Public:DoD Pains: Difference between revisions
(11 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
If you too have a logical question about how much pain the military is in, please read the short overview below. There you will find the conclusions we have drawn over several years of diligent research (based on hundreds of publications of innovative DoD requests, conference proceedings, and opinions of military experts). | If you too have a logical question about how much pain the military is in, please read the short overview below. There you will find the conclusions we have drawn over several years of diligent research (based on hundreds of publications of innovative DoD requests, conference proceedings, and opinions of military experts). | ||
'''Defense needs briefly:''' lethality, one shot - one hit, fire contact at longer range, comms for all, stealth, friendly fire elimination, all threats detection, user protection and health, Human Augmentation, Soldier-as-Sensor. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Section | !Section | ||
Line 10: | Line 12: | ||
|Tactical Situational Awareness | |Tactical Situational Awareness | ||
| | | | ||
* Very high casualties (over 20%) from friendly fire in combat environments (Israel, Ukraine); | *Very high casualties (over 20%) from friendly fire in combat environments (Israel, Ukraine); | ||
* Fog of war; | *Fog of war; | ||
* AI BMSs exist, but the data is not even available to most NCOs on the battlefield; | *AI BMSs exist, but the data is not even available to most NCOs on the battlefield; | ||
* Effective training in Live-Synthetic Training Environments cannot yet be implemented; | *Effective training in Live-Synthetic Training Environments cannot yet be implemented; | ||
| | | | ||
*[[Public:Applications#IFF (IFF control)|IFF]] | |||
|- | |- | ||
|Omnichannel Comms | |||
| | | | ||
*Communication only through commander; | |||
*Mostly voice communication, not high quality; | |||
*Sessions need to be shorter, much shorter; | |||
*Not every unit has BLOS communication; | |||
*Number of bands and networks is very limited; | |||
*Almost no multimedia and data transmission; | |||
*Instant messaging is still gesture-based (“hand and arm signals”); | |||
*No message re-reading/listening; | |||
*Additional skills are needed to use encrypted communications securely; | |||
*Each session through omnidirectional antennas creates vulnerabilities for the transmitter and operators; | |||
*NATO units use different languages to communicate; | |||
*Encryption of voice traffic is more complex than encryption of short digital data packets; | |||
*Signal relay (transceiver) stations have vulnerabilities; | |||
| | | | ||
| | *[[Public:Applications#CHAT (Chat)|CHAT]] | ||
| | *[[Public:Applications#IMSG (Instant messaging system)|IMSG]] | ||
*[[Public:Applications#MAIL (eMail client)|MAIL]] | |||
*[[Public:Applications#ANTC (Antennas control)|ANTC]] | |||
*[[Public:Applications#TRSL (Translater)|TRSL]] | |||
*[[Public:Applications#CRPT (Cryptologic control)|CRPT]] | |||
*[[Public:Applications#SDR2 (SDR 2-way)|SDR2]] | |||
|- | |- | ||
| | |RC Universal Controller | ||
| | | | ||
*Drones are inexpensive, but cannot be used on a mass scale by everyone; | |||
*Drone and robot operators are completely disconnected from reality while they are busy controlling; | |||
*Fire turret operators work in high-risk environments, extremely rare; | |||
| | | | ||
| | *[[Public:Applications#RPAC (Drone RC)|RPAC]] | ||
|[[Public:Applications# | *[[Public:Applications#RBRC (Robot RC)|RBRC]] | ||
*[[Public:Applications#FTRC (Fire turret RC)|FTRC]] | |||
*[[Public:Applications#UVRC (Unmanned vehicle RC)|UVRC]] | |||
|- | |- | ||
| | |RF Scanning and Radio Direction Finding | ||
| | | | ||
*These operations are performed only by communications engineers, but they are not on the front line or behind enemy lines; | |||
| | | | ||
| | *[[Public:Applications#SDRS (SDR Scan)|SDRS]] | ||
*[[Public:Applications#RDF (Radio direction finding control)|RDF]] | |||
|- | |- | ||
| | |Notifications, User Tips, Tasks, Mission Tracking | ||
| | | | ||
*People make mistakes all the time, forget important information; | |||
*People rely on experience ("survivor error") rather than data; | |||
*Pre-mission briefing and debriefing identify mistakes, but they are repeated; | |||
*Just in Time tips based on best practices, taking all factors into account, would definitely not prevent the user from making a decision (but it doesn't exist yet); | |||
| | | | ||
*[[Public:Applications#NOTS (Notifications)|NOTS]] | |||
*[[Public:Applications#TSK (Tasks)|TSK]] | |||
| | *[[Public:Applications#PLAN (Mission planning)|PLAN]] | ||
*[[Public:Applications#ANLS (Mission analyzing)|ANLS]] | |||
| | *[[Public:Applications#VM (Virtual mentor)|VM]] | ||
| | *[[Public:Applications#WIKI (Wiki)|WIKI]] | ||
| | *[[Public:Applications#TIPS (User tips)|TIPS]] | ||
|- | |- | ||
| | |Navigation | ||
| | | | ||
*Used the ATAK-MIL system on Samsung Galaxy 10" tablets (there are flaws); | |||
| | | | ||
*[[Public:Applications#NAV (Navigation)|NAV]] | |||
*[[Public:Applications#PATH (Path tracking)|PATH]] | |||
|- | |- | ||
| | |Multi-Domain Operations | ||
| | | | ||
*Reaction time is not short enough; | |||
*Not enough information to make decisions; | |||
| | | | ||
*[[Public:Applications#WGR (Workgroups)|WGR]] | |||
|- | |- | ||
|Night Vision, Fire Spotting | |||
| | | | ||
*Spotters adjust fire, which is only used in sniper teams, artillery, aviation, and the Navy; | |||
*Often fire spotters are at great risk; | |||
*How do you distribute targets among multiple individuals in a unit to hit all targets at the same time and avoid crossfire? (no solutions) | |||
*How to capture and hold multiple targets by one person? How to prioritize the targets? (no solutions) | |||
*Non-IR night vision devices cost tens of thousands and are available to a few (armored, Special Operations Forces); | |||
*The image quality of night vision devices is not high; | |||
*Optical sights (SWIR + LWIR) have a small field of view and are unavailable to most; | |||
*Accurate fire at ranges greater than 600 yards requires specialized training; | |||
*Huge ammunition costs due to inaccurate fire and the practice of harassing fire; | |||
| | | | ||
*[[Public:Applications#FA (Firing Assistance control)|FA]] | |||
|- | |- | ||
| | |Computer Vision, Computer Audition | ||
| | | | ||
*Not used in practice; | |||
*Detection and recognition of objects, motion, heat signatures, smoke trails, flashes, including at night, in fog, behind clouds, behind vegetation, including beyond human vision, as well as source localization, real-time data exchange - not available; | |||
*Sound signature detection, filtering, subtraction for clear recognition, recognition of volume levels below human capability - not available; | |||
*RF signature detection of reflected signals in passive safe mode from metal objects of several inches or more (even behind concrete barriers) - not available; | |||
| | | | ||
*[[Public:Applications#CVC (Computer Vision Control)|CVC]] | |||
*[[Public:Applications#CAC (Computer Audition control)|CAC]] | |||
|- | |- | ||
| | |Artificial Intelligence, Human Augmentation | ||
| | | | ||
*There is a desire to use only within Battlefield Management Systems, but implementation is difficult; | |||
*"Soldier as Sensor" is still only a concept; | |||
*Humans are not capable of performing many complex tasks under stress; | |||
*To perform many tasks effectively requires over 4 years of additional training and practice; | |||
|[[Public:ARHUDFM Manifesto#Human Augmentation|Human Augmentation]] | |||
|- | |- | ||
| | |Augmented Reality | ||
| | | | ||
*Undeniable battlefield advantage in every unit, but Microsoft IVAS<ref>Breaking Defense, [https://breakingdefense.com/2024/08/army-open-to-replacing-microsoft-as-ivas-prime-under-ivas-next-industry-sources-say/ Army open to replacing Microsoft as prime under ‘IVAS Next,’ industry sources say] (Aug 15, 2024)</ref> attempts are going in the wrong direction and are therefore unsuccessful; | |||
|[[Public:ARHUDFM Features Summary|Augmented Reality Head-Up Fullface Mask]] | |||
|- | |- | ||
|Vitals Body Sensors, Care Under Fire, Resuscitation on the Move | |||
| | | | ||
*Not used in practice; | |||
*No data collection and sharing; | |||
*First aid can only be provided by someone who is nearby; | |||
*Effective resuscitation in battlefield conditions is difficult and only possible after CASEVAC arrives; | |||
| | | | ||
*[[Public:Applications#VBS (Vitals Body sensors control)|VBS]] | |||
*CUR | |||
*RoM | |||
|- | |- | ||
|Protection | |||
| | | | ||
*How do I isolate my voice so that I don't de-disguise myself? How to communicate with others? | |||
*Either face protection or respiratory protection, but not both at once; | |||
*Conventional respirators are available but rarely used (they are difficult to breathe in, and don't use CPAP, continuous positive airway pressure); | |||
*Respiratory protection is inadequate (it doesn't protect against viruses and some toxic aerosols); | |||
*In the event of a sudden need, most people will not realize in time to put on a respirator; | |||
|[[Public: | *Drinking system is separate (not integrated), requires removing protection or not drinking; | ||
*Hearing protection against loud noises and blast waves is not available to many; | |||
*Hearing protection is not used all the time due to discomfort and loss of connection to reality; | |||
|[[Public:ARHUDFM Manifesto#Important facts about lethality and injury|Protection]] | |||
|- | |- | ||
|Integration | |||
| | | | ||
*There is no integration of all of the above; | |||
|Integration | |||
| | |||
|- | |- | ||
|Costs | |||
| | | | ||
*Where can we get over a hundred thousand dollars to provide every soldier on the battlefield with the technology of modern warfare? To protect against modern risks! | |||
|Less than $16k for a 4 year contract on average | |||
| | |||
|} | |} | ||
==See also== | ==See also== | ||
{{See Also ARHUDFM}} | {{See Also ARHUDFM}} |
Latest revision as of 10:43, 20 August 2024
Abstract
→redirect Further information: Public:ARHUDFM_Manifesto, Public:Applications, Public:ARHUDFM Features Summary, Public:Graphical User Interface
If you too have a logical question about how much pain the military is in, please read the short overview below. There you will find the conclusions we have drawn over several years of diligent research (based on hundreds of publications of innovative DoD requests, conference proceedings, and opinions of military experts).
Defense needs briefly: lethality, one shot - one hit, fire contact at longer range, comms for all, stealth, friendly fire elimination, all threats detection, user protection and health, Human Augmentation, Soldier-as-Sensor.
Section | Pain | Solutions |
---|---|---|
Tactical Situational Awareness |
|
|
Omnichannel Comms |
|
|
RC Universal Controller |
|
|
RF Scanning and Radio Direction Finding |
|
|
Notifications, User Tips, Tasks, Mission Tracking |
|
|
Navigation |
|
|
Multi-Domain Operations |
|
|
Night Vision, Fire Spotting |
|
|
Computer Vision, Computer Audition |
|
|
Artificial Intelligence, Human Augmentation |
|
Human Augmentation |
Augmented Reality |
|
Augmented Reality Head-Up Fullface Mask |
Vitals Body Sensors, Care Under Fire, Resuscitation on the Move |
|
|
Protection |
|
Protection |
Integration |
|
Integration |
Costs |
|
Less than $16k for a 4 year contract on average |
See also
Public External Sections: | Public Wiki Sections: | Public Wiki Sections: | Not-Public Wiki Sections: |
---|---|---|---|
Note: Unless otherwise stated, whenever the masculine gender is used, both men and women are included.
See also product details
Hardware Details: | Functional Apps Details: | Executive Apps Details: | Service Apps Details: |
---|---|---|---|
References
- ↑ Breaking Defense, Army open to replacing Microsoft as prime under ‘IVAS Next,’ industry sources say (Aug 15, 2024)