Public:ARHUDFM Features Summary: Difference between revisions

 
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''Revised on April 12, 2023''  
''Revised on September 3, 2024''  


Notes:  
Notes:  
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CAGE: 9AMZ2
CAGE: 9AMZ2
==Abstract==
==Abstract==
{{further|1=[[Public:ARHUDFM Manifesto]],|2=[[Public:Graphical User Interface]],|3=[[Public:Applications]],|4=[[Public:DoD_Pains]]|5=|6=|7=|8=|9=|10=}}
{{further|1=[[Public:ARHUDFM Manifesto]],|2=[[Public:Graphical User Interface]],|3=[[Public:Applications]],|4=[[Public:DoD Pains]],|5=[https://www.furtherium.com/docs/ARHUD_mask_7-min_pitch.pdf Pitch Deck]|6=|7=|8=|9=|10=}}


Augmented Reality Heald-Up Display Fullface Mask (ARHUDFM) is a complex device that is not easy to understand at a first look, because there are little relevant examples to compare. Therefore, we suggest that you first read the information on the [[Public:ARHUDFM Manifesto]] page at the link above.
Augmented Reality Heald-Up Display Fullface Mask (ARHUDFM) is a complex device that is not easy to understand at a first look, because there are little relevant examples to compare. Therefore, we suggest that you first read the information on the [[Public:ARHUDFM Manifesto]] page at the link above.
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For a brief description of the functions of each application, please see the [[Public:Applications]] page.
For a brief description of the functions of each application, please see the [[Public:Applications]] page.


<pdf width="950" height="500" page="1">https://wiki.furtherium.com/w/img_auth.php/PEO_IEW%26S_Industry_Engagement_Capability_Statement_-_Furtherium.pdf</pdf>
<pdf width="950" height="500" page="1">File:PEO IEW&S Industry Engagement Capability Statement - Furtherium.pdf</pdf>
 
[[File:Dual_Use_Cases_v1.4.png|center|frameless|950x950px]]


==Introduction==
==Introduction==
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But it is not only the combat missions of the ISR that are priorities in the development of the ARHUDFM. This device also has protective, auxiliary, communication and organizational features. In creating the concept, we proceeded from the immediate needs of human systems in the Army and Navy. First of all, for the needs of defense, counter-terrorist operations and security, but also for civilian rescue purposes and improving the effectiveness of medical personnel. This development will be useful to all professionals outside the office. We are creating a unique platform with affordable cost to make these technologies widely usable. Of course, if we're going to do some unique things, or some sophisticated purpose, we're going to do it in partnership, do integration with other technologies, and create interfaces for integration capabilities with our system for other developers.
But it is not only the combat missions of the ISR that are priorities in the development of the ARHUDFM. This device also has protective, auxiliary, communication and organizational features. In creating the concept, we proceeded from the immediate needs of human systems in the Army and Navy. First of all, for the needs of defense, counter-terrorist operations and security, but also for civilian rescue purposes and improving the effectiveness of medical personnel. This development will be useful to all professionals outside the office. We are creating a unique platform with affordable cost to make these technologies widely usable. Of course, if we're going to do some unique things, or some sophisticated purpose, we're going to do it in partnership, do integration with other technologies, and create interfaces for integration capabilities with our system for other developers.
<youtube width="950" height="535">kIUt2jbYHMs</youtube>


==Lessons from Ukraine, Middle East and potential fights against China and Russia==
==Lessons from Ukraine, Middle East and potential fights against China and Russia==
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*effect of total reflection, without glowing holographic waveguide
*effect of total reflection, without glowing holographic waveguide
*FOV 105°h and 33°v
*FOV 105°h and 33°v
*minor vergence-accommodation conflict
*no vergence-accommodation conflict
*DLP technology display smoother (1080p FHD, 2K, 4K) images without jitter, perfect geometry and superior grayscale linearity, higher contrast, wider color gamut
*DLP technology display smoother (4K UHD) images without jitter, perfect geometry and superior grayscale linearity, higher contrast, wider color gamut
*dynamically changing transparency of the screen areas
*dynamically changing transparency of the screen areas
[[File:Optical coatings.jpg|thumb|Optical scheme using dielectric mirror, refraction and reflection coatings and films]]
[[File:Optical coatings.jpg|thumb|Optical scheme using dielectric mirror, refraction and reflection coatings and films]]
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**For example: Apple MacBook Pro M1 chip based - 8-core CPU with 4 perform­ance cores and 4 efficiency cores, 8-core GPU, 16-core Neural Engine, 49.9‑watt‑hour lithium‑polymer battery<ref>Apple, [https://support.apple.com/en-kw/111883 MacBook Air (M1, 2020) - Technical Specifications]</ref>, 7-10 hours at medium duty, 3-4 hours at maximum duty;
**For example: Apple MacBook Pro M1 chip based - 8-core CPU with 4 perform­ance cores and 4 efficiency cores, 8-core GPU, 16-core Neural Engine, 49.9‑watt‑hour lithium‑polymer battery<ref>Apple, [https://support.apple.com/en-kw/111883 MacBook Air (M1, 2020) - Technical Specifications]</ref>, 7-10 hours at medium duty, 3-4 hours at maximum duty;
**For example: Apple MacBook Pro M3 chip based - 8-core CPU with 4 performance cores and 4 efficiency cores, 10-core GPU, 16-core Neural Engine, 66.5-watt‑hour lithium‑polymer battery<ref>Apple, [https://support.apple.com/en-us/118552 MacBook Air (15-inch, M3, 2024) - Technical Specifications]</ref>, 9-12 hours at medium duty, 5-6 hours at maximum duty;
**For example: Apple MacBook Pro M3 chip based - 8-core CPU with 4 performance cores and 4 efficiency cores, 10-core GPU, 16-core Neural Engine, 66.5-watt‑hour lithium‑polymer battery<ref>Apple, [https://support.apple.com/en-us/118552 MacBook Air (15-inch, M3, 2024) - Technical Specifications]</ref>, 9-12 hours at medium duty, 5-6 hours at maximum duty;
**For example: ARHUDFM Model One Intel Core i7-14700HX, 20-core CPU (x8 P-dual cores 5.2 GHz, x12 E-cores 3.7 GHz), 32-core GPU, 128-core NPU (Loihi 2), Gaudi 3 AI Accelerator, 277.2‑watt‑hour lithium‑polymer battery, 7-10 hours at medium duty, 3-5 hours at maximum duty; along with the power bank 35-72 at medium long-time duty, 15-28 hours at maximum duty;
**For example: ARHUDFM Model One Intel Core i7-14700HX, 20-core CPU (x8 P-dual cores 5.2 GHz, x12 E-cores 3.7 GHz), 32-core GPU, 128-core NPU (Loihi 2), Gaudi 3 AI Accelerator (optional, 1-to-squad or 1-to-platoon), 277.2‑watt‑hour lithium‑polymer battery, 7-10 hours at medium duty, 3-5 hours at maximum duty; along with the power bank 35-72 at medium long-time duty, 15-28 hours at maximum duty;
*Another problem is the cooling of electronic components inside a sealed case, especially the processor (CPU), the graphics processing unit (HPU), the RAM chips, and the battery. Air cooling breaks the seal and moisture and dust can enter. Air cooling is not possible with sealed designs. Liquid cooling is not possible for wearable compact devices. Using aluminum for the outer casing of a wearable device is ineffective because the casing will be heated by direct sunlight to the point where the processor protection kicks in and the processor starts to decelerate until it shuts down completely. We solve the problem with a hybrid circuit consisting of a compact active cooler and heatsink inside and an efficient heatsink outside, connected in a closed loop with digital control.
*Another problem is the cooling of electronic components inside a sealed case, especially the processor (CPU, NPU), the graphics processing unit (GPU), the RAM chips, and the battery. Air cooling breaks the seal and moisture and dust can enter. Air cooling is not possible with sealed designs. Liquid cooling is not possible for wearable compact devices. Using aluminum for the outer casing of a wearable device is ineffective because the casing will be heated by direct sunlight to the point where the processor protection kicks in and the processor starts to decelerate until it shuts down completely. The use of aluminum as a housing reinforces the user's signature to enemy radio detection equipment. We solve the problem with a hybrid circuit consisting of a compact active cooler and heatsink inside, and an efficient heatsink outside, connected in a closed loop with digital control.


===Situational Awareness (SA)===
===Situational Awareness (SA)===
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*optical and digital zoom up to 24x
*optical and digital zoom up to 24x
*stereo camera and measurement (without using a disguising laser rangefinder)
*EO / IR stereo camera and measurement (without using a unmasking laser rangefinder)
*rear view camera (optional)
*rear view camera (optional)
*HD, HDR, SWIR, LWIR multi sensor cameras
*HD, HDR, SWIR, LWIR multi sensor cameras
*drone, robot, and external cameras view (other viewpoints, other users' camera view, digital aiming device camera view)
*drone, robot, and external cameras view (other viewpoints (POV), other users' camera view, digital aiming device camera view)
*night vision (SWIR, passive only terrain perception, with no IR source visible to others) - IR source can be located separately (picatinny rail) and not disguise users
*night vision (SWIR, passive only terrain perception, with no IR source visible to others) - IR source can be located separately (picatinny rail) and not unmask (disclosure) users
*thermal image vision (LWIR, ambient and object temperature monitoring)
*thermal image vision (LWIR, ambient and object temperature monitoring)
*mixed vision (HD / HDR / IR / SWIR cam + LWIR thermal image cam + LiDAR / sonar dots map, silhouette highlighting - moving, different ambient temperature, dimensions)
*mixed vision (HD / HDR / IR / SWIR cam + LWIR thermal image cam + LiDAR (optional) / sonar dots map (optional), silhouette highlighting - moving, different ambient temperature, dimensions)
*synthetic day / twilight / night vision (used for clear display, allowing to focus on decision making instead of recognizing fuzzy images)
*no-visibility navigation (LiDAR and sensors separately)
*no-visibility navigation (LiDAR and sensors separately)
*Computer Vision detection, recognition, and location
*Computer Vision detection, recognition, and location
*Computer Audio detection, recognition, and location (incl. GFL - [[Gunfire locator|Gunfire Locator]])
*Computer Audition detection, recognition, and location (incl. GFL - [[Gunfire locator|Gunfire Locator]])
*Identification Friend or Foe ([[Public:Applications#IFF (IFF control)|IFF]]) - (incl. 360° navigation grid)
*Identification Friend or Foe ([[Public:Applications#IFF (IFF control)|IFF]]) - (incl. 360° navigation grid)
*vitals body sensors data (oxygen level, heart rate, body temperature, hydration level sensors data-driven monitoring; also another users data view, incl. health, fitness, fatique, sickness, fall monitor, hazmat exposure)
*vitals body sensors data (oxygen level, heart rate, body temperature, hydration level sensors data-driven monitoring; also another users data view, incl. health, fitness, fatique, sickness, fall monitor, hazmat exposure)
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[[File:UI-example-5.png|frameless|950x950px]]
[[File:UI-example-5.png|frameless|950x950px]]


The tools used are not always at your fingertips. In addition, some of them have significant size and weight, occupy a useful volume of outfit.
The tools used today are not always at your fingertips. In addition, some of them have significant size and weight, occupy a useful volume of outfit.


[[File:ARHUDFM Situational Awareness.jpg|frameless|950x950px]]
[[File:ARHUDFM Situational Awareness.jpg|frameless|950x950px]]
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===Communication (Comms)===
===Communication (Comms)===


*Cross-Domain Interaction (CDI): one-to-many and many-to-many communication solutions
[[File:UI-example-6.png|frameless|950x950px]]
 
[[File:UI-example-8.png|frameless|950x950px]]
 
[[File:UI-example-7.png|frameless|950x950px]]
 
*Cross-Domain Interaction (CDI), Multi Domain Operations (MDO, Combined Joint All Domain Command & Control (CJADC2): one-to-many and many-to-many communication solutions
*voice call, inaudible from outside (via the mask's ''built-in'' MEMS microphone)
*voice call, inaudible from outside (via the mask's ''built-in'' MEMS microphone)
*text messages (chat) - (including spech-to-text and voice playback)
*text messages (chat) - (including spech-to-text and voice playback, auto-translatiion): important for reducing traffic, number and duration of communication sessions
*icon messages (instant Icon Messaging System)
*icon messages (instant Icon Messaging System): warnings, short commands, rapid comms
*image exchange (photos, video, auto-confirmation of completion)
*image exchange (images, videos, screenshots, auto-confirmation of completion)
*videoconferencing
*videoconferencing (mission briefing anf debriefing, virtual mentor)
*merging communication channels without PTT button
*merging communication channels without PTT button
*LOS / BLOS stealth multi-band communications (highly-directional antenna, Digital Beamforming, dynamic Tx power, hopping frequencies)
The main problems: lack of frequencies, congested channels, communication quality, radio interference, lack of line of sight and repeatedly reradiated signal, lack of cross-domain communication without intermediaries one-to-many and many-to-many.
The main problems: lack of frequencies, congested channels, communication quality, radio interference, lack of line of sight and repeatedly reradiated signal, lack of cross-domain communication without intermediaries one-to-many and many-to-many.


===Navigation (Nav)===
===Navigation (Nav)===
[[File:UI-example-9.png|frameless|950x950px]]
[[File:UI-example-10.png|frameless|950x950px]]
[[File:UI-example-11.png|frameless|950x950px]]
[[File:UI-example-12.png|frameless|950x950px]]


*easy GNSS positioning (Teseo III which supports GPS, Glonass, Galileo, BeiDou and QZSS) <ref>Francesco Virlinzi, [https://community.st.com/s/group/0F90X000000AXtNSAW/gnss-positioning "GNSS Positioning"], st.com, (STMicroelectronics International N.V., 39, Chemin du Champ des Filles, 1228 Plan-Les-Ouates – Geneva - Switzerland, February 19, 2019)</ref>
*easy GNSS positioning (Teseo III which supports GPS, Glonass, Galileo, BeiDou and QZSS) <ref>Francesco Virlinzi, [https://community.st.com/s/group/0F90X000000AXtNSAW/gnss-positioning "GNSS Positioning"], st.com, (STMicroelectronics International N.V., 39, Chemin du Champ des Filles, 1228 Plan-Les-Ouates – Geneva - Switzerland, February 19, 2019)</ref>
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===Intelligence, Surveillance, Reconnaissance (ISR)===
===Intelligence, Surveillance, Reconnaissance (ISR)===
[[File:UI-example-13.png|frameless|950x950px]]
[[File:UI-example-14.png|frameless|950x950px]]


*SIGINT Software Defined Radio (16-bit SDR) VLF, LF, MW, HF, VHF, UHF and L-band 1 kHz to 8 GHz range Scanner-Receiver and Spectrum Analyzer
*SIGINT Software Defined Radio (16-bit SDR) VLF, LF, MW, HF, VHF, UHF and L-band 1 kHz to 8 GHz range Scanner-Receiver and Spectrum Analyzer
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*ambient sound filter (noise filtering and threat detection; UAVs, helicopters, engine sound, human speech identification; direct and reflected sound waves identification; determining the direction in which to search for the sound source)
*ambient sound filter (noise filtering and threat detection; UAVs, helicopters, engine sound, human speech identification; direct and reflected sound waves identification; determining the direction in which to search for the sound source)


[[File:ARHUD-user-interface-mil-B-02.png|thumb|ARHUD UI mil-B (old prototype)]]
===Firing Assistance (FA)===


===Firing Assistance (FA)===
[[File:UI-example-15.png|frameless|950x950px]]
 
[[File:UI-example-16.png|frameless|950x950px]]
 
[[File:UI-example-17.png|frameless|950x950px]]


*targets auto-capture and tracking (target lock & track, target detection)
*targets auto-capture and tracking (target lock & track, target detection)
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*shooter's field of view and especially peripheral areas are not obstructed by the scope
*shooter's field of view and especially peripheral areas are not obstructed by the scope
[[File:March-Reticles-MTR-1.png|thumb|March Reticles MTR]]
[[File:March-Reticles-MTR-1.png|thumb|March Reticles MTR]]
In the ARHUDFM device, we not only use a complex algorithm of ballistic calculations according to 12+ parameters but also Machine Learning based on the history of shots in a given area under similar conditions, including by other shooters. We use Computer Vision technology to track the point of impact, as well as to make the image as clear as possible for the shooter at high magnification (24x), to correct for climatic variables such as mirage. Subtensions are measured in MIL/MOA and remain constant at all magnifications (the number of MOA units within one division decreases according to the ratio of magnification; 1 subdivision at 10x magnification equals 4MOA, at 20x equals 2MOA, at 40x equals 1MOA). And, of course, we've thought about the shooter's user experience itself. The shooter sees the image from the stereo camera of the mask along with the reticle, as well as the point of sight line. If the digital aiming device allows, corrective adjustments (MOA) are made automatically after the target has been captured. Or the user sees the calculated values in MOA and in the number of clicks for the specified reticle for the specified magnification. If the sight line is outside the view area boundary, the system tells him which way to move it and how far (important at high magnification). After the test shot, the shooter sees the corrective adjustments on the same screen and can immediately fire again, which is very important for a moving target. Some shooters do this "by eye", and some lose time by making additional corrective adjustments to the scope. The ARHUDFM shows the necessary correction deviation instantly. The shooter must not lose sight of the target by keeping it in the field of view of the stereo camera at all times. The shooter also does not lose visual situational awareness around him, including peripheral vision and rear view, and does not need to cover one eye. This shooting technique is much easier and faster. In addition, there is no need for a second number, a spotter. And the shooter does not become vulnerable during aiming and firing.
In the ARHUDFM device, we not only use a complex algorithm of ballistic calculations according to 19+ parameters but also Machine Learning based on the history of shots in a given area under similar conditions, including by other shooters. We use Computer Vision technology to track the point of impact, as well as to make the image as clear as possible for the shooter at high magnification (24x), to correct for climatic variables such as mirage. Subtensions are measured in MIL/MOA and remain constant at all magnifications (the number of MOA units within one division decreases according to the ratio of magnification; 1 subdivision at 10x magnification equals 4MOA, at 20x equals 2MOA, at 40x equals 1MOA). And, of course, we've thought about the shooter's user experience itself. The shooter sees the image from the stereo camera of the mask along with the reticle, as well as the point of sight line. If the digital aiming device allows, corrective adjustments (MOA) are made automatically after the target has been captured. Or the user sees the calculated values in MOA and in the number of clicks for the specified reticle for the specified magnification. If the sight line is outside the view area boundary, the system tells him which way to move it and how far (important at high magnification). After the test shot, the shooter sees the corrective adjustments on the same screen and can immediately fire again, which is very important for a moving target. Some shooters do this "by eye", and some lose time by making additional corrective adjustments to the scope. The ARHUDFM shows the necessary correction deviation instantly. The shooter must not lose sight of the target by keeping it in the field of view of the stereo camera at all times. The shooter also does not lose visual situational awareness around him, including peripheral vision and rear view, and does not need to cover one eye. This shooting technique is much easier and faster. In addition, there is no need for a second number, a spotter. And the shooter does not become vulnerable during aiming and firing.


The calibrated digital aiming device's spatial gyroscope and the other two sensors must be used to accurately match the sighting line to the camera image of the mask. The mathematical values of the sighting line are transmitted to the computing module of the mask. The aiming algorithm itself sets the necessary corrections and changes the displayed sighting line in the view from the mask cameras (a circle with a crosshair on the outside). We want to highlight that ARHUDFM uses a mathematical way of matching the sighting line and the reticle of the mask, not a graphic "by eye" one like in ENVG-B. The digital zoom uses a 4K, 9K, or 12K stereo camera and the Computer Vision algorithm for pixel smoothing with outline extraction.
The calibrated digital aiming device's spatial gyroscope and the other two sensors must be used to accurately match the sighting line to the camera image of the mask. The mathematical values of the sighting line are transmitted to the computing module of the mask. The aiming algorithm itself sets the necessary corrections and changes the displayed sighting line in the view from the mask cameras (a circle with a crosshair on the outside). We want to highlight that ARHUDFM uses a mathematical way of matching the sighting line and the reticle of the mask, not a graphic "by eye" one like in ENVG-B. The digital zoom uses a 4K, 9K, or 12K stereo camera and the Computer Vision algorithm for pixel smoothing with outline extraction.
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*the sighting line is not readjusted, but the necessary corrections are displayed on the reticle of the mask camera view (for experienced shooters)
*the sighting line is not readjusted, but the necessary corrections are displayed on the reticle of the mask camera view (for experienced shooters)
*the sighting line is readjusted each time and the shooter aligns the sighting line with the crosshairs of the reticle of the mask camera view
*the sighting line is readjusted each time and the shooter aligns the sighting line with the crosshairs of the reticle of the mask camera view
[[File:UI-example-18.png|frameless|950x950px]]
[[File:UI-example-19.png|frameless|950x950px]]
[[File:UI-example-46.png|frameless|950x950px]]


The image quality of the sighting camera (FWS-I for example) is usually not very good (640x480Vox, 1x FOV 18°h 13.5v°, 3x FOV 6°h 4.5°v, monochrome BW display, BW dot), including those using a thermal imaging module, only relevant for close-in cover fire (up to 100 yards) when the mask cameras are not used. In the case of aiming by the view from the sight camera, corrective adjustments must be made to the aiming device itself.
The image quality of the sighting camera (FWS-I for example) is usually not very good (640x480Vox, 1x FOV 18°h 13.5v°, 3x FOV 6°h 4.5°v, monochrome BW display, BW dot), including those using a thermal imaging module, only relevant for close-in cover fire (up to 100 yards) when the mask cameras are not used. In the case of aiming by the view from the sight camera, corrective adjustments must be made to the aiming device itself.
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===Respiratory and Facial Protection (RFP)===
===Respiratory and Facial Protection (RFP)===
[[File:ARHUD-OCP-Tactical-Helmet-L.jpg|frameless|350x350px]][[File:ARHUD-OCP-Tactical-Helmet-F.jpg|frameless|350x350px]]
[[File:ARHUD-OCP-Tactical-Helmet-L.jpg|frameless|350x350px]][[File:ARHUD-OCP-Tactical-Helmet-F.jpg|frameless|350x350px]]
*This product provides the ability to use it without the removable lower mask module, which is designed to protect the respiratory system and the integrated hands-free built-in drinking system.
*This product provides the ability to use it without the removable lower mask module, which is designed to protect the respiratory system, to isolate the user's voice acoustically  and the integrated hands-free built-in drinking system. Through many studies, we have concluded that 100% of users need to use the bottom of the mask, even if the environment is safe to breathe, so as not to disturb others while continuously using voice control and communications.
*The respiratory protection rating is one of the highest. It uses two interchangeable ULPA filters that provide a 99.9995% level of protection against gases, aerosols, dust, bacteria, and viruses. This is a multipurpose type of filter that has an additional filling of treated activated carbon. The filters are IP67 or better protected against moisture.
*The respiratory protection rating is one of the highest. It uses two interchangeable ULPA filters that provide a 99.9995% level of protection against gases, aerosols, dust, bacteria, and viruses. This is a multipurpose type of filter that has an additional filling of treated activated carbon. The filters are IP67 or better protected against moisture.
*The total area of the two filters is oversized so that the breathing resistance is as low as possible, lower than that of counterparts commercially available from leading manufacturers 3M, MCA, Dräger, etc. It is our intention that the wearer will be able to breathe without difficulty even during intense physical exertion.
*The total area of the two filters is oversized so that the breathing resistance is as low as possible, lower than that of counterparts commercially available from leading manufacturers 3M, MCA, Dräger, etc. It is our intention that the wearer will be able to breathe without difficulty even during intense physical exertion.
*To protect the respiratory system from carbon monoxide, a special modification of the removable filters will be developed.
*CPAP (continuous positive airway pressure) and DPAP (dynamic positive airway pressure) make breathing easier during stress and heavy exertion as well as elements of non-invasive pulmonary resuscitation.
*To protect the respiratory system from carbon monoxide (CO), a special modification of the removable filters will be developed.
*In addition, an adapter will be used to attach a compressed air reducer for SCBA (Self Contained Breathing Apparatus) systems instead of the cover of one of the filters. The second cover, when using the SCBA, blocks the access of contaminated air.
*In addition, an adapter will be used to attach a compressed air reducer for SCBA (Self Contained Breathing Apparatus) systems instead of the cover of one of the filters. The second cover, when using the SCBA, blocks the access of contaminated air.
*The mask protects the face in the area of the eyes, ears, forehead, and back of the head from shards of glass, wood chips, stones, and sandy debris, which can have high kinetic energy and cause superficial and penetrating wounds to the face and head. Together with the lower part of the respiratory protection module, the face is fully protected. We have reinforced the outer layer of the mask with a 2.8 mm thick aramid fiber (kevlar) composite layer. This significantly reduces the kinetic energy of fragments in flight and at the same time increases the weight of the product insignificantly. The front and side parts of the head are additionally protected. The back of the head is quite well protected by a ballistic helmet.
*The mask protects the face in the area of the eyes, ears, forehead, and back of the head from shards of glass, wood chips, stones, and sandy debris, which can have high kinetic energy and cause superficial and penetrating wounds to the face and head. Together with the lower part of the respiratory protection module, the face is fully protected. We have reinforced the outer layer of the mask with a 2.8 mm thick aramid fiber (kevlar) composite layer. This significantly reduces the kinetic energy of fragments in flight and at the same time increases the weight of the product insignificantly. The front and side parts of the head are additionally protected. The back of the head is quite well protected by a ballistic helmet.
*The problem of lens fogging, which for a period of tens of seconds to several minutes completely deprives the user of optical situational awareness, is solved as follows. The mask has two visor lenses with an air insulation barrier between them and an elastic seal around the edges that prevents air exchange and air vapor access. When the mask is used together with the lower part, another seal around the face contour prevents air access to the inner lens surface. Together, an inert system of staggered temperature transitions is formed from the face around the eyes to the inner lens and then to the outer lens, separated by two insulated air chambers. When moving from a cooler to a warmer state, there is no condensation on the lens surface because the lens system retains its thermal inertia longer and does not experience a drastic difference. When in the cold, the exhaled warm air is led away through the insulating skirt to the exhaust valve. When in a fog, condensation from the air condenses on the cooler surfaces, but since the lens system is temperature dependent and much more inert than, for example, the lenses of typical eyeglasses, the outer lens is not cooled down sufficiently for a dew point to form on its outer surface. The physical meaning of the counteraction of condensation is always the same. The dew point at the temperature contrast between the body and the outside air must be in the area of the thermal insulating barrier, which itself has water and vapor barrier that prevents the penetration of air vapor.
*The problem of lens fogging, which for a period of tens of seconds to several minutes completely deprives the user of optical situational awareness, is solved as follows. The mask has two visor lenses with an air insulation barrier between them and an elastic seal around the edges that prevents air exchange and air vapor access. When the mask is used together with the lower part, another seal around the face contour prevents air access to the inner lens surface. Together, an inert system of staggered temperature transitions is formed from the face around the eyes to the inner lens and then to the outer lens, separated by two insulated air chambers. When moving from a cooler to a warmer state, there is no condensation on the lens surface because the lens system retains its thermal inertia longer and does not experience a drastic difference. When in the cold, the exhaled warm air is led away through the insulating skirt to the exhaust valve. When in a fog, condensation from the air condenses on the cooler surfaces, but since the lens system is temperature dependent and much more inert than, for example, the lenses of typical eyeglasses, the outer lens is not cooled down sufficiently for a dew point to form on its outer surface. The physical meaning of the counteraction of condensation is always the same. The dew point at the temperature contrast between the body and the outside air must be in the area of the thermal insulating barrier, which itself has water and vapor barrier that prevents the penetration of air vapor.
*The air space around the eyes is also ventilated by using the lower part of the mask. The air pipes that connect the filters and the obscuring area have technological openings with elastic plugs. During inspiration, the purified air moves to the obscuring area and, by Bernoulli's effect, some air is also aspirated from the sealed area around the eyes, where a slight vacuum occurs. The outlet valve prevents outside air from entering bypassing the filter. The obscuring area inlet valves prevent air from moving back in during exhalation. During the pause between breaths, the pressure in the air chamber around the eye is balanced by the connection to the filter chambers.
*The air space around the eyes is also ventilated by using the lower part of the mask. The air pipes that connect the filters and the obturing area have technological openings with elastic plugs. During inspiration, the purified air moves to the obturing area and, by Bernoulli's effect, some air is also aspirated from the sealed area around the eyes, where a slight vacuum occurs. The outlet valve prevents outside air from entering bypassing the filter. The obturing area inlet valves prevent air from moving back in during exhalation. During the pause between breaths, the pressure in the air chamber around the eye is balanced by the connection to the filter chambers.
*Reduced visibility in the infrared spectrum thermal imaging cameras. The mask protects the open areas of human face skin from thermal light. This reduces the temperature contrast between the surrounding objects and the body parts that the thermal imaging camera records. As you know, the face is the warmest part of the human body.
*Reduced visibility in the infrared spectrum thermal imaging cameras. The mask protects the open areas of human face skin from thermal illumination. This reduces the temperature contrast between the surrounding objects and the body parts that the thermal imaging camera records. As you know, the face is the warmest part of the human body.
*Technological openings are provided in the headphone area so that the person does not lose acoustic awareness when using the mask. In the back of the mask, there are technological openings for ventilation of the electronic components with the airflow direction from top to bottom. This provides additional active ventilation of the user's under-helmet space and, on the other hand, directs warm air to the neck area, which also provides comfort in use, especially during the cooler seasons.
*Technological openings are provided in the headphone area so that the person does not lose acoustic awareness when using the mask. In the back of the mask, there are technological openings for ventilation of the electronic components with the airflow direction from top to bottom. This provides additional active ventilation of the user's under-helmet space and, on the other hand, directs warm air to the neck area, which also provides comfort in use, especially during the cooler seasons.


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===Vitals Body Sensors and First Aid===
===Vitals Body Sensors and First Aid===
[[File:UI-example-20.png|frameless|950x950px]]
[[File:UI-example-21.png|frameless|950x950px]]


*Sensor locations: shoulder, forearm, wrist, thigh, lower leg, neck, abdomen, chest, mask obturator airway. Wireless communication of sensors with the controlling MCU. Sensor cuffs use flexible electronics technology.
*Sensor locations: shoulder, forearm, wrist, thigh, lower leg, neck, abdomen, chest, mask obturator airway. Wireless communication of sensors with the controlling MCU. Sensor cuffs use flexible electronics technology.
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[[File:ARHUDFM_ecosystem.png|center|frameless|950x950px]]
[[File:ARHUDFM_ecosystem.png|center|frameless|950x950px]]


==C4I, Electronic Warfare and Battlefield Management Systems Integration==
==C4I, Electronic Warfare, CJADC2 and Battlefield Management Systems Integration==
{{Main Article|[https://wiki.furtherium.com/wiki/Public:Applications#WGR_(Workgroups) WGR (Workgroups) section],|[[Battlefield Management Systems]],|[[Workgroups]]|||||||}}
{{Main Article|[https://wiki.furtherium.com/wiki/Public:Applications#WGR_(Workgroups) WGR (Workgroups) section],|[[Battlefield Management Systems]],|[[Workgroups]]|||||||}}
*''Tactical Intelligence Targeting Access Node (TITAN), Joint Tactical Terminal (JTT), Distributed Common Ground System – Army (DCGS-A)'' - (PEO IEW&S) <ref>PEO IEW&S, [https://peoiews.army.mil/ PM IS&A]</ref>
{{#lst:Battlefield Management Systems|BMS-Abstract}}
*''All Source II (ASII) -'' (Palantir Technologies). AI based software that allows analysts to parse vast amounts of data and quickly provide leaders the latest battlefield information. ''The All Source II'' application is expected to be deployed as part of the Command Post Computing Environment, a tailorable mission command suite operated and maintained by soldiers. “''ASII'' is integrated into, and built to interoperate with, the Command Post Computing Environment, which not only reduces the amount of hardware the Army intelligence community is required to maintain, but it also provides a streamlined way to deliver timely intelligence to the commander,” Col. Christopher Anderson, the project manager for intelligence systems and analytics, said in a statement. <ref>Colin Demarest, [https://www.c4isrnet.com/industry/2022/10/19/palantir-wins-contract-to-help-army-quickly-process-battlefield-data/ Palantir wins contract to help Army quickly process battlefield data], (c4isrnet.com, Oct 19, 2022)</ref> ''AIP System'' - (Palantir Technologies)<ref>Palantir Technologies, [https://www.palantir.com/platforms/aip/ "Palantir AIP Platform"], [https://www.youtube.com/watch?v=XEM5qz__HOU "AIP" (Demo video)], (Palantir, Apr. 26, 2023)</ref>
 
*Artificial intelligence and cloud-analytics company BigBear.ai won a Army contract to roll out the service’s ''Global Force Information Management'' system, meant to provide service leaders with an automated and holistic view of manpower, equipment, training and readiness. The system, referred to as ''GFIM'', will consolidate 14 aging applications and provide real-time data to up to 160,000 Army users. It will also automate a slate of tasks that were previously done manually, such as determining unit readiness. <ref>Colin Demarest, [https://www.c4isrnet.com/industry/2022/09/30/bigbearai-delivering-us-army-digital-info-system-with-palantirs-help/ BigBear.ai delivering US Army digital info system with Palantir’s help], (c4isrnet.com, Sep 30, 2022)</ref>
<youtube width="950" height="535">V4U6YlgzwIU</youtube>
*The projects — essentially siblings — are known as ''the Terrestrial Layer System-Brigade Combat Team, TLS-BCT'' (Lockheed Martin Co., General Dynamics Mission Systems); ''the Terrestrial Layer System-Echelons Above Brigade, TLS-EAB'' (Lockheed Martin Co.); and ''the Multi-Function Electronic Warfare-Air Large, or MFEW-AL'' (Lockheed Martin Co.). The U.S. Army is assembling a family of systems to provide soldiers with electronic warfare, signals intelligence and cyber capabilities that they can employ from near and far, on the ground and in the air. “We don’t expect these systems to do their own mission; they have to be used in tandem, whether we’re using an ''MFEW-Air Large'' in the air to get range [or] looking at long-range precision fires with [TLS-EAB],” William Utroska, who works with the Army’s Program Executive Office Intelligence, Electronic Warfare and Sensors (PEO IEW&S), told reporters in August at Aberdeen Proving Ground, Maryland. “That’s one of the points I wanted to make upfront,” he said. “We foresee these systems being mutual, used in tandem, in order to provide the commander the best effects.” Together, the three systems are expected to boost soldier situational awareness and efficacy in future fights, potentially against technologically savvy opponents such as China and Russia. <ref name=":0" /><ref name=":1">Catherine Buchaniec, [https://www.c4isrnet.com/electronic-warfare/2022/08/18/lockheed-martin-general-dynamics-win-army-electronic-warfare-contract/ Lockheed Martin, General Dynamics win Army electronic warfare contract], (c4isrnet.com, Aug 18, 2022)</ref>
 
*''The BCT'' system is more tactically focused and must be hosted on a platform common to tactical units with more mobility and the capability to interoperate with Army Mission Command Systems. ''The TLS-BCT'' is considered a next-generation platform for the Army that brings the service one step closer to satisfying the joint all-domain operations philosophy, a holistic approach to planning and fighting. The system is designed to boost awareness and offer troops more offensive options that can deny or degrade enemy systems. <ref>Colin Demarest, [https://www.c4isrnet.com/electronic-warfare/2022/07/14/lockheed-nabs-59-million-order-for-stryker-cyber-electronic-warfare-suite/ Lockheed nabs $59 million order for Stryker cyber, electronic warfare suite], (c4isrnet.com, Jul 14, 2022)</ref>
<pdf width="950" height="590" page="1">File:Furtherium - Gunfire Locator - RDF.pdf</pdf>
*
*''The EAB'' is an electromagnetic attack and collection system that integrates cyber, signal intelligence and electronic warfare capabilities. Put together, the system’s various capabilities can be used to give soldiers indications and warnings about their surroundings across thousands of miles. Coupled with ''the TLS Brigade Combat Team'' system, soldiers at all levels will have the ability to support Multi-Domain Operations with EW situational awareness and affects options. Compared to ''the BCT'' system, ''the EAB'' system will be focused on the higher and more strategic echelons of the Army, which require longer ranges and the ability to interoperate with a broader range of adjacent service, coalition and national and strategic partners, according to the Army’s Project Manager Electronic Warfare & Cyber office. <ref name=":1" />
*''Torch-X C4ISR'' solution - (Elbit Systems) provide a sophisticated and advanced framework for a wide range of complex and large-scale applications. With seamless integration of sensors, effectors and communication systems, and full support for manned and unmanned autonomous platforms, the advanced systems offer enhanced cross-force coordination, strategic planning capabilities, comprehensive battle management, tactical operations, survivability and lethality. Torch-X C4ISR solutions feature AI-based decision support tools to reduce cognitive load at all echelons, facilitating optimal decision-making and planning processes. The solutions are based on Elbit Systems’ E-CIX modular framework, an open architecture design that provides the development environment and can accommodate third party applications for future growth and requirements. <ref>Elbit Systems, [https://elbitsystems.com/products/c4i-systems/ Torch-X C4ISR]</ref>
*''WIN BMS'' - (Elbit Systems) is an essential add-on to virtually any combat vehicle mounted sensor or weapon system forming coordinated battle teams that perform their tasks with optimum precision. WIN BMS supports every requirement of battalion-and-below tactical units, meeting all their operational needs, including direct fire engagement & maneuver, indirect fire support, intelligence and logistics. In addition to its combat networking capabilities, this “super” system of systems provides commanders and crewmen with simplified operational interface, enhanced situational awareness and data communication capabilities. Elbit Systems was chosen by the IMOD to serve as prime contractor for the IDF program of Battle Management Systems for Battalion Combat Teams. <ref>Elbit Systems, [https://elbitsystems.com/c4i-systems-battle-management-systems-bms/ Battle Management Systems (BMS)]</ref>
*''Advanced Battle Management (ABMS)'' - (Northrop Grumman). Northrop Grumman is developing and integrating leading-edge artificial intelligence and machine learning solutions into large, complex, end-to-end mission systems that are essential to our national security. <ref>Northrop Grumman, [https://www.northropgrumman.com/what-we-do/artificial-intelligence-and-machine-learning/?_gl=1%2Aywx4ho%2A_ga%2AMTUyMTIxMzEyMy4xNjc2NTA1ODc5%2A_ga_7YV3CDX0R2%2AMTY3NjUwNTg3OS4xLjEuMTY3NjUwNTkyNi4wLjAuMA.. Advanced Battle Management (ABMS)]</ref>
*''Command and control system TacNet'' - (Rheinmetall). TacNet provides a common operational picture shared by dismounted troops, tactical vehicles of all types and command posts. To secure successful outcomes, tactical units have to be able to move, shoot and communicate. A state-of-the-art command and weapon engagement system, TacNet supports these capabilities while simultaneously opening up new possibilities. <ref>Rheinmetall, [https://www.rheinmetall-defence.com/en/rheinmetall_defence/systems_and_products/c4i_systems/command_and_control_system_tacnet/index.php Command and control system TacNet]</ref>
*''SCORPION combat information system'' - (ATOS). The challenge of a command system is to deliver in an immediately understandable and exploitable form, in guaranteed time, the information useful to the person who will decide and lead the action (e.g., command orders, evacuation requests). <ref>ATOS, [https://atos.net/en/client-stories/scorpion-combat-information-system Data at the heart of the battlefield]</ref>
*''BNET IP SDR'' - (Rafael). Meeting the most critical challenges of a modern digitized battlefield, BNET creates a seamless, unified network for all land, sea and air units ‒ enabling reliable, high-speed connectivity for data, voice and video on-the-move, with no bandwidth limitations. These capabilities provide the basis for the rapid, precision closing of sensor-to-shooter loops. <ref>Rafael, [https://www.rafael.co.il/worlds/land/digitizing-the-battlefield/ BNET IP SDR]</ref>
*''INTeACT Combat Management System'' - (BAE Systems). INTeACT provides warship crews with all the information they need to track, analyse and respond to threats in combat, as well as the ability to co-ordinate resources in other operations such as intelligence gathering and humanitarian assistance, both independently or as part of multinational coalitions. Incorporating weapon control systems and a Datalink capability, INTeACT supports planning, tactical picture compilation, decision-making and weapon control. <ref>BAE Systems, [https://www.baesystems.com/en/product/combat-management-systems INTeACT Combat Management System]</ref>
*''Network Tactical Common Data Link (NTCDL)'' - (BAE Systems). NTCDL improves data exchange between platforms across land, sea, and air to provide warfighters with an integrated tactical network. Our system goes a step further by allowing data sharing, exchange, transfer, or distribution in real-time across military assets such as aircraft, ships, and unmanned vehicles. By bringing together a greater volume of data, our system allows operators to effectively communicate command and control protocols among forces to maintain an advantage. <ref>BAE Systems, [https://www.baesystems.com/en/product/network-tactical-common-data-link NTCDL]</ref>
*''Joint All-Domain Command and Control (JADC2)'' - (Raytheon). Defending against peer nations and other evolving threats will depend upon on our speed to collect, analyze and use data to inform decision-making. We have to make the best decision possible faster than our adversaries in order to win. Tomorrow’s battles will span every domain simultaneously. JADC2 will provide seamless integration connecting mission-critical military platforms and systems worldwide across all domains – air, land, sea, cyber and space. <ref>Raytheon, [https://www.raytheonintelligenceandspace.com/what-we-do/command-and-control/battle-management/jadc2 Joint All-Domain Command and Control, JADC2]</ref>
*''Leonardo DRS'' (Leonardo). These tactical mission systems are designed to provide ultra-reliable, on-the-move computing capability with the latest cyber secure technologies for mission-critical applications in harsh environments. In addition, the technology also delivers compatibility with other allied militaries using related Leonardo DRS systems, including the United States (MFoCS-II), United Kingdom (Bowman), Australia, Bahrain, and the United Arab Emirates. <ref>Leonardo, [https://www.leonardodrs.com/news/press-releases/leonardo-drs-has-long-experience-developing-and-integrating-tactical-c4i-combat-computing-systems/ Leonardo DRS]</ref>
*''9Land Battle Management System'' - (SAAB). The 9Land Battle Management System (BMS) is a tactical command and control system from Saab that lets you utilise the full potential of your forces by increasing the level of awareness in all units, at all times. Based on an open integration platform enabling easy adaption to change and facilitates swift integration of legacy systems and 3rd party products. Built as one coherent system makes it scalable to your specific needs. <ref>SAAB, [https://www.saab.com/products/9land-bms 9Land Battle Management System]</ref>
*''T-BMS Tactical Battlefield Management System'' - (Thales). Provides automatised reporting and graphical orders dissemination. Integrated to secure data communications, IP interfaces for others ccommunications media, peripheral interface for sensors displays. Reconnaissance, Surveillance, and Target Acquisition capabilites. Post mission debriefing and Analysis After Review. <ref>Thales, [https://www.thalesgroup.com/en/worldwide/defence/tactical-battlefield-management-systems-t-bms-commnder T-BMS Tactical Battlefield Management System]</ref>
*''Battle Management System (BMS), SitaWare'' - (BWI, Systematic). As a technology shared by the armed forces, the Battle Management System is a central component in the digitization of land-based operations. The system is designed to ensure that the Bundeswehr can exchange information interoperably and seamlessly between command posts, units and allies during operations. The Battle Management System, which is already in use in 30 countries, was tailored to the Army's specific requirements. <ref>BWI, [https://www.bwi.de/magazin/artikel/bundeswehr-stellt-neues-battle-management-system-vor Battle Management System (BMS)]</ref><ref>CIR Bw, [https://www.bundeswehr.de/de/organisation/cyber-und-informationsraum/auftrag/digitalisieren/gefechtsfuehrung-der-zukunft-das-battle-management-system Battle Management System - <abbr>CIRCyber- und Informationsraum</abbr> digitalisiert]</ref>
*''Iris'' - (Rebellion) delivers a comprehensive view of threat environments by detecting and tracking objects of interest across domains. It fuses multi-source sensor data to maintain a persistent, near-real time view of adversary activities and inform threat deterrence. <ref>Rebellion, [https://rebelliondefense.com/products/iris Iris]</ref>
*''Helsing'' - AI-based Defense System. Its platform aims to provide the clearest picture possible in any operating environment. Helsing's software will employ artificial intelligence to combine data from infrared, video, sonar, and radio frequencies gathered from military vehicle sensors to generate a real-time picture of battlefields. <ref>Helsing, [https://www.handelsblatt.com/technik/forschung-innovation/start-up-helsing-spotify-gruender-ek-steckt-100-millionen-euro-in-kuenstliche-intelligenz-fuers-militaer/27779646.html Spotify-Gründer Ek steckt 100 Millionen Euro in Künstliche Intelligenz fürs Militär]</ref>
We are researching integrations with these platforms to offer the capability to extend these systems to include the use of user devices by the majority of troops in all domains engaged in tactical operations and on active duty.


==Live-Synthetic Training Environment (L-STE) Integration==
==Live-Synthetic Training Environment (L-STE) Integration==
{{Main Article|[[Synthetic Training Environment]]|||||||||}}
{{Main Article|[[Synthetic Training Environment]]|||||||||}}
*connectivity with STE One World Terrain (OWT), Bohemia Interactive Simulations (BISim)
{{#lst:Synthetic Training Environment|L-STE-Abstract}}
*mission preparation, mission rehearsal, mission analysis, mission debriefing
 
*C4I training (Cross-Domain Interaction, coordinating ground maneuver with fast air)
==ISR Systems Integration==
*training courses for the C4I staff with varied and customizable training paths
{{Main Article|[https://wiki.furtherium.com/wiki/Public:Applications#DVC_(Integrated_devices) DVC (Integrated devices) section],|[[Intelligence Surveillance and Reconnaissance Systems]]||||||||}}
*support to functional and operational integration of heterogeneous tools (experienced tank training simulators, VR tank and combat vehicle simulators + camera mounted on a robot, flight simulators etc.)
{{#lst:Intelligence Surveillance and Reconnaissance Systems|ISR-Abstract}}
*training and expert certification


==Communication Channels==
==Communication Channels==
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===SDR Receiver, RF Scanner and Spectrum Analyser===
===SDR Receiver, RF Scanner and Spectrum Analyser===
SDR (Software Defined Radio) module is a single-tuner wideband full featured 16-bit SDR which covers the entire RF spectrum from 1kHz to 3.2 GHz giving up to 10MHz of spectrum visibility. It contains three antenna ports, two of which use SMA connectors and operate across the full 1 kHz to 3.2 GHz range and the third uses a BNC connector which operates up to 200MHz.<ref>[https://www.sdrplay.com/rsp2pro/ SDRplay RSP2 Pro], [https://www.sdrplay.com/rspdx/ RSPdx], (SDRplay)</ref> The SDR module provide enhanced performance with additional and improved pre-selection filters, improved intermodulation performance, the addition of a user selectable DAB notch filter and more software selectable attenuation steps . The SDR module introduces a special HDR (High Dynamic Range) mode for reception within selected bands below 2MHz. HDR mode delivers improved intermodulation performance and fewer spurious responses for those challenging bands.
SDR (Software Defined Radio) module is a single-tuner wideband full featured 16-bit SDR which covers the entire RF spectrum from 2 kHz to 8 GHz. It contains three antenna ports, two of which use SMA connectors and operate across the 2 kHz to 3.2 GHz range and the third uses a BNC connector which operates up to 200 MHz.<ref>[https://www.sdrplay.com/rsp2pro/ SDRplay RSP2 Pro], [https://www.sdrplay.com/rspdx/ RSPdx], (SDRplay)</ref> The SDR module provide enhanced performance with additional and improved pre-selection filters, improved intermodulation performance, the addition of a user selectable DAB notch filter and more software selectable attenuation steps . The SDR module introduces a special HDR (High Dynamic Range) mode for reception within selected bands below 2MHz. HDR mode delivers improved intermodulation performance and fewer spurious responses for those challenging bands.


*Covers all frequencies from 1kHz through VLF, LF, MW, HF, VHF, UHF and L-band to 3.2GHz, with no gaps
*Covers all frequencies from 2 kHz through VLF, LF, MW, HF, VHF, UHF and L-band to 3.2GHz, with no gaps
*Passive radar A-, B-, C-, D-bands
*Passive radar A-, B-, C-, D-bands
*Receive, monitor and record up to 10MHz of spectrum at a time
*Receive, monitor and record up to 8 MHz of spectrum at a time
*Performance below 2MHz substantially enhanced – improved dynamic range and selectivity
*Performance below 2 MHz substantially enhanced – improved dynamic range and selectivity
*Software selectable choice of 3 antenna ports
*Software selectable choice of 3 antenna ports
*Connected to Software Defined Antenna (SDA) - 3x 64-patch phased array highly-directional Digital Beamforming System
*Enhanced ability to cope with extremely strong signals
*Enhanced ability to cope with extremely strong signals
*External clock input for synchronisation purposes, or connection to GPS reference clock for extra frequency accuracy
*External clock input for synchronisation purposes, or connection to GPS reference clock for extra frequency accuracy
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*Calibrated S meter/ RF power and SNR measurement
*Calibrated S meter/ RF power and SNR measurement
*Fast search for active radio frequencies (RF surveying), up to 100 channels per second, including mobile communications, ready-made patterns for precise identification (modulation type, pulse type, power). In group mode, the search tasks are distributed among several users and are not duplicated. Found frequencies are memorized for subsequent periodic scanning. Tasks for scanning previously found frequencies are also distributed among several users. This multiplies the productivity of radio scanning. The scanning tasks are performed automatically in the background and do not require the constant attention of the user. The user can analyze the spectrogram and "waterfall" of frequencies, measure power, control the operation of filters, determine the sources of radio frequency interference (RFI/EMC detection)
*Fast search for active radio frequencies (RF surveying), up to 100 channels per second, including mobile communications, ready-made patterns for precise identification (modulation type, pulse type, power). In group mode, the search tasks are distributed among several users and are not duplicated. Found frequencies are memorized for subsequent periodic scanning. Tasks for scanning previously found frequencies are also distributed among several users. This multiplies the productivity of radio scanning. The scanning tasks are performed automatically in the background and do not require the constant attention of the user. The user can analyze the spectrogram and "waterfall" of frequencies, measure power, control the operation of filters, determine the sources of radio frequency interference (RFI/EMC detection)
*The most popular algorithm of use without user participation is automatic scanning of channels, identification of signal type and wave (including pattern recognition by means of Computer Vision), localization of the radio transmission source, identification of friend or foe, and then notification of the user and sending reports to the command server.


===SDR Receiver-Transmitter===
===SDR Receiver-Transmitter (Comms Mode)===
*30 MHz to 512 MHz frequency range
*30 MHz to 512 MHz frequency range
*Modulation type: FM, AM, CPM
*Modulation type: FM, AM, CPM (and other)
*Channel bandwidth: 25 kHz, 250 kHz
*Channel bandwidth: 25 kHz, 250 kHz
*Waveforms:LOS FM/AM (STANAG 4204/4205), WF40 (VHF/UHF MANET waveform), HW20 (VHF EPM waveform)\
*Waveforms: LOS FM/AM (STANAG 4204/4205), WF40 (VHF/UHF MANET waveform), HW20 (VHF EPM waveform)\
*Communication encryption: AES, key length up to 2048 bits
*Communication encryption: AES, key length up to 2048 bits
*Multi channel radio system
*Multi channel radio system
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*Backward compatibility with the RF20 radio system
*Backward compatibility with the RF20 radio system


==Icon Messaging System (IMS)==
==Instant (Icon) Messaging System (IMSG)==
The system consists of several groups of iconographic symbols. In many ways it resembles the system of road signs, which have a concise form and are perceived instantly, causing an appropriate reaction. Such a system is perceived much faster than a text or voice command. An example of this is the sign language used in special operations units. Also unlike the voice call session is much shorter, does not overload the communication line, small data packet is not demanding on the data rate, the digital data packet with the control notification of receipt always means only 2 states, that the message is received or not. No problem with message illegibility, lack of clarity in the message. No need to tell who is transmitting the message. This method itself is very concise and eliminates unnecessary information, thus relieving the communication channel and the attention of users. This communication system is particularly important for international contingents and during joint exercises.
The system consists of several groups of iconographic symbols. In many ways it resembles the system of road signs, which have a concise form and are perceived instantly, causing an appropriate reaction. Such a system is perceived much faster than a text or voice command. An example of this is the sign language used in special operations units. Also unlike the voice call session is much shorter, does not overload the communication line, small data packet is not demanding on the data rate, the digital data packet with the control notification of receipt always means only 2 states, that the message is received or not. No problem with message illegibility, lack of clarity in the message. No need to tell who is transmitting the message. This method itself is very concise and eliminates unnecessary information, thus relieving the communication channel and the attention of users. This communication system is particularly important for international contingents and during joint exercises.


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===Menu===
===Menu===
The screen is divided into outline menu areas at the top, left and right, and bottom. The menu is not shown in its entirety. Only the part of the menu that is currently being called up is displayed (to reduce unnecessary information on the screen and to avoid obstructing the user's attention). Some types of menus: main menu sections, statuses (on and off status of functions, battery charge, signal level, etc.), widgets.  
 
[[File:ARHUD-user-interface-surgery-A-01.png|thumb|ARHUD UI surgery-A-01 (old prototype)]]
[[File:UI-example-22.png|frameless|950x950px]]
 
[[File:UI-example-23.png|frameless|950x950px]]
 
The screen is divided into outline menu areas at the top, left and right, and bottom. The menu is not shown in its entirety. Only the part of the menu that is currently being called up is displayed (to reduce unnecessary information on the screen and to avoid obstructing the user's attention). Some types of menus: main menu sections, statuses (on and off status of functions, battery charge, signal level, etc.), widgets.


===Widgets===
===Widgets===
[[File:UI-example-24.png|frameless|950x950px]]
There are 2 types of widgets for running applications. One, which does not require dimming the screen area and is clearly visible to the user at any time of day in any weather in any environment. Typically, these widgets provide the user with key information and should not significantly limit the visibility of the surrounding reality. Other widgets, on the contrary, require dimming certain areas  
There are 2 types of widgets for running applications. One, which does not require dimming the screen area and is clearly visible to the user at any time of day in any weather in any environment. Typically, these widgets provide the user with key information and should not significantly limit the visibility of the surrounding reality. Other widgets, on the contrary, require dimming certain areas  


Widgets that do not require a dimmed screen area: compass, communication with other users, navigation grid, friend-or-foe system, ballistic parameters, task management.[[File:ARHUD-user-interface-ambulatory-A-01.png|thumb|ARHUD UI ambulatory-A-01 (old prototype)]]
Widgets that require a dimmed screen area: compass, communication with other users, navigation grid, friend-or-foe system, ballistic parameters and fire assistant, task management, drone / robot remote control.


===Screen fading areas===
===Screen fading areas===
A total of 7 fading areas are provided: in the central area of the screen, one each in the upper left and right halves, and two each in the lower left and right halves. Dimming zones are never located in the peripheral vision area, the upper and lower central area of the screen. Also, blackout zones never restrict visibility to two eyes at the same time.  
 
[[File:UI-example-25.png|frameless|950x950px]]
 
[[File:UI-example-26.png|frameless|950x950px]]
 
A total of 58 independent fading areas (fading pads) are provided: in the central area of the screen, one each in the upper left and right halves, and two each in the lower left and right halves. Dimming zones are never located in the peripheral vision area, the upper and lower central area of the screen. Also, blackout zones never restrict visibility to two eyes at the same time.


===Voice Control===
===Voice Control===
A voice control module based on one of the Open Source Projects with a large user base. This improves the reliability of the system, as voice control is seen as preferable to other features.
A voice control module based on one of the Open Source Projects with a large user base. This improves the reliability of the system, as voice control is seen as preferable to other features.
The LLM is fine-tuned on the local device and adapts to the speech of the individual user, learns to better understand his instructions and tries to convey hints and recommendations more clearly.


===Hand tracking control and virtual keyboard===
===Hand tracking control and virtual keyboard===
Similarly, this module is used on the basis of one of the Open Source Projects. In principle, it is less convenient for the user, because the input performance of the virtual keyboard is lower than voice input with conversion to text. However, for menu management and operations with widgets this module will be more convenient.
Similarly, this module is used on the basis of one of the Open Source Projects. In principle, it is less convenient for the user, because the input performance of the virtual keyboard is lower than voice input with conversion to text. However, for menu management and operations with widgets this module will be also convenient.


===Joystick and virtual keyboard control===
===Joystick and virtual keyboard control===
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*drinking system tube, located in a backpack, through the sealed connector on the right side, near the right-hand filter cover
*drinking system tube, located in a backpack, through the sealed connector on the right side, near the right-hand filter cover
*UHF / VHF external antenna cable from a backpack, via BNC connector in the occipital area
*UHF / VHF external antenna cable from a backpack, via BNC connector in the occipital area
*mask battery charging cable via a back connector (usually enough for more than 72 hours but a power bank can be used)
*mask battery charging cable via a back connector (usually enough for 7-10 hours but a power bank can be used, along with the power bank 35-72 hours at medium long-time duty, 15-28 hours at maximum duty)
*handheld portable radio through the 4-pin connector on the left earpiece (built-in headset, not required if using built-in UHF / VHF Software Defined Radio)
*handheld portable radio through the 4-pin connector on the left earpiece (built-in headset, not required if using built-in UHF / VHF Software Defined Radio)
*air supply tube to pressure reducer in place of filter cover left or right (usually used by firefighters and rescue workers)
*air supply tube to pressure reducer in place of filter cover left or right (usually used by firefighters and rescue workers)
*external device (flashlight, LiDAR, passive radar, other sensors) via NVG mount on the front of the mask top
*external device (SDA, power flashlight, LiDAR, other sensors) via NVG mount on the front of the mask top
We are researching promising options for troop security, such as the use of sensors (detectors) to remotely detect explosive tripwires (booby traps), pressure mines, and improvised explosive devices (IEDs) triggered by proximity. In the future, if successful, we will make such external devices available as an option for attachment via NVG mounts.
We are researching promising options for troop security, such as the use of sensors (detectors) to remotely detect explosive tripwires (booby traps), pressure mines, and improvised explosive devices (IEDs) triggered by proximity. In the future, if successful, we will make such external devices available as an option for attachment via NVG mounts.


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*two HD / IR cameras in front and one rear camera enable to record of video and static images for monitoring, analysis, zooming, transmission to other users and also used in Computer Vision services and in stereo camera mode for measurements, besides using infrared illumination emitter the cameras transmit images at night visible in the infrared spectrum (night vision)
*two HD / IR cameras in front and one rear camera enable to record of video and static images for monitoring, analysis, zooming, transmission to other users and also used in Computer Vision services and in stereo camera mode for measurements, besides using infrared illumination emitter the cameras transmit images at night visible in the infrared spectrum (night vision)
*front-facing thermal imaging camera transmits video and static images to the user, showing the temperature of the environment
*front-facing thermal imaging camera transmits video and static images to the user, showing the temperature of the environment
The mask is designed for long-term wear, so it contains a long-life battery (over 72 hours). The comfort of long-term use differentiates the mask from most other devices worn on the head. In particular, the mask is differentiated by its very low breathing resistance while protecting the respiratory organs and very low pressure on the soft tissues of the face and head. To prevent the user from experiencing dehydration, a drinking system is integrated into the mask. The design of the mask protects the user's eyes from direct sunlight and the visor of the mask is tinted.
The mask is designed for long-term wear, so it contains a long-life battery (over 7-10 hours). The comfort of long-term use differentiates the mask from most other devices worn on the head. In particular, the mask is differentiated by its very low breathing resistance while protecting the respiratory organs and very low pressure on the soft tissues of the face and head. To prevent the user from experiencing dehydration, a drinking system is integrated into the mask. The design of the mask protects the user's eyes from direct sunlight and the visor of the mask is tinted.


==Mask Characteristics==
==Mask Characteristics==
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*firefighter's helmet (1.5 kg or 3.3 lbs) + flashlight (200 g or 0.4 lbs) + full-face mask (650 g or 1.4 lbs) + compressed air reducer (300 g or 0.7 lbs) + radio headset (145 g or 0.3 lbs) = 2.8 kg or 6.2 lbs
*firefighter's helmet (1.5 kg or 3.3 lbs) + flashlight (200 g or 0.4 lbs) + full-face mask (650 g or 1.4 lbs) + compressed air reducer (300 g or 0.7 lbs) + radio headset (145 g or 0.3 lbs) = 2.8 kg or 6.2 lbs
*Titanium or composite class 2 helmet for special operations forces with visor (2.5-4.5 kg or 5.5-9.9 lbs) and radio headset = 2.7-4.7 kg or 6.0-10.2 lbs
*Titanium or composite class 2 helmet for special operations forces with visor (2.5-4.5 kg or 5.5-9.9 lbs) and radio headset = 2.7-4.7 kg or 6.0-10.2 lbs
*integral helmet (1.3-1.6 kg or 2.9-3.5 lbs) + radio headset (145 g or 0.3 lbs) + aerodynamic pressure at speeds >100 miles (4-9 kg or 8.8-19.8 lbs) = 5.4-10.7 kg or 11.9-23.6 lbs
*motorcycle rider integral helmet (1.3-1.6 kg or 2.9-3.5 lbs) + radio headset (145 g or 0.3 lbs) + aerodynamic pressure at speeds >100 miles (4-9 kg or 8.8-19.8 lbs) = 5.4-10.7 kg or 11.9-23.6 lbs


We have high hygienic requirements for the product. The materials do not cause allergic reactions. Water and dust protection class IP67 or higher. The electronic components are sealed in a rugged housing and are actively cooled with an aluminum radiator on the top of the housing and on the inner surface at the front. The mask has interchangeable elements: 2 air filters, 2 filter covers, 1 face contour seal. The mask can be cleaned with water and alcohol sprays on the outside and inside. We do not recommend the use of alcohol-containing products to treat the transparent visor as this may cause clouding.
We have high hygienic requirements for the product. The materials do not cause allergic reactions. Water and dust protection class IP67 or higher. The electronic components are sealed in a rugged housing and are actively cooled with an aluminum radiator on the top of the housing and on the inner surface at the front. The mask has interchangeable elements: 2 air filters, 2 filter covers, 1 face contour seal. The mask can be cleaned with water and alcohol sprays on the outside and inside. We do not recommend the use of alcohol-containing products to treat the transparent visor as this may cause clouding.
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===Military===
===Military===
''{{further|[[Public:User Cases]]|||||||||}}
''{{further|[[Public:User Cases]]|||||||||}}
[[File:Dual_Use_Cases_v1.4.png|center|frameless|950x950px]]
#Army, Marine Corps, Coast Guard, Navy and Air Force operational units<ref>Wikipedia, [[wikipedia:United_States_Army|"United States Army"]]</ref><ref>Wikipedia, [[wikipedia:United_States_Army_Forces_Command|"United States Army Forces Command"]]</ref><ref>Wikipedia, [[wikipedia:List_of_United_States_Marine_Corps_MOS|"List of United States Marine Corps MOS"]]</ref><ref>Wikipedia, [[wikipedia:List_of_United_States_Navy_ratings|"List of United States Navy ratings"]]</ref><ref>Wikipedia, [[wikipedia:List_of_United_States_Coast_Guard_ratings|"List of United States Coast Guard ratings"]]</ref><ref>Wikipedia, [[wikipedia:Air_Force_Specialty_Code|"Air Force Specialty Code"]]</ref>:  
#Army, Marine Corps, Coast Guard, Navy and Air Force operational units<ref>Wikipedia, [[wikipedia:United_States_Army|"United States Army"]]</ref><ref>Wikipedia, [[wikipedia:United_States_Army_Forces_Command|"United States Army Forces Command"]]</ref><ref>Wikipedia, [[wikipedia:List_of_United_States_Marine_Corps_MOS|"List of United States Marine Corps MOS"]]</ref><ref>Wikipedia, [[wikipedia:List_of_United_States_Navy_ratings|"List of United States Navy ratings"]]</ref><ref>Wikipedia, [[wikipedia:List_of_United_States_Coast_Guard_ratings|"List of United States Coast Guard ratings"]]</ref><ref>Wikipedia, [[wikipedia:Air_Force_Specialty_Code|"Air Force Specialty Code"]]</ref>:  
#*SA - extends vision capabilities, avoids friendly fire, enables timely wound detection
#*SA - extends vision capabilities, avoids friendly fire, enables timely wound detection
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#Military personnel of Navy ships combat units - On board naval vessels, AR can allow watchstanders on the bridge to constantly monitor important navigational information as they move around the bridge or perform other tasks. Communication with each member of a combat unit and faster command execution.
#Military personnel of Navy ships combat units - On board naval vessels, AR can allow watchstanders on the bridge to constantly monitor important navigational information as they move around the bridge or perform other tasks. Communication with each member of a combat unit and faster command execution.
#Military personnel of Navy ships technical units - Along with the introduction of the IoT system, sensors and sensors will allow to track in real time. As well as to perform routine tasks in a timely manner. During the operation of the machines and mechanisms will be able to promptly receive instructions from the knowledge base and relevant electronic logbook entries of previous technicians. Large machines are difficult to maintain because they are layered or structured. AR allows people to look through the machine like an X-ray, immediately pointing them to a problem, including with the device's thermal imaging camera.
#Military personnel of Navy ships technical units - Along with the introduction of the IoT system, sensors and sensors will allow to track in real time. As well as to perform routine tasks in a timely manner. During the operation of the machines and mechanisms will be able to promptly receive instructions from the knowledge base and relevant electronic logbook entries of previous technicians. Large machines are difficult to maintain because they are layered or structured. AR allows people to look through the machine like an X-ray, immediately pointing them to a problem, including with the device's thermal imaging camera.
#Deck services of aircraft carriers - Good consistency and high safety on deck.
#Flight deck crew of aircraft carriers - Good consistency and high safety on deck.
#Helicopters pilots - Good all-around visibility, night vision, marker assisted piloting for landing and maneuvering in difficult weather conditions and when threatened.
#Helicopters pilots and crew - Good all-around visibility, night vision, marker assisted piloting for landing and maneuvering in difficult weather conditions and when threatened.
#Paramedics and doctors of medical service, surgeons - Real-time wound information for troops. Communication with each soldier. Easy navigation and location of each soldier. Operational help system and knowledge base reference information. Remote expert advice (audio, video), video demonstration from the front cameras.
#Paramedics and doctors of medical service, surgeons - Real-time wound information for troops. Communication with each soldier. Easy navigation and location of each soldier. Operational help system and knowledge base reference information. Remote expert advice (audio, video), video demonstration from the front cameras.
[[File:Target Mil Users.png|frameless|1020x1020px]][[File:ARHUD-user-interface-fire-01.png|thumb|ARHUD-user-interface-fire-01]]
[[File:Target Mil Users.png|frameless|1020x1020px]][[File:ARHUD-user-interface-fire-01.png|thumb|ARHUD-user-interface-fire-01 (old prototype)]]


===Civilian services===
===Civilian services===
[[File:ARHUD-user-interface-surgery-A-01.png|thumb|ARHUD-user-interface-surgery (old prototype)]]
[[File:ARHUD-user-interface-ambulatory-A-01.png|thumb|ARHUD-user-interface-ambulatory (old prototype)]]


#Coast Guard cutter and ship units (ships, cutters, helicopters) - radio direction finding of radio signal sources, computer vision to assist recognition on water surface.
#Coast Guard cutter and ship units (ships, cutters, helicopters) - radio direction finding of radio signal sources, computer vision to assist recognition on water surface.
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*''FA (Firing Assistance)'' - is an electronic-software system that allows automatically and with the user's assistance to perform sophisticated ballistic calculations as well as corrections based on hit-tracking. It can also be integrated with a digital sight.
*''FA (Firing Assistance)'' - is an electronic-software system that allows automatically and with the user's assistance to perform sophisticated ballistic calculations as well as corrections based on hit-tracking. It can also be integrated with a digital sight.
*''IFF (Identification Friend or Foe)'' - is a tool within the broader military action of Combat Identification (CID), the characterization of objects detected in the field of combat sufficiently accurately to support operational decisions. The broadest characterization is that of friend, enemy, neutral, or unknown. CID not only can reduce friendly fire incidents, but also contributes to overall tactical decision-making.
*''IFF (Identification Friend or Foe)'' - is a tool within the broader military action of Combat Identification (CID), the characterization of objects detected in the field of combat sufficiently accurately to support operational decisions. The broadest characterization is that of friend, enemy, neutral, or unknown. CID not only can reduce friendly fire incidents, but also contributes to overall tactical decision-making.
*[https://wiki.furtherium.com/wiki/Public:ARHUDFM_Features_Summary#Icon_Messaging_System ''IMS (Icon Messaging System)''] - radio communication is most often in a short range of up to 400 m (very close range), is used also in radio silence mode to avoid radio interception. The specific feature of this method is the regulation of messages and their transformation into graphic images - icons, for maximum rapid and clear understanding.
*''[https://wiki.furtherium.com/wiki/Public:ARHUDFM_Features_Summary#Instant_(Icon)_Messaging_System_(IMSG) IMSG (Instant Messaging System)]'' - radio communication is most often in a short range of up to 400 m (very close range), is used also in radio silence mode to avoid radio interception. The specific feature of this method is the regulation of messages and their transformation into graphic images - icons, for maximum rapid and clear understanding.
*''ISR (Intelligence Surveillance Reconnaissance)'' - Information is collected on the battlefield through systematic observation by deployed soldiers and a variety of electronic sensors. ''Surveillance'', ''target acquisition'' and ''reconnaissance'' are methods of obtaining this information. The information is then passed to intelligence personnel for analysis, and then to the commander and their staff for the formulation of battle plans. Intelligence is processed information that is relevant and contributes to an understanding of the ground, and of enemy dispositions and intents.
*''ISR (Intelligence Surveillance Reconnaissance)'' - Information is collected on the battlefield through systematic observation by deployed soldiers and a variety of electronic sensors. ''Surveillance'', ''target acquisition'' and ''reconnaissance'' are methods of obtaining this information. The information is then passed to intelligence personnel for analysis, and then to the commander and their staff for the formulation of battle plans. Intelligence is processed information that is relevant and contributes to an understanding of the ground, and of enemy dispositions and intents.
*''ISRADRR (Intelligence Surveillance Reconnaissance Airship Drone with Radio Relay)'' - aerostatic unloaded drone operating at 900-5500 m altitude, carrying a payload in the form of equipment for tropospheric communication in VHF/UHF band, transverters for frequency conversion of radio waves, as well as independent radio relay and radar equipment (active and passive radars). The main advantage in cost effectiveness and energy efficiency, long time of continuous operation with maintenance of geostationary position, possibility of quick evasion and complex maneuvering in case of threats, low cost in comparison with any other types of airborne.
*''ISRADRR (Intelligence Surveillance Reconnaissance Airship Drone with Radio Relay)'' - aerostatic unloaded drone operating at 900-5500 m altitude, carrying a payload in the form of equipment for tropospheric communication in VHF/UHF band, transverters for frequency conversion of radio waves, as well as independent radio relay and radar equipment (active and passive radars). The main advantage in cost effectiveness and energy efficiency, long time of continuous operation with maintenance of geostationary position, possibility of quick evasion and complex maneuvering in case of threats, low cost in comparison with any other types of airborne.