Section
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Pain
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Solutions
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Tactical Situational Awareness
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- Very high casualties (over 20%) from friendly fire in combat environments (Israel, Ukraine);
- Fog of war;
- AI BMSs exist, but the data is not even available to most NCOs on the battlefield;
- Effective training in Live-Synthetic Training Environments cannot yet be implemented;
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Omnichannel Comms
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- Communication only through commander;
- Mostly voice communication, not high quality;
- Sessions need to be shorter, much shorter;
- Not every unit has BLOS communication;
- Number of bands and networks is very limited;
- Almost no multimedia and data transmission;
- Instant messaging is still gesture-based (“hand and arm signals”);
- No message re-reading/listening;
- Additional skills are needed to use encrypted communications securely;
- Each session through omnidirectional antennas creates vulnerabilities for the transmitter and operators;
- NATO units use different languages to communicate;
- Encryption of voice traffic is more complex than encryption of short digital data packets;
- Signal relay (transceiver) stations have vulnerabilities;
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RC Universal Controller
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- Drones are inexpensive, but cannot be used on a mass scale by everyone;
- Drone and robot operators are completely disconnected from reality while they are busy controlling;
- Fire turret operators work in high-risk environments, extremely rare;
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RF Scanning and Radio Direction Finding
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- These operations are performed only by communications engineers, but they are not on the front line or behind enemy lines;
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Notifications, User Tips, Tasks, Mission Tracking
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- People make mistakes all the time, forget important information;
- People rely on experience ("survivor error") rather than data;
- Pre-mission briefing and debriefing identify mistakes, but they are repeated;
- Just in Time tips based on best practices, taking all factors into account, would definitely not prevent the user from making a decision (but it doesn't exist yet);
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Navigation
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- Used the ATAK-MIL system on Samsung Galaxy 10" tablets (there are flaws);
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Multi-Domain Operations
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- Reaction time is not short enough;
- Not enough information to make decisions;
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Night Vision, Fire Spotting
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- Spotters adjust fire, which is only used in sniper teams, artillery, aviation, and the Navy;
- Often fire spotters are at great risk;
- How do you distribute targets among multiple individuals in a unit to hit all targets at the same time and avoid crossfire? (no solutions)
- How to capture and hold multiple targets by one person? How to prioritize the targets? (no solutions)
- Non-IR night vision devices cost tens of thousands and are available to a few (armored, Special Operations Forces);
- The image quality of night vision devices is not high;
- Optical sights (SWIR + LWIR) have a small field of view and are unavailable to most;
- Accurate fire at ranges greater than 600 yards requires specialized training;
- Huge ammunition costs due to inaccurate fire and the practice of harassing fire;
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Computer Vision, Computer Audition
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- Not used in practice;
- Detection and recognition of objects, motion, heat signatures, smoke trails, flashes, including at night, in fog, behind clouds, behind vegetation, including beyond human vision, as well as source localization, real-time data exchange - not available;
- Sound signature detection, filtering, subtraction for clear recognition, recognition of volume levels below human capability - not available;
- RF signature detection of reflected signals in passive safe mode from metal objects of several inches or more (even behind concrete barriers) - not available;
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Artificial Intelligence, Human Augmentation
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- There is a desire to use only within Battlefield Management Systems, but implementation is difficult;
- "Soldier as Sensor" is still only a concept;
- Humans are not capable of performing many complex tasks under stress;
- To perform many tasks effectively requires over 4 years of additional training and practice;
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Human Augmentation
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Augmented Reality
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- Undeniable battlefield advantage in every unit, but Microsoft IVAS attempts are going in the wrong direction and are therefore unsuccessful;
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Augmented Reality Head-Up Fullface Mask
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Vitals Body Sensors, Care Under Fire, Resuscitation on the Move
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- Not used in practice;
- No data collection and sharing;
- First aid can only be provided by someone who is nearby;
- Effective resuscitation in battlefield conditions is difficult and only possible after CASEVAC arrives;
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Protection
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- How do I isolate my voice so that I don't de-disguise myself? How do you communicate with others?
- Either face protection or respiratory protection, but not both at once;
- Conventional respirators are available but rarely used (they are difficult to breathe in, and don't use high air pressure);
- Respiratory protection is inadequate (it doesn't protect against viruses and some toxic aerosols);
- In the event of a sudden need, most people will not realize in time to put on a respirator;
- Drinking system is separate (not integrated), requires removing protection or not drinking;
- Hearing protection against loud noises and blast waves is not available to many;
- Hearing protection is not used all the time due to discomfort and loss of connection to reality;
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Protection
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Integration
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- There is no integration of all of the above;
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Integration
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Cost
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- Where can we get over a hundred thousand dollars to provide every soldier on the battlefield with the technology of modern warfare? To protect against modern risks!
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Less than $16k for a 4 year contract on average
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