps, technologies)
  • UI examples

Areas of research

Related fields

Future ideas

Further reading

F/A-18C HORNET[1]

See also

Public External Sections: Public Wiki Sections: Public Wiki Sections: Not-Public Wiki Sections:

Note: Unless otherwise stated, whenever the masculine gender is used, both men and women are included.


References

External links