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==Abstract==
==Abstract==
{{further|1=[[Public:ARHUDFM Manifesto]],|2=[[Public:Graphical User Interface]],|3=[[Public:ARHUDFM Features Summary]]|4=|5=|6=|7=|8=|9=|10=}}
{{further|1=[[Public:ARHUDFM Manifesto]],|2=[[Public:Graphical User Interface]],|3=[[Public:ARHUDFM Features Summary]],|4=[[Public:DoD Pains]],|5=[https://www.furtherium.com/docs/ARHUD_mask_7-min_pitch.pdf Pitch Deck]|6=|7=|8=|9=|10=}}


Augmented Reality Heald-Up Display Fullface Mask (ARHUDFM) is a complex device that is not easy to understand at a first look, because there are little relevant examples to compare. Therefore, we suggest that you first read the information on the [[Public:ARHUDFM Manifesto]] page.
Augmented Reality Heald-Up Display Fullface Mask (ARHUDFM) is a complex device that is not easy to understand at a first look, because there are little relevant examples to compare. Therefore, we suggest that you first read the information on the [[Public:ARHUDFM Manifesto]] page.


This page describes the structure and contents of the applications used in the ARHUDFM device.
This page describes the structure and contents of the applications used in the ARHUDFM device.
<youtube width="950" height="535">kIUt2jbYHMs</youtube>


==App names in alphabetic order==
==App names in alphabetic order==
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|
|
|[[Public:Applications#FILE (File explorer)|FILE]]
|[[Public:Applications#FILE (File explorer)|FILE]]
|[[Public:Applications#GNSS (GNSS)|GNSS]]
|[[Gunfire locator|GFL]]
|[[Public:Applications#HT (Hand tracking system)|HT]]
|[[Public:Applications#HT (Hand tracking system)|HT]]
|[[Public:Applications#IMSG (Instant messaging system)|IMSG]]
|[[Public:Applications#IMSG (Instant messaging system)|IMSG]]
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|
|
|[[Public:Applications#FPAD (Fading Pads control)|FPAD]]
|[[Public:Applications#FPAD (Fading Pads control)|FPAD]]
|[[Gunfire locator|GFL]]
|[[Public:Applications#GNSS (GNSS)|GNSS]]
|
|
|[[Public:Applications#INP (Joystick and buttons settings)|INP]]
|[[Public:Applications#INP (Joystick and buttons settings)|INP]]
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{| class="wikitable"
{| class="wikitable"
|+
|+
! style="width: 33%" |Functional Apps (15)
! style="width: 33%" |Functional Apps (16)
! style="width: 33%" |Executive Apps (19)
! style="width: 33%" |Executive Apps (19)
! style="width: 33%" |Service Apps (17)
! style="width: 33%" |Service Apps (17)
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|[[Public:Applications#HT (Hand tracking system)|Hand Tracking (HT)]]
|[[Public:Applications#HT (Hand tracking system)|Hand Tracking (HT)]]
|-
|-
|[[Public:Applications#IFF (IFF control)|IFF Control (IFF)]]
|[[Gunfire locator|Gunfire Locator (GFL)]]
|[[Public:Applications#RBRC (Robot RC)|Robot RC (RBRC)]]
|[[Public:Applications#RBRC (Robot RC)|Robot RC (RBRC)]]
|[[Public:Applications#INP (Joystick and buttons settings)|Joystick & Buttons (INP)]]
|[[Public:Applications#INP (Joystick and buttons settings)|Joystick & Buttons (INP)]]
|-
|-
|[[Public:Applications#RDF (Radio direction finding control)|Radio Direction Finding Control (RDF)]]
|[[Public:Applications#IFF (IFF control)|IFF Control (IFF)]]
|[[Public:Applications#FTRC (Fire turret RC)|Fire Turret RC (FTRC)]]
|[[Public:Applications#FTRC (Fire turret RC)|Fire Turret RC (FTRC)]]
|[[Public:Applications#STT (Speech-to-text)|Speech-to-text (STT)]]
|[[Public:Applications#STT (Speech-to-text)|Speech-to-text (STT)]]
|-
|-
|[[Public:Applications#RFDD (RF Drone detection control)|RF Drone Detection Control (RFDD)]]
|[[Public:Applications#RDF (Radio direction finding control)|Radio Direction Finding Control (RDF)]]
|[[Public:Applications#UVRC (Unmanned vehicle RC)|Unmanned Vehicle RC (UVRC)]]
|[[Public:Applications#UVRC (Unmanned vehicle RC)|Unmanned Vehicle RC (UVRC)]]
|[[Public:Applications#VOVR (Voiceover)|Voiceover (VOVR)]]
|[[Public:Applications#VOVR (Voiceover)|Voiceover (VOVR)]]
|-
|-
|[[Public:Applications#EODD (RF EOD detection control)|RF EOD Detection Control (EODD)]]
|[[Public:Applications#RFDD (RF Drone detection control)|RF Drone Detection Control (RFDD)]]
|[[Public:Applications#PCSR (Passive covert surveillance radar)|Passive Covert Radar Control (PCSR)]]
|[[Public:Applications#PCSR (Passive covert surveillance radar)|Passive Covert Radar Control (PCSR)]]
|[[Public:Applications#GNSS (GNSS)|GNSS (GNSS)]]
|[[Public:Applications#GNSS (GNSS)|GNSS (GNSS)]]
|-
|-
|[[Public:Applications#RWRC (Radar warning receiver control)|Radar Warning Receiver Control (RWRC)]]
|[[Public:Applications#EODD (RF EOD detection control)|RF EOD Detection Control (EODD)]]
|[[Public:Applications#APAR (Active phased array radar control)|APAR RC (APAR)]]
|[[Public:Applications#APAR (Active phased array radar control)|APAR RC (APAR)]]
|[[Public:Applications#P2P (P2P & Cloud Computing)|P2P & Cloud Computing (P2P)]]
|[[Public:Applications#P2P (P2P & Cloud Computing)|P2P & Cloud Computing (P2P)]]
|-
|-
|[[Public:Applications#ANTC (Antennas control)|Antennas Control (ANTC)]]
|[[Public:Applications#RWRC (Radar warning receiver control)|Radar Warning Receiver Control (RWRC)]]
|[[Public:Applications#SDRS (SDR Scan)|SDR Scan (SDRS)]]
|[[Public:Applications#SDRS (SDR Scan)|SDR Scan (SDRS)]]
|[[Public:Applications#PTTH (PTT Headset)|PTT Headset (PTTH)]]
|[[Public:Applications#PTTH (PTT Headset)|PTT Headset (PTTH)]]
|-
|-
|[[Public:Applications#FA (Firing Assistance control)|Firing Assistance Control (FA)]]
|[[Public:Applications#ANTC (Antennas control)|Antennas Control (ANTC)]]
|[[Public:Applications#SDR2 (SDR 2-way)|SDR 2-way (SDR2)]]
|[[Public:Applications#SDR2 (SDR 2-way)|SDR 2-way (SDR2)]]
|[[Public:Applications#SYS (System)|System (SYS)]]
|[[Public:Applications#SYS (System)|System (SYS)]]
|-
|-
|[[Public:Applications#STM (Stealth modes control)|Stealth Modes Control (STM)]]
|[[Public:Applications#FA (Firing Assistance control)|Firing Assistance Control (FA)]]
|[[Public:Applications#CRPT (Cryptologic control)|Cryptologic Control (CRPT)]]
|[[Public:Applications#CRPT (Cryptologic control)|Cryptologic Control (CRPT)]]
|[[Public:Applications#SRV (Services)|Services (SRV)]]
|[[Public:Applications#SRV (Services)|Services (SRV)]]
|-
|-
|[[Public:Applications#VBS (Vitals Body sensors control)|Vitals Body Sensors Control (VBS)]]
|[[Public:Applications#STM (Stealth modes control)|Stealth Modes Control (STM)]]
|[[Public:Applications#REC (Multimedia recorder)|Multimedia Recorder and Player (REC/PLAY)]]
|[[Public:Applications#REC (Multimedia recorder)|Multimedia Recorder and Player (REC/PLAY)]]
|[[Public:Applications#ADM (Admin only)|Admin only (ADM)]]
|[[Public:Applications#ADM (Admin only)|Admin only (ADM)]]
|-
|-
|
|[[Public:Applications#VBS (Vitals Body sensors control)|Vitals Body Sensors Control (VBS)]]
|[[Public:Applications#TRSL (Translater)|Translate (TRSL)]]
|[[Public:Applications#TRSL (Translater)|Translate (TRSL)]]
|[[Public:Applications#NOTS (Notifications)|Notifications (NOTS)]]
|[[Public:Applications#NOTS (Notifications)|Notifications (NOTS)]]
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===''CAM (Cameras control)''===
===''CAM (Cameras control)''===
{{Main Article|1=[[Cameras Control]]|2=|3=|4=|5=|6=|7=|8=|9=|10=}}
{{Main Article|1=[[Cameras Control]],|2=[[Night Vision]],|3=[[Computer Vision Control]]|4=|5=|6=|7=|8=|9=|10=}}


'''Features'''
'''Features'''
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*Image capture with a three-sensor front stereo camera. One lens transmits the image to the separating prisms and then to 3 sensors.
*Image capture with a three-sensor front stereo camera. One lens transmits the image to the separating prisms and then to 3 sensors.
**(a) [https://www.arducam.com/64mp-ultra-high-res-camera-raspberry-pi/ DSLR 64 MP] Hawk-eye, diagonal 9.25 mm (7.4 x 5.55 mm), type 1/1.7" (9,152 x 6,944 px, 1.32:1, x16 zoom, manual / autofocus) IR-cut filter removable, view angle 84° or 12K sensor 80MP (12,288 x 9,310, 1.32:1, x24 zoom, adaptive adjacent pixel interpolation algorithms based on pixel-by-pixel analysis - sharp edges, smooth structure, fine details)<ref>Sensor Sizes, [https://sensorsizes.com/ Compare Sensors]</ref>
**(a) [https://www.arducam.com/64mp-ultra-high-res-camera-raspberry-pi/ DSLR 64 MP] Hawk-eye, diagonal 9.25 mm (7.4 x 5.55 mm), type 1/1.7" (9,152 x 6,944 px, 1.32:1, x16 zoom, manual / autofocus) IR-cut filter removable, view angle 84° or 12K sensor 80MP (12,288 x 9,310, 1.32:1, x24 zoom, adaptive adjacent pixel interpolation algorithms based on pixel-by-pixel analysis - sharp edges, smooth structure, fine details)<ref>Sensor Sizes, [https://sensorsizes.com/ Compare Sensors]</ref>
**(b) SenSWIR SONY [https://www.sony-semicon.com/en/products/is/industry/swir.html IMX990] [https://www.sony-semicon.com/files/62/flyer_industry/IMX990_991_Flyer_en.pdf 1.31 MP], diagonal 8.2 mm, type 1/1.2" (1280 x 1024 px, 1.25:1), 400-780 + 780-1700 nm, also used as the only rear camera sensor
**(b) SenSWIR SONY IMX992, 400-1700 nm, InGaAs (indium gallium arsenide) layer for photoelectric conversion , approx. 5.32 megapixels, type 1/1.4 (11.4 mm diagonal), 3.45 μm, 2134 ppi, QSXGA (2560 x 2048 pixels), 130 fps (ADC 8-bit), 120 fps (ADC 10-bit), 70 fps (ADC 12-bit), Sensitivity TBD
<ref>IEEE Xplore, [https://ieeexplore.ieee.org/document/9260247 Two-Step Thresholds TBD Algorithm for Time Sensitive Target Based on Dynamic Programming]</ref><ref>IEEE, [https://arxiv.org/pdf/2309.13922.pdf Track-before-detect Algorithm based on Cost-reference Particle Filter Bank for Weak Target Detection]</ref><ref>ScienceDirect, [https://www.sciencedirect.com/science/article/abs/pii/S1051200422000756#! Candidate-plots-based dynamic programming algorithm for track-before-detect]</ref><ref>MDPI, [https://www.mdpi.com/2072-4292/13/4/662 A Track-Before-Detect Strategy Based on Sparse Data Processing for Air Surveillance Radar Applications]</ref><ref>Wikipedia, [[wikipedia:Track-before-detect|Track-before-detect]]</ref>, also used as the only rear camera sensor
**(с) SONY [https://www.sony-semicon.com/en/products/is/security/security.html STARVIS 2] [https://www.sony-semicon.com/files/62/flyer_security/IMX676-AACR1_Flyer.pdf 12.61 MP] diagonal 10.04 mm, type 1/1.6" (3536 x 3536 px, 1:1, HDR)
**(с) SONY [https://www.sony-semicon.com/en/products/is/security/security.html STARVIS 2] [https://www.sony-semicon.com/files/62/flyer_security/IMX676-AACR1_Flyer.pdf 12.61 MP] diagonal 10.04 mm, type 1/1.6" (3536 x 3536 px, 1:1, HDR)
*Camera in LWIR range (thermal image vision)
*Camera in LWIR range (thermal image vision)
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===''CVC (Computer Vision Control)''===
===''CVC (Computer Vision Control)''===
{{Main Article|1=[[Computer Vision Control]]|2=|3=|4=|5=|6=|7=|8=|9=|10=}}
{{Main Article|1=[[Computer Vision Control]],|2=[[Night Vision]]|3=|4=|5=|6=|7=|8=|9=|10=}}


'''Features'''
'''Features'''
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'''Features'''
'''Features'''


The application starts in startup mode. The application controls the degree of transparency of the fading pads. The interface contains 10 large and 56 small fading pads, which, depending on the ambient light or the mode selected by the user, instantly change their transparency from 0% (opaque black) to 100% (fully transparent). This is necessary to comply with [[Public:Graphical User Interface#Principles|the interface principles]].
The application starts in startup mode. The application controls the degree of transparency of the fading pads. The interface contains 58 fading pads, which, depending on the ambient light or the mode selected by the user, instantly change their transparency from 0% (opaque black) to 100% (fully transparent). This is necessary to comply with [[Public:Graphical User Interface#Principles|the interface principles]].


When the contrast is sufficient to display most applications in windows, the transparency should remain, because this enables the user to be more aware of the environment. It has the ability to better respond to movement in its field of vision.
When the contrast is sufficient to display most applications in windows, the transparency should remain, because this enables the user to be more aware of the environment. It has the ability to better respond to movement in its field of vision.
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'''Features'''
'''Features'''


The application starts in startup mode. The application converts text to voice. Thus, for example, incoming messages in CHAT can be listened to rather than read.
The application starts in startup mode. The application converts text to voice (speech synthesis). Thus, for example, incoming messages in CHAT can be listened to rather than read.


'''Interface examples'''
'''Interface examples'''
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The EARS® family of gunshot localization systems gives soldiers and military police the situational awareness necessary to respond instantly and accurately to hostile attacks to better protect themselves from snipers and other gunfire threats.<ref>QinetiQ, [https://www.qinetiq.com/en-us/what-we-do/services-and-products/ears-gunshot-localization-systems "EARS Gunshot Localization Systems"]</ref>
The EARS® family of gunshot localization systems gives soldiers and military police the situational awareness necessary to respond instantly and accurately to hostile attacks to better protect themselves from snipers and other gunfire threats.<ref>QinetiQ, [https://www.qinetiq.com/en-us/what-we-do/services-and-products/ears-gunshot-localization-systems "EARS Gunshot Localization Systems"]</ref>


'''Interface examples''' [[File:UI ex 1.2 GFL@2x.png|frameless|950x950px]]'''<br>'''
'''Interface examples'''  
[[File:UI-example-17.png|frameless|950x950px]]


<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
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*<sub>the same navigation grid shows objects identified with the help of IFF (transponder), SDRS and RDF (radio interception and direction finding), PCSR (passive radar), CVC (computer vision) - to make it easier to use the navigation grid there are layers and filters, as well as pop-up and audible tips</sub>
*<sub>the same navigation grid shows objects identified with the help of IFF (transponder), SDRS and RDF (radio interception and direction finding), PCSR (passive radar), CVC (computer vision) - to make it easier to use the navigation grid there are layers and filters, as well as pop-up and audible tips</sub>
*<small>in the window in the center, this target is not displayed in the priority list for this user because there are users who are closer to the target and for them it will be a higher priority - AI evaluates the probability of crossfire and optimizes targets</small>
*<small>in the window in the center, this target is not displayed in the priority list for this user because there are users who are closer to the target and for them it will be a higher priority - AI evaluates the probability of crossfire and optimizes targets</small>
<youtube width="950" height="535">V4U6YlgzwIU</youtube>
<pdf width="950" height="590" page="1">https://wiki.furtherium.com/w/img_auth.php/Furtherium_-_Gunfire_Locator_-_RDF.pdf</pdf>


==Brief of '''''assistance''''' apps functionality==
==Brief of '''''assistance''''' apps functionality==
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===''FA (Firing Assistance control)''===
===''FA (Firing Assistance control)''===
{{Main Article|1=[[Firing Assistance Control]],|2=[[Digital Sights]]|3=|4=|5=|6=|7=|8=|9=|10=}}
{{Main Article|1=[[Firing Assistance Control]],|2=[[Night Vision]],|3=[[Digital Sights]]|4=|5=|6=|7=|8=|9=|10=}}


'''Features'''
'''Features'''
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'''Interface examples'''
'''Interface examples'''


[[File:UI ex 1.3 RWRC@2x.png|frameless|950x950px]]
[[File:UI-example-15.png|frameless|950x950px]]
 
[[File:UI-example-16.png|frameless|950x950px]]


<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
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*<sub>shot history for each target is stored in memory and displayed as a static image with a cloud of hit points</sub>
*<sub>shot history for each target is stored in memory and displayed as a static image with a cloud of hit points</sub>


[[File:FA v1.png|frameless|950x950px]]
[[File:UI-example-27.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Facts. US forces have fired so many bullets in Iraq and Afghanistan - an estimated 250,000 for every insurgent killed - that American ammunition-makers cannot keep up with demand.</u>'''''<ref>Belfast Telegraph, [https://www.belfasttelegraph.co.uk/news/world-news/us-forced-to-import-bullets-from-israel-as-troops-use-250000-for-every-rebel-killed/28580666.html#:~:text=supplies%20from%20Israel.-,US%20forces%20have%20fired%20so%20many%20bullets%20in%20Iraq%20and,small%2Darms%20ammunition%20a%20year. US forced to import bullets from Israel as troops use 250,000 for every rebel killed]</ref>  
'''{{#info-tooltip: More info}} ''<u>Facts. US forces have fired so many bullets in Iraq and Afghanistan - an estimated 250,000 for every insurgent killed - that American ammunition-makers cannot keep up with demand.</u>'''''<ref>Belfast Telegraph, [https://www.belfasttelegraph.co.uk/news/world-news/us-forced-to-import-bullets-from-israel-as-troops-use-250000-for-every-rebel-killed/28580666.html#:~:text=supplies%20from%20Israel.-,US%20forces%20have%20fired%20so%20many%20bullets%20in%20Iraq%20and,small%2Darms%20ammunition%20a%20year. US forced to import bullets from Israel as troops use 250,000 for every rebel killed]</ref>  


Since WW1, WW2, Korean War, Vietnam War, operations in Iraq, Afghanistan and Syria, the amount of ammunition expended per target hit has been increasing. This is primarily due to harassing fire tactic, increased rate of fire, and increased fire density. Plus ammunition expended during training and lost during transportation. Whereas in the case of artillery ammunition stats 8-11 artillery shells per killed enemy. To hit 75 percent of the targets in an equipped enemy platoon position, 1,250 high-explosive shells are required. This equates to 60 rounds per person. The main development goal is to increase the proportion of guided munitions, in the case of small arms the main goal is to increase accuracy through training and electronic assistance.  
Since WW1, WW2, Korean War, Vietnam War, operations in Iraq, Afghanistan and Syria, the amount of ammunition expended per target hit has been increasing. This is primarily due to harassing fire tactic, increased rate of fire, and increased fire density. Plus ammunition expended during training and lost during transportation. Whereas in the case of artillery ammunition stats 8-11 artillery shells per killed enemy. To hit 75 percent of the targets in an equipped enemy platoon position, 1,250 high-explosive shells are required. This equates to 60 rounds per person. The main development goal is to increase the proportion of guided munitions, in the case of small arms the main goal is to increase accuracy through training and electronic assistance.


===''SPOT (LED Spotlight settings)''===
===''SPOT (LED Spotlight settings)''===
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'''Interface examples'''
'''Interface examples'''


[[File:UI ex 1.4 PCSR@2x.png|frameless|950x950px]]
[[File:UI-example-28.png|frameless|950x950px]]


[[File:UI-example-29.png|frameless|950x950px]]


[[File:RPAC v-1.png|frameless|950x950px]]
[[File:UI-example-30.png|frameless|950x950px]]
 
[[File:UI-example-31.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Facts.</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Facts.</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-12.png|frameless|950x950px]]
[[File:UI-example-21.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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*NIBP <sub>mmHg</sub> (ART) - blood pressure (systolic / diastolic) non-invasively using 4 cuffs of the upper arm or thigh
*NIBP <sub>mmHg</sub> (ART) - blood pressure (systolic / diastolic) non-invasively using 4 cuffs of the upper arm or thigh
*TEMP - body temperature (sensors are built into 12 cuffs)
*TEMP - body temperature (sensors are built into 12 cuffs)
*StO₂ <sub>%</sub> - non-invasive method for monitoring the level of oxygen saturation in tissues (sensors are built into 12 cuffs); tissue oximetry method is based on the absorption by hemoglobin (Hb) of light of two different wavelengths (660 nm, red and 940 nm, infrared), which varies depending on its saturation with oxygen; the light signal, passing through the tissues, acquires a pulsating character due to a change in the volume of the arterial bed with each heartbeat; the pulse oximeter uses only light radiation and therefore is completely safe and has no contraindications
*SpO₂ <sub>%</sub> - non-invasive method for monitoring the level of oxygen saturation in tissues (sensors are built into 12 cuffs); tissue oximetry method is based on the absorption by hemoglobin (Hb) of light of two different wavelengths (660 nm, red and 940 nm, infrared), which varies depending on its saturation with oxygen; the light signal, passing through the tissues, acquires a pulsating character due to a change in the volume of the arterial bed with each heartbeat; the pulse oximeter uses only light radiation and therefore is completely safe and has no contraindications
*ETCO₂ <sub>%</sub> - (capnometry) to measure the level of carboxyhemoglobin (COHb) and methemoglobin (MetHb), measured by the CO₂ sensor built into the mask airway obturator
*ETCO₂ <sub>%</sub> - (capnometry) to measure the level of carboxyhemoglobin (COHb) and methemoglobin (MetHb), measured by the CO₂ sensor built into the mask airway obturator
*RESP <sub>bpm</sub> (RR) - Respiratory Rate, measured by a sensor built into the mask airway obturator
*RESP <sub>bpm</sub> (RR) - Respiratory Rate, measured by a sensor built into the mask airway obturator
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'''Pulmonary resuscitation'''
'''Pulmonary resuscitation'''


Pulmonary resuscitation<ref>Wikipedia, [[wikipedia:Artificial_ventilation|"Artificial ventilation"]]</ref> (artificial ventilation of the lungs without intubation) is used with a small inspiratory volume (6-7 ml per 1 kg of body weight) with a moderate positive end-expiratory pressure (up to 5 mbar), especially in patients with traumatic bleeding, is required due to risk of developing respiratory distress syndrome.
Pulmonary resuscitation<ref>Wikipedia, [[wikipedia:Artificial_ventilation|"Artificial ventilation"]]</ref> (artificial ventilation of the lungs without intubation - CPAP, continuous positive airway pressure) is used with a small inspiratory volume (6-7 ml per 1 kg of body weight) with a moderate positive end-expiratory pressure (up to 5 mbar), especially in patients with traumatic bleeding, is required due to risk of developing respiratory distress syndrome.


How this system is implemented:
How this system is implemented:
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*in the pre-filter zone there is also a filling of activated carbon and the pre-filter itself
*in the pre-filter zone there is also a filling of activated carbon and the pre-filter itself
*together this filtration system protects the user with 99.9995% efficiency against dust, powder and many other harmful gases, aerosols, bacteria and viruses, and optionally against carbon monoxide (CO)
*together this filtration system protects the user with 99.9995% efficiency against dust, powder and many other harmful gases, aerosols, bacteria and viruses, and optionally against carbon monoxide (CO)
*centrifugal fans with electric permanent magnet synchronous motors (PMSM) with high torque (similar to those used in quadcopter rotors, medical and lab equipment) can also optionally be installed in the internal cylinders of the filter housings - the design turns into 2 fairly powerful and flexibly controlled ventilation devices with good performance (up to 30 l/min, up to 105 kPa, breath duration 1.2-4.4 s, alternate operation of two air pumps)
*centrifugal fans with electric permanent magnet synchronous motors (PMSM) with high torque (similar to those used in quadcopter rotors, medical and lab equipment) can also optionally be installed in the internal cylinders of the filter housings - the design turns into 2 fairly powerful and flexibly controlled ventilation devices with good performance (up to 30 l/min, up to 105 kPa, breath duration 1.2-4.4 s, alternate operation of two air pumps) <ref>AirSense 11, [https://www.resmed.de/produkte/schlafapnoe-therapie/cpap-geraete/airsense-11/ CPAP], [https://www.cpapeuropa.com/product/resmed-airsense-11-autoset-auto-cpap/ CPAP Europe], [https://www.cpapstore.eu/ CPAP Store]</ref>
*in case of a critical situation of respiratory arrest, instead of a medical air bag, which must be pumped manually by another person, the system will automatically start the electric motors, which, in turn, under the control of the ECG, pulse oximeter and other sensors, will provide the unconscious user with artificial lung ventilation for a long time
*in case of a critical situation of respiratory arrest, instead of a medical air bag, which must be pumped manually by another person, the system will automatically start the electric motors, which, in turn, under the control of the ECG, pulse oximeter and other sensors, will provide the unconscious user with artificial lung ventilation for a long time
*filter system inlet check valves and double sealing (mask airway obturator and face seal) allow such a system to work efficiently
*filter system inlet check valves and double sealing (mask airway obturator and face seal) allow such a system to work efficiently
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*2 rear and 1 front automatic difibrillator electrodes (also with manual triggering for assistance)
*2 rear and 1 front automatic difibrillator electrodes (also with manual triggering for assistance)
*connecting cables
*connecting cables
*2 in the back to accommodate additional power supplies (4x12, max 48pcs LiMgCoAl 26650 3.7V 5500mah, ~ 1,065,600wh, 9.9 lbs / 4.6 kg)
*2 in the back to accommodate additional power supplies (4x12, max 48pcs LiMgCoAl 26650 3.7V 5500mah, ~ 1,065.6wh, 9.9 lbs / 4.6 kg)
*1 infusion bags with plasma substitute 500-750 ml (at 2.14 ml/kg/h<ref>Frontiers, [https://www.frontiersin.org/articles/10.3389/fmed.2022.1040098/full "The volume of infusion fluids correlates with treatment outcomes in critically ill trauma patients"]</ref> equals 3-4 hours before arrival at the hospital)
*1 infusion bags with plasma substitute 500-750 ml (at 2.14 ml/kg/h<ref>Frontiers, [https://www.frontiersin.org/articles/10.3389/fmed.2022.1040098/full "The volume of infusion fluids correlates with treatment outcomes in critically ill trauma patients"]</ref> equals 3-4 hours before arrival at the hospital)
*1 or 2 infusion bags with anticoagulant and possibly also with other solutions, less than 100 ml
*1 or 2 infusion bags with anticoagulant and possibly also with other solutions, less than 100 ml
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-20.png|frameless|950x950px]]
[[File:UI-example-21.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-6.png|frameless|950x950px]]
[[File:UI-example-8.png|frameless|950x950px]]
[[File:UI-example-7.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''


[[File:UI ex 1.3 RWRC@2x.png|frameless|950x950px]]
[[File:UI-example-16.png|frameless|950x950px]]


[[File:UI-example-17.png|frameless|950x950px]]


[[File:IMSG v1.png|frameless|950x950px]]
[[File:UI-example-18.png|frameless|950x950px]]
 
[[File:UI-example-19.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Facts.</u>''<br>'''
'''{{#info-tooltip: More info}} ''<u>Facts.</u>''<br>'''
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'''Interface examples'''
'''Interface examples'''


[[File:Chat v1.png|frameless|950x950px]]
[[File:UI-example-32.png|frameless|950x950px]]
 
[[File:UI-example-33.png|frameless|950x950px]]
 
[[File:UI-example-34.png|frameless|950x950px]]
 
[[File:UI-example-35.png|frameless|950x950px]]
 
[[File:UI-example-36.png|frameless|950x950px]]
 
[[File:UI-example-37.png|frameless|950x950px]]
 
[[File:UI-example-38.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Facts.</u>''<br>'''
'''{{#info-tooltip: More info}} ''<u>Facts.</u>''<br>'''
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The SDA has 3 antenna array segments, one mounted via the NVG mount and the other two via the picatinny rails on the sides of the helmet. An activity angle of each segment up to 170° allows the upper hemisphere to be used as the geometric space for antenna connections. SDA is connected via USB 3.0 or Thunderbolt connector. Past disadvantages of phased array antenna are being addressed with advanced semiconductor technology to ultimately reduce the size, weight, and power of this solution.
The SDA has 3 antenna array segments, one mounted via the NVG mount and the other two via the picatinny rails on the sides of the helmet. An activity angle of each segment up to 170° allows the upper hemisphere to be used as the geometric space for antenna connections. SDA is connected via USB 3.0 or Thunderbolt connector. Past disadvantages of phased array antenna are being addressed with advanced semiconductor technology to ultimately reduce the size, weight, and power of this solution.


Allows to support up to 48 connections at the same time. For example, simultaneous connections:
[[File:Render AOR-2 3840x2160-45L Final SDA View.jpg|frameless|950x950px]]
 
 
Allows to support up to 64 connections at the same time. For example, simultaneous connections:


*SDR2 - Rx/Tx: 4 connections provide messaging (CHAT), P2P network support, message routing of other users
*SDR2 - Rx/Tx: 4 connections provide messaging (CHAT), P2P network support, message routing of other users
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An antenna array that uses beamforming ICs to drive high-gain beams over a range of angles. The antenna array is designed in such a way that the individual elements of patch antenna module are structurally combined into a main lobe that transmits energy in a given direction, while the overall system gain is determined by the number of elements in the array. For phased array antennas at VHF and UHF bands, SatixFy Prime DBF ASIC<ref>Divaydeep Sikri and Rajanik Mark Jayasuriya, [http://www.satixfy.com/wp-content/uploads/2019/04/SatixFy-TF-Reprint-2019-04.pdf "Multi-Beam Phased Array with Full Digital Beamforming for SATCOM and 5G"], (SatixFy UK Ltd., Farnborough, U.K., 2019)</ref><ref>SatixFy, [https://www.satixfy.com/prime/ "PRIME, Digital Beam Former ASIC"]</ref> can be used with an LNA (Low Noise Amplifier) and PA (Power Amplifer) without up- or down-converter.
An antenna array that uses beamforming ICs to drive high-gain beams over a range of angles. The antenna array is designed in such a way that the individual elements of patch antenna module are structurally combined into a main lobe that transmits energy in a given direction, while the overall system gain is determined by the number of elements in the array. For phased array antennas at VHF and UHF bands, SatixFy Prime DBF ASIC<ref>Divaydeep Sikri and Rajanik Mark Jayasuriya, [http://www.satixfy.com/wp-content/uploads/2019/04/SatixFy-TF-Reprint-2019-04.pdf "Multi-Beam Phased Array with Full Digital Beamforming for SATCOM and 5G"], (SatixFy UK Ltd., Farnborough, U.K., 2019)</ref><ref>SatixFy, [https://www.satixfy.com/prime/ "PRIME, Digital Beam Former ASIC"]</ref> can be used with an LNA (Low Noise Amplifier) and PA (Power Amplifer) without up- or down-converter.
[[File:SDA-DBF-1.jpg|frameless|950x950px]]


In the Tx (transmission) mode, SDA with an active phased array, consisting of 48 patch antenna modules (each modules include 16 elements, 768 elements in total) in 3 segments of arrays (3 segments x 16 modules x 16 elements) with a coverage angle of 170° for each of elements, provides the synthesis of a directed radio wave with a power of up to 10W in the direction of end-point. The small deflection angle (less than 2°) of the direction of the radiation pattern and the dynamically controlled transmission power makes it possible to make the user hardly visible to electronic warfare equipment compared to antennas with a omnidirectional radiation pattern. The software method of synthesizing radio emission allows you to generate waves with a length of 500 ft (HF) to 5.9 in (L-band).[[File:Analog Devices v1.4.png|thumb|An example of a typical RF front end of a phased array antenna]]
In the Tx (transmission) mode, SDA with an active phased array, consisting of 48 patch antenna modules (each modules include 16 elements, 768 elements in total) in 3 segments of arrays (3 segments x 16 modules x 16 elements) with a coverage angle of 170° for each of elements, provides the synthesis of a directed radio wave with a power of up to 10W in the direction of end-point. The small deflection angle (less than 2°) of the direction of the radiation pattern and the dynamically controlled transmission power makes it possible to make the user hardly visible to electronic warfare equipment compared to antennas with a omnidirectional radiation pattern. The software method of synthesizing radio emission allows you to generate waves with a length of 500 ft (HF) to 5.9 in (L-band).[[File:Analog Devices v1.4.png|thumb|An example of a typical RF front end of a phased array antenna]]
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'''Hardware'''
'''Hardware'''
[[File:Phased Array Antenna.jpg|frameless|950x950px]]


*software-defined (reconfigurable) antenna (installed in NVG mount and picatinny rails)
*software-defined (reconfigurable) antenna (installed in NVG mount and picatinny rails)
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*integratable handheld portable short-range active metal re-radiation radar antenna
*integratable handheld portable short-range active metal re-radiation radar antenna
*close-range remote control of an active phased array radar (mobile or vehicle-mounted)
*close-range remote control of an active phased array radar (mobile or vehicle-mounted)
[[File:SDA-pre-assembly-6.jpg|frameless|950x950px]]
[[File:SDA-pre-assembly-7.jpg|frameless|950x950px]]


'''Specific cases for external integrated antennas'''
'''Specific cases for external integrated antennas'''
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-12.png|frameless|950x950px]]
[[File:UI-example-39.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-9.png|frameless|950x950px]]
[[File:UI-example-10.png|frameless|950x950px]]
[[File:UI-example-11.png|frameless|950x950px]]
[[File:UI-example-12.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''


[[File:UI ex 1.2 GFL@2x.png|frameless|950x950px]]
[[File:UI-example-1.png|frameless|950x950px]]
 
[[File:UI-example-2.png|frameless|950x950px]]
 
[[File:UI-example-3.png|frameless|950x950px]]
 
[[File:UI-example-40.png|frameless|950x950px]]


<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
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|13%
|13%
|}
|}
[[File:PCSR v1.png|frameless|950x950px]]


'''<br>'''[[File:RWRC v1.png|frameless|950x950px]]
[[File:UI-example-41.png|frameless|950x950px]]


[[File:UI-example-42.png|frameless|950x950px]]


[[File:IFF v1.png|frameless|950x950px]]
[[File:UI-example-43.png|frameless|950x950px]]
 
[[File:UI-example-44.png|frameless|950x950px]]


===''SDRS (SDR Scan)''===
===''SDRS (SDR Scan)''===
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-13.png|frameless|950x950px]]
[[File:UI-example-14.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''<br />'''
'''<br />'''
<youtube width="950" height="535">V4U6YlgzwIU</youtube>
<pdf width="950" height="590" page="1">https://wiki.furtherium.com/w/img_auth.php/Furtherium_-_Gunfire_Locator_-_RDF.pdf</pdf>


===''PCSR (Passive covert surveillance radar)''===
===''PCSR (Passive covert surveillance radar)''===
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Passive covert surveillance radar (PCSR) app for an external device - [[Public:Applications#SDA%20(Software%20Defined%20Antenna)|SDA (Software Defined Antenna)]], which is installed on the device from above in the NMG mount, picatinny rails and connected to the USB/Thenderbolt connector.
Passive covert surveillance radar (PCSR) app for an external device - [[Public:Applications#SDA%20(Software%20Defined%20Antenna)|SDA (Software Defined Antenna)]], which is installed on the device from above in the NMG mount, picatinny rails and connected to the USB/Thenderbolt connector.


The app for a type of passive<ref>Wikipedia, [[wikipedia:Passive_radar|"Passive radar"]]</ref> (bistatic<ref>Wikipedia, [[wikipedia:Bistatic_radar|"Bistatic radar"]]</ref> or multistatic<ref>Wikipedia, [[wikipedia:Multistatic_radar|"Multistatic radar"]]</ref>) non-native radiation radar, that detects and tracks objects by processing reflections from non-cooperating ambient RF lighting sources such as commercial broadcast and communications signals, as well as echoes from other radars whose positions are known. They allow to calculate the location, direction and speed of an object. In some cases it is possible to use signals from multiple transmitters to make multiple independent measurements of bistatic range, Doppler shift, and direction finding, and therefore greatly improve the accuracy of the final path.
The app for a type of passive<ref>Wikipedia, [[wikipedia:Passive_radar|"Passive radar"]]</ref> (bistatic<ref>Wikipedia, [[wikipedia:Bistatic_radar|"Bistatic radar"]]</ref> or multistatic<ref>Wikipedia, [[wikipedia:Multistatic_radar|"Multistatic radar"]]</ref>) non-native radiation radar, that detects and tracks every 0.5-1 s objects by processing reflections from non-cooperating ambient RF lighting sources such as commercial broadcast and communications signals, as well as echoes from other radars whose positions are known. They allow to calculate the location, direction and speed of an object. In some cases it is possible to use signals from multiple transmitters to make multiple independent measurements of bistatic range, Doppler shift, and direction finding, and therefore greatly improve the accuracy of the final path.


'''Irradiator Sources'''
'''Irradiator Sources'''
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*1D/2D operation, but possible use 2 different systems for 3D (height + range)
*1D/2D operation, but possible use 2 different systems for 3D (height + range)


'''Interface examples<br>'''[[File:UI ex 1.4 PCSR@2x.png|frameless|950x950px]]
'''Interface examples<br>'''
 
[[File:UI-example-45.png|frameless|950x950px]]


<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
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*does not emit radiation during operation
*does not emit radiation during operation


'''Interface examples<br><br>'''[[File:UI ex 1.3 RWRC@2x.png|frameless|950x950px]]
'''Interface examples<br><br>'''
 
[[File:UI-example-46.png|frameless|950x950px]]


<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>
<small>The picture above shows an example of the user interface (click to open in a separate window, and then again to open in maximum quality and maximize):</small>


*<small>a red dot is visible on the compass field on the left side, indicating the azimuth of the destination to radar location (112°) and elevation ()</small>
*<small>a red dot is visible on the compass field on the left side, indicating the azimuth of the destination to radar location (86°) and elevation ()</small>
*<small>below right, a large "Warning! Radar Detection" icon is displayed that tells you the direction of the oncoming radar irradiation (2h), range to source (4743yd), elevation ()</small>
*<small>below right, a large "Warning! Radar Detection" icon is displayed that tells you the direction of the oncoming radar irradiation (1h), range to source (7.8mi), elevation ()</small>
*<small>below left on the navigation grid you can see the localization of the source of enemy radars (GPS coordinates of the target are available to other users as well)</small>
*<small>below left on the navigation grid you can see the localization of the source of enemy radars (GPS coordinates of the target are available to other users as well)</small>
*<sub>the same navigation grid shows objects identified with the help of IFF (transponder), SDRS and RDF (radio interception and direction finding), PCSR (passive radar), CVC (Computer Vision) and CAC (Computer Audition), incl. GFL (Gunfire Locator) - to make it easier to use the navigation grid there are layers and filters, as well as pop-up and audible tips</sub>
*<sub>the same navigation grid shows objects identified with the help of IFF (transponder), SDRS and RDF (radio interception and direction finding), PCSR (passive radar), CVC (Computer Vision) and CAC (Computer Audition), incl. GFL (Gunfire Locator) - to make it easier to use the navigation grid there are layers and filters, as well as pop-up and audible tips</sub>
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-18.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-47.png|frameless|950x950px]]
[[File:UI-example-48.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''
[[File:UI-example-49.png|frameless|950x950px]]
[[File:UI-example-50.png|frameless|950x950px]]


'''{{#info-tooltip: More info}} ''<u>Insert picture for example</u>''<br><br>'''
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'''Interface examples'''
'''Interface examples'''
==System Architecture==
{{Main Article|1=[[System Architecture]],|2=[[First Prototype]],|3=[[Integrated Circuit]],|4=[[Public:Applications]]|5=|6=|7=|8=|9=|10=}}
===Operation View===
*graphical and numerical view of operations;
*organisation charts;
*different use cases and scenarios;
*task flow diagrams;
*information flow diagrams.
===Logical View===
*schematic diagrams;
*functional decomposition (data flow chart);
*IDEF0 diagrams;
*diagrams or functional flow diagrams (FFBD).
===Physical View===
*physical block diagrams with detailed specifications;
*database classification;
*interface control documents and their control (interface control document (ICD);
*standards.
[[File:ARHUDFM Hardware Architecture v1.1.png|frameless|990x990px]]
[[File:ARHUDFM Hardware Architecture v1.0.jpeg|frameless|950x950px]]


==Computing Performance==
==Computing Performance==
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|+
|+
! style="width: 10%" |Parameters
! style="width: 10%" |Parameters
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-raspberry_pi_4_b_broadcom_bcm2711 Raspberry Pi 4B]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-raspberry_pi_4_b_broadcom_bcm2711 Raspberry Pi 5B]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-qualcomm_snapdragon_695_5g Qualcomm Snapdragon 695 5G]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-qualcomm_snapdragon_695_5g Qualcomm Snapdragon 695 5G]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-apple_m1_pro_10_cpu_16_gpu Apple M1 Pro (10-CPU 16-GPU)]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-apple_m1_pro_10_cpu_16_gpu Apple M1 Pro (10-CPU 16-GPU)]
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! style="width: 10%" |[https://www.cpu-monkey.com/de/cpu-intel_core_i5_13600hx Intel Core i5-13600HX]
! style="width: 10%" |[https://www.cpu-monkey.com/de/cpu-intel_core_i5_13600hx Intel Core i5-13600HX]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-amd_ryzen_9_7845hx AMD Ryzen 9 7845HX]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-amd_ryzen_9_7845hx AMD Ryzen 9 7845HX]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-intel_core_i7_13850hx Intel Core i7-13850HX]
! style="width: 10%" |[https://www.cpu-monkey.com/en/cpu-intel_core_i7_13850hx Intel Core i7-14850HX]
! style="width: 10%" |[https://www.cpu-monkey.com/de/cpu-intel_core_i9_13900hx Intel Core i9-13900HX]
! style="width: 10%" |[https://www.cpu-monkey.com/de/cpu-intel_core_i9_13900hx Intel Core i9-14900HX]
|-
|-
|Generation<ref>CPI Monkey, [https://www.cpu-monkey.com/en/cpu_ranking-best_smartphone_processors The best mobile processors - leaderboard 2023], [https://www.cpu-monkey.com/en/cpu_ranking-best_smartphone_processors The best smartphone processors - leaderboard 2023]</ref>
|Generation<ref>CPI Monkey, [https://www.cpu-monkey.com/en/cpu_ranking-best_smartphone_processors The best mobile processors - leaderboard 2023], [https://www.cpu-monkey.com/en/cpu_ranking-best_smartphone_processors The best smartphone processors - leaderboard 2023]</ref>
|4. Q2/2019
|4. Q4/2023
|9. Q2/2020
|9. Q2/2020
|1. Q3 2021
|1. Q3 2021
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|13. Q1/2023
|13. Q1/2023
|9. Q1. 2023
|9. Q1. 2023
|13. Q1/2023
|14. Q2/2024
|13. Q1/2023
|14. Q1/2024
|-
|-
|Segment
|Segment
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*Prototype - Broadcom BCM2711 (Raspberry Pi 4B 8 Gb)
*Prototype - Broadcom BCM2711 (Raspberry Pi 4B 8 Gb)
*MVP - Intel Core i7-13850HX or [https://www.intel.com/content/www/us/en/products/docs/processors/core/13th-gen-core-mobile-brief.html Intel Core i9-13900HX] based, incl.
*MVP - [https://www.intel.com/content/www/us/en/products/sku/235997/intel-core-i7-processor-14700hx-33m-cache-up-to-5-50-ghz/specifications.html Intel Core i7-14700HX] or Intel Core i9-14900HX based, incl.
**Intel Deep Learning Boost, Intel [https://www.intel.com/content/www/us/en/products/sku/232161/intel-core-i713850hx-processor-30m-cache-up-to-5-30-ghz/specifications.html Gaussian & Neural Accelerator]
**Intel Deep Learning Boost, Intel [https://www.intel.com/content/www/us/en/products/sku/232161/intel-core-i713850hx-processor-30m-cache-up-to-5-30-ghz/specifications.html Gaussian & Neural Accelerator]
**up to 20 lanes of PCIe 5.0
**up to 20 lanes of PCIe 5.0
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===Chipset===
===Chipset===
*Intel Z790<ref>Intel, [https://www.intel.com/content/www/us/en/products/sku/229721/intel-z790-chipset/specifications.html Z790 Chipset]</ref><ref>ixbt.com, [https://www.ixbt.com/platform/asus-rog-maximus-z790-hero-review.html#n1 Asus ROG Maximus Z790 Hero Review]</ref>
*Intel 700 or Z790<ref>Intel, [https://www.intel.com/content/www/us/en/products/sku/229721/intel-z790-chipset/specifications.html Z790 Chipset]</ref><ref>ixbt.com, [https://www.ixbt.com/platform/asus-rog-maximus-z790-hero-review.html#n1 Asus ROG Maximus Z790 Hero Review]</ref>
===GPU===
===GPU===
*32x 0.4-1.6 GHz
*32x 0.4-1.6 GHz
===NPU===
*Intel Gaudi 3 AI Accelerator<ref>Intel, [https://www.intel.com/content/www/us/en/products/details/processors/ai-accelerators/gaudi-overview.html Intel® Gaudi® Al Accelerators], [https://www.intel.com/content/www/us/en/content-details/817486/intel-gaudi-3-ai-accelerator-white-paper.html White Paper]</ref> features two compute dies, which together contain 8 MME engines (Matrix math engines), 64-core TPC (Tensor Processor Cores), 128 GB HBM (8 HBM2e chips) capacity 3.7 TB/s B/W, 96 MB SRAM 12.8 TB/s SRAM B/W, 24x 200 GbE Industry-standard RoCE Ethernet (RDMA NIC) ports, PCIe 5 x16; Increased memory for LLM efficiency, Built for training and inference, Optimized for Developers, Support for New and Existing Models, Integrated with PyTorch, Easy Migration of GPU-Based Models. The Intel Gaudi 3 AI accelerator excels at training and inference with 1.8 PFlops of FP8 and BF16 compute, 128 GB of HBM2e memory capacity, and 3.7 TB/s of HBM bandwidth. More than 2x FP8 GEMM FLOPs and more than 4x BF16 GEMM FLOPs. We consider it promising for 3-4 years for each device, now it is very expensive<ref>Techradar, [https://www.techradar.com/pro/intel-discloses-list-prices-of-its-gaudi-3-and-gaudi-2-ai-accelerators-and-were-in-for-a-shock-rivals-to-iconic-nvidias-h100-gpu-have-a-much-better-performance-per-dollar-ratio-but-will-it-matter Intel discloses list prices of its Gaudi 3 and Gaudi 2 AI accelerators]</ref> and can only be used to support computing in a group of 9-13 devices via a P2P network of collaborative computing (in the sense of a complex computing server). Makes sense since the military operates in groups of at least 4 men (Fire Team) or 8-13 men (Squad: squad leader and three fireteams of four men each).
*NPU Intel Loihi 2<ref>Intel. [https://download.intel.com/newsroom/2021/new-technologies/neuromorphic-computing-loihi-2-brief.pdf Taking Neuromorphic Computing to the Next Level with Loihi 2]</ref><ref>Intel. [https://www.intel.com/content/www/us/en/newsroom/news/intel-unveils-neuromorphic-loihi-2-lava-software.html?wapkw=loihi%202#gs.cmdopc Intel Advances Neuromorphic with Loihi 2, New Lava Software Framework and New Partners]</ref><ref>Open Neuromorhic. [https://open-neuromorphic.org/neuromorphic-computing/hardware/loihi-2-intel/#:~:text=Loihi%202%20is%20Intel's%20latest,low%2Dlatency%20intelligent%20signal%20processing. Loihi 2 - Intel]</ref><ref>Forbes. [https://www.forbes.com/sites/karlfreund/2021/09/30/intel-announces-neuromorphic-loihi-2-ai-hw-and-lava-sw/ Intel Announces Neuromorphic Loihi 2 AI HW And Lava SW]</ref><ref>WikiChip. [https://en.wikichip.org/wiki/intel/loihi_2 Loihi 2 - Intel]</ref>: 128-core Neural Engine. The Loihi 2 chip by Intel consists of 6 embedded microprocessor cores (Lakemont x86) and 128 fully asynchronous neuron cores (NCs) connected by a network-on-chip. Neurons: 1,048,576. Synapses: 120,000,000. Max SMP: 16,384-Way (Multiprocessor). Vcore: 0.50 V-1.25 V.
===RAM===
===RAM===
*64-128Gb DDR5-5600, 2ch
*64-128Gb DDR5-5600, 2ch
===VRAM===
===VRAM===
*32-64Gb
*32-64Gb
===DSP===
 
===FPGAs===
 
*Intel Agilex, Stratix, Cyclone.
 
===DSPs===
*Texas Instruments TMS320C66x 2-core
*ADSP-21364<ref>Analog Devices, [https://www.analog.com/en/products/adsp-21364.html ADSP-21364]</ref> (32-/40-bit floating-point processor, 333 MHz), €54-95
*ADSP-21364<ref>Analog Devices, [https://www.analog.com/en/products/adsp-21364.html ADSP-21364]</ref> (32-/40-bit floating-point processor, 333 MHz), €54-95
*AD1835A<ref>Analog Devices, [https://www.analog.com/en/products/ad1835a.html AD-1835A]</ref> (2 ADC, 8 DAC, 96 kHz, 24-Bit Sigma Delta Codec)
*AD1835A<ref>Analog Devices, [https://www.analog.com/en/products/ad1835a.html AD-1835A]</ref> (2 ADC, 8 DAC, 96 kHz, 24-Bit Sigma Delta Codec)
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*500 Gb
*500 Gb
===Power supply===
===Power supply===
#3x4 x Li-Ion 18650 3.7V 4000mah = 177,600wh
#3x4 x Li-Ion 18650 3.7V 4000mah = 177.6wh
#3x4 x Li-Ion [https://www.akkushop.de/de/26650-li-ion-akku-5000mah-mit-37-volt-max.-185wh-mit-usb-ladeanschluss/ 26650 3.7V 5000mah] = 222,000wh
#3x4 x Li-Ion [https://www.akkushop.de/de/26650-li-ion-akku-5000mah-mit-37-volt-max.-185wh-mit-usb-ladeanschluss/ 26650 3.7V 5000mah] = 222.0wh
#3x4 x Li-Ion [https://www.akkushop.de/de/imr-26650-li-ion-akku-5500mah-36v-37v-15a-konstant-abmessungen-665-x-263-mm/?utm_source=criteo&utm_medium=retargeting&utm_campaign=lowerfunnel&cto_pld=_ZM4eBbeAABPaSy7OLdlPg 26650 3.6 5500mah] = 237,600wh
#3x4 x Li-Ion [https://www.akkushop.de/de/imr-26650-li-ion-akku-5500mah-36v-37v-15a-konstant-abmessungen-665-x-263-mm/?utm_source=criteo&utm_medium=retargeting&utm_campaign=lowerfunnel&cto_pld=_ZM4eBbeAABPaSy7OLdlPg 26650 3.6 5500mah] = 237.6wh
#3x4 x LiFePO4 [https://www.manomano.de/catalogue/p/ifr32600-32v-33v-6000mah-lifepo4-lithium-eisenphosphat-akku-11700426 18650 3.2V 6000mah] = 230,000wh
#3x4 x LiFePO4 [https://www.manomano.de/catalogue/p/ifr32600-32v-33v-6000mah-lifepo4-lithium-eisenphosphat-akku-11700426 18650 3.2V 6000mah] = 230.0wh
#3x4 x LiFePO4 32650 3.7V 6000mah = 302.4wh
With the ARHUDFM mask, we have thought of this and the non-removable battery capacity is 12-elements 16.8V battery 16500mAh or 277wh / 14.8-16.8V (LiMgCoAl 26650 3.7V 5500mah), which is equivalent to a lifetime of over 7 hours. And in special cases, when you want to increase the continuous life of the device, the user can connect the power bank (4x12, max 48pcs LiMgCoAl 26650 3.7V 5500mah, ~ 1,065.6wh, 9.9 lbs / 4.6 kg) from the backpack without removing it, but only by reaching into the pocket and inserting the cable into the connector on the back of the mask.
 
*For example: Apple MacBook Pro M1 chip based - 8-core CPU with 4 perform­ance cores and 4 efficiency cores, 8-core GPU, 16-core Neural Engine, 49.9‑watt‑hour lithium‑polymer battery<ref>Apple, [https://support.apple.com/en-kw/111883 MacBook Air (M1, 2020) - Technical Specifications]</ref>, 7-10 hours at medium duty, 3-4 hours at maximum duty;
*For example: Apple MacBook Pro M3 chip based - 8-core CPU with 4 performance cores and 4 efficiency cores, 10-core GPU, 16-core Neural Engine, 66.5-watt‑hour lithium‑polymer battery<ref>Apple, [https://support.apple.com/en-us/118552 MacBook Air (15-inch, M3, 2024) - Technical Specifications]</ref>, 9-12 hours at medium duty, 5-6 hours at maximum duty;
*For example: ARHUDFM Model One Intel Core i7-14700HX, 20-core CPU (x8 P-dual cores 5.2 GHz, x12 E-cores 3.7 GHz), 32-core GPU, 128-core NPU (Loihi 2), Gaudi 3 AI Accelerator, 277.2‑watt‑hour lithium‑polymer battery, 7-10 hours at medium duty, 3-5 hours at maximum duty; along with the power bank 35-72 at medium long-time duty, 15-28 hours at maximum duty;
 
===Estimating computing performance===
===Estimating computing performance===
{| class="wikitable"
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[[Category:Problem-Solution Fit]]
[[Category:Problem-Solution Fit]]
[[Category:Software Engineering]]
[[Category:Software Engineering]]
[[Category:Artificial Intelligence]]